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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Sensible Soccer from c64 plz ))
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
I just purchased it in Finland. Great game but it's upside down :D
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Btw, is there a list of the games made with the SIO2 engine for other platforms ?
I'm very glad to see a commercial company using so many OSS tools :) |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
So... $1.99 for n900 version, but only 69p ($1 ish) for the iphone version...
Why???? |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
There are any number of understandable and reasonable answers to that, but you are free to spend your money as you see fit.
Thread stickied as requested. I'm a bit disappointed that in your haste, your unwillingness to go through the burdensome Ovi QA didn't get translated into a bit more in-house QA. Still, the apps in Ovi aren't all optified and no paragons of QA, either. Your rapid correction of issues as found is commendable. Just FYI, QA for apps admitted to the maemo.org repository is that they not occupy more than a few hundred kB rootfs space (ideally even less). Here's the complete checklist. |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
I find basketball extremely boring unless it is streetball. Some people are not into basketball. Don't judge your possibilities to perform at a profit on this device platform based on your first app being a basketball app.
Try to instead look at something more broader in appeal. |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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they have a production cost of X both for iPhone and N900. If, for example, one user each three buy the game, they will have: many_many_many_iphone_users / 3 * 1$ = many money and not_so_many_n900_users / 3 * 2$ = not so many money If they don't want to lose money (and trust me, they really don't want) then they must to keep the price a little higher on the n900. The same things happened for Angry Birds: 0.79$ on the iPhone and a free demo + 3$ for the full game on the n900. Until the n900 will be largely used, this is how the things go. |
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By the way - any way to shut off the music? |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Hello! I perchased the game. Until the last page says restart your game.
But as I restart, the same purchase page appeares again... What shall I do?? |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Well actually if your username on this forum is similar as your name... (which I think it does) I can see that your game is activated ;)
Sometimes it takes a few seconds (sometimes minutes) before Paypal reply with the IPN... |
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You also cannot really use the size of the market to justify the price hike, if you've used symbian before you will have noticed that the games in the ovi store are very expensive compared to the iphone, for games that aren't as good and have potentially a MUCH larger audience. I dont think $1.99 is expensive, far from it, but when does a 100% price increase for the exact same game become too much? I am happy that developers are taking the platform seriously as it does have the capacity to perform as well as the iphone in gaming, and this is not a critism on the game itself likewise the publisher, its just something I hope isn't going to become a trend. |
Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
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for more info about the engine: http://sio2interactive.com -> Technology |
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Make a football game and you'll have a new customer! |
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
And they call it... football. :D
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we are not playing a game with our hands and call it football... xD jk |
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Anyways, great game.. but according to the youtube video it looks like it's a bit slow?? idk, I purchase the game anyways, because I want to support any company that will produce something awesome for the N900. Thanks again sio2interactive. :) |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
just purchased it and first play i had trouble shutting it down, i could not close by killing current task either the option simply was not there.
it made the desk top turn grey and nothing responded |
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Humm just push Q? ;)
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once you mininise a running app it should shut down from task switcher simlpy by hitting X not crash your whole system. |
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It's also older than american football so it goes without saying what is true football |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Alright guys, let's be done with the football/football commentary or i'll have to move the whole digression to off topic. Don't make me do that. :P
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
English are not open-minded to other sports, hence having a small vocabulary and being unable to differentiate between styles of play. Everyone knows Aussie Rules is real football.
And thx to devs for the port. Download and transaction went without a hitch. More ports please. :) |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Do you save my IMEI code to your database? If so then should i be worried? Is it linked to my name? What kind of security matters you have for this database. Or am I just exaggerating my security conserns?
In general is IMEI code something that is should keep in really safe? About game. Please make quit menu item and little more optimization on animation would make good. |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
a demo would have been nice. i cannot judge a games play quality from a youtube video.
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
slender:
Don't even worry it is not saved directly inside the database... What is saved in the database is an encrypted combination of IMEI + MAC address + game name + game version + other info... Even myself I can't read it or anything from it as I don't have your device... only the device that generate it can read it back ;) and it won't work on another device... trust me its 110% safe ;) Cheers, |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Keep up the good work! I bought and loved the game. I hope to see new games soon! Thanks SIO2 Interactive!
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Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
Well check our repository, we already put SoccerFrenzy online... we are still building the website and preparing the source package and video tutorial... but basically the game is already available ;)
[ Youtube Video ] http://www.youtube.com/watch?v=tj1q9PC9p9A [ Get SoccerFrenzy from your N900 Browser ] http://n900.sio2interactive.com/inst...frenzy.install [ Add our Game repository ] http://n900.sio2interactive.com/inst...e=sio2.install |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
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Looks like we're getting more games! If you ever get the time, how about a freekick game for the N900, you know, like the one that used to be bundled with EVERY samsung phone at some point? :) I mean this game and make it look something like THIS Just an idea/suggestion :) |
Re: SIO2 Interactive Publish its first N900 Game::HoopsFrenzy
You can purchase the source code of all our published games... so feel free to get a grab on the source that interest you the most, learn from it use it to create / modify the game to look and behave the way you see fit ;)
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Re: SIO2 Interactive: Games for the N900
Checkout the first page of this thread... there's another game online...
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