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-   -   SIO2 Interactive: Games for the N900 (https://talk.maemo.org/showthread.php?t=43202)

gerbick 2010-02-05 06:51

Re: SIO2 Interactive: Games for the N900
 
Do you foresee the rest of the games that use your engine coming to the N900 soon?

soleil 2010-02-05 07:44

Re: SIO2 Interactive: Games for the N900
 
wait sio2 earn all 1.99$ if we pay via their own system. And sio2 earn 70 % of the price of the game if we buy the game via Apple Store for example!

slender 2010-02-05 08:13

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by soleil (Post 511427)
wait sio2 earn all 1.99$ if we pay via their own system. And sio2 earn 70 % of the price of the game if we buy the game via Apple Store for example!

Off course.

sio2interactive 2010-02-05 08:53

Re: SIO2 Interactive: Games for the N900
 
Actually this is interesting that someone realize that. What Im trying to do here is to introduce a new way of payment for small independent developers (like me, since SIO2 is basically a 1 man show).

Since the N900 Apps. distribution process is not closed like on other platform, I'm checking if people can accept this mode of payment. The idea is to put the price lower for customers when dealing with publishers directly...

By putting our Apps. on the OVI Store, Nokia will take 30%, the idea now is to low down the price when customers pass by us while making the same amount of revenue. Right now we are testing the method but, as soon we are on the OVI store all the price of our games will go down if you pass directly by us, and like that we can provide you better games for lower price...

In example:

1.99$ -> OVI Store -> 1.39$ ( -30% )
1.75$ -> by US with Paypal -> 1.38$ ( -0.30$ + 0.40$ )

That's exactly what Im planning to do, give more to the customers at a lower price, Im not greedy, I just want to be able to continue making my 3D engine and create some fun little game...

With this approach I can avoid the "App. Store" syndrome, that basically developers are forgotten into a myriad of let's say "questionable" quality Apps. and like that I can really give better deal to the customers and provide them more games cheaper and get more easily reckon for...

With the process above, it is also more easy to provide customers with updates, extras, add-ons etc… without, every time a minor change is made to the game I have to go through a 2 weeks approval period... and also like that we can also inform customers about new releases, upcoming games etc...

The bound between customers and publishers can be more personalized compare to theses generic store models, that are basically just a question of "mass" and not quality...

With the approach above you got the same thing for less money, that, if you are dealing directly with the publisher. I think that for small independent game studio, getting their name out there is what is the most important...

And in any case, with this approach I think it's a win-win combination for both party...

Im currently modifying the Apps. following the 40 pages PDF guidelines that Nokia send me, and preparing the necessary PPT presentation to be able to get theses 2 Apps. on the OVI Store (yes its is really a pain to get on the OVI Store and does it worth it? I don't know yet...)

As I said, at the moment Im testing different direction with the platform, as it is basically new, and will determine which way is the most beneficial both of us...

Im pretty sure that alot of indie. developers out there would back me up on this one... Im basically alone working on SIO2 and it is my only source of revenue, on top of that I got a family to feed, my only hope is the take it to the next level, and Im sure that Im not the only one in that situation so... In the meantime if you want to encourage the SIO2 project:

[ HoopsFrenzy ]
http://n900.sio2interactive.com/inst...frenzy.install

[ SoccerFrenzy ]
http://n900.sio2interactive.com/inst...frenzy.install

Cheers,

soleil 2010-02-05 09:02

Re: SIO2 Interactive: Games for the N900
 
Apple store sucks . Ovi store sucks .Viva developper's repository. this is what freedom means to be. :))

HoX 2010-02-05 09:26

Re: SIO2 Interactive: Games for the N900
 
I buy football frenzy too, but I find it directly in the Application Manager.
Just another suggestion. In the description of the game, write something like "(need to be activated for $1.99)", because I knew it, but maybe someone else find it there and if he doesn't check from which repository it's coming, he go on paypal without knowing why

sio2interactive 2010-02-05 09:34

Re: SIO2 Interactive: Games for the N900
 
Totally! Good suggestion! I'll add that right now...

nathaneous 2010-02-07 09:12

Re: SIO2 Interactive: Games for the N900
 
I've just purchased both your games and i'm really chuffed that the process went smoothly. The games are very good and i'm enjoying my n900 a little bit more now :D
Do you have an ETA on when your planning to port some more games?

sio2interactive 2010-02-07 09:23

Re: SIO2 Interactive: Games for the N900
 
At the moment Im focusing on adjusting the 2 games to fit the N900 QA test in order to gain maximum exposure through the OVI store. Then depending on the response I will focus on the "official" engine port so all SIO2 user can port their games on the device, and focusing on creating/porting other stuff that I have on the device...

You should be able to update the version of the 2 games pretty quick through my repository really soon... check it out ;)

Cheers,

sio2interactive 2010-02-08 05:48

[ HoopsFrenzy v1.0.1 is now online! ]

A new release of HoopsFrenzy is now online, for those who already purchase the game, simply go in Application Manager and update, its that simple ;)

Here's a quick list of changes in v1.0.1:

- Better WM integration.
- Graphics optimization.
- Faster loading.
- Faster rendering.
- General Optimization for the N900.
- Follow the Nokia OVI standard.
- Now have proper portrait orientation.

Enjoy!

jakoleh 2010-02-08 07:27

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 515455)
[ HoopsFrenzy v1.0.1 is now online! ]

A new release of HoopsFrenzy is now online, for those who already purchase the game, simply go in Application Manager and update, its that simple ;)

Here's a quick list of changes in v1.0.1:

- Better WM integration.
- Graphics optimization.
- Faster loading.
- Faster rendering.
- General Optimization for the N900.
- Follow the Nokia OVI standard.

Enjoy!

Nice update, thank you for that... would it be possible to change the orientation other way round? Orientation hoopsfrenzy is using is opposite for the one that the UI normally uses.

sio2interactive 2010-02-08 08:15

Re: SIO2 Interactive: Games for the N900
 
Ho! that's right... I forgot that one... gimme a couple of minutes ;)

sio2interactive 2010-02-08 08:22

Re: SIO2 Interactive: Games for the N900
 
Done... if you have already update simply uninstall then re-install...

jakoleh 2010-02-08 08:40

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 515720)
Done... if you have already update simply uninstall then re-install...

Orientation is now correct. Thanks
- In the future could it be possible to just create new version? It is much easier than uninstall/install.
- Is it possible to increase the size (or the press area) of the control buttons (exit, task list etc)? At the moment it is little hard to press those with fingers.
- category changed to other from games. Is this intentional?

sio2interactive 2010-02-08 08:44

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by jakoleh (Post 515749)
Orientation is now correct. Thanks
- In the future could it be possible to just create new version? It is much easier than uninstall/install.
- Is it possible to increase the size (or the press area) of the control buttons (exit, task list etc)? At the moment it is little hard to press those with fingers.

You are not using the stylus to play? Personally all my high scores was made with the stylus ;)

Try to beat 114 on the first level ;)

jakoleh 2010-02-08 08:50

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 515758)
You are not using the stylus to play? Personally all my high scores was made with the stylus ;)

Try to beat 114 on the first level ;)

Yes the stylus is the normal way to play. UI is designed to be used also with the fingers so in that sense it could be nice to have feature. And it won't effect the game play cause it is not shown when playing. Just a though.

How about the category... you propably didn't catch that cause I edited my last post.

sio2interactive 2010-02-08 08:56

Re: SIO2 Interactive: Games for the N900
 
Yeah about the category, yeah I change it cuz basically if you follow the OVI standard they ask you to put it in user/hidden, which obviously cause it to don't show in the list... But since basically you guys are pulling it from my repo. its more obvious to put the games into user/games.

About the UI issue, for that I have to redo all the graphics, I'll write that down in my TODO list for the next revision.

Cheers,

maxximuscool 2010-02-08 09:43

Re: SIO2 Interactive: Games for the N900
 
weird! the soccer frenzy seem to took about 1.3mb of my root

sio2interactive 2010-02-08 09:51

Re: SIO2 Interactive: Games for the N900
 
Hummm soccerfrenzy is installed in /opt/soccerfrenzy... nothing is going on the rootfs... can you please check it out?

attila77 2010-02-08 10:26

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 515781)
Yeah about the category, yeah I change it cuz basically if you follow the OVI standard they ask you to put it in user/hidden, which obviously cause it to don't show in the list... But since basically you guys are pulling it from my repo. its more obvious to put the games into user/games.

Use a bootstrap package. The 'real' package would be in user/hidden, this is the same as Ovi would use. Then make a MyAppInstaller package (which has a proper user/games category), which depends on the original package.

twaelti 2010-02-09 08:24

Re: SIO2 Interactive: Games for the N900
 
Thanks for the new version, very nicely integrated now. I hope you find to do the same for soccerFrenzy, too :-)
One thing to think about: shall the top menu bar (switcher/volume/about/close) be visible only when in menu mode or always? I'm not sure if the current way (only visible when in menu) is the best one.

sio2interactive 2010-02-10 02:42

Re: SIO2 Interactive: Games for the N900
 
Yes we are going to do the same with soccerfrenzy... way a few days...

What is your suggestion about the menu?

lma 2010-02-10 09:16

Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
 
Quote:

Originally Posted by sio2interactive (Post 509254)

"You may NOT use these sources to customize the software for Your particular needs"

"1. You cannot use or reproduce similar software based on the source code and/or the 2D/3D assets delivered with this software."

Quote:

Originally Posted by sio2interactive (Post 511259)
feel free to get a grab on the source that interest you the most, learn from it use it to create / modify the game to look and behave the way you see fit ;)

A bit of a contradiction there. Don't get me wrong, it's your code and you absolutely have final word on what it can be used for, but perhaps the EULA could be a little bit clearer :-)

tnhh 2010-02-10 15:19

Re: SIO2 Interactive: Games for the N900
 
Just bought the soccer game. Not really my cup of tea but figure I should support N900 developers! Where do we report bugs? This is one advantage of uploading to extras - it's easier to find bug trackers etc.

Problems:
- the game takes ages to start up (over two minutes). Is this normal?
- if I minimise (ctrl-backspace) it says "HoopsFrenzy" instead of "SoccerFrenzy"
- if I minimise I cannot restore the game. I have to reboot my phone.

Bratag 2010-02-10 17:18

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by tnhh (Post 519549)
Just bought the soccer game. Not really my cup of tea but figure I should support N900 developers! Where do we report bugs? This is one advantage of uploading to extras - it's easier to find bug trackers etc.

Problems:
- the game takes ages to start up (over two minutes). Is this normal?
- if I minimise (ctrl-backspace) it says "HoopsFrenzy" instead of "SoccerFrenzy"
- if I minimise I cannot restore the game. I have to reboot my phone.

Uninstall and reinstall - had the same issues and an uninstall/reboot/reinstall seemed to sort them out. Not sure why

tnhh 2010-02-10 19:34

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by Bratag (Post 519765)
Uninstall and reinstall - had the same issues and an uninstall/reboot/reinstall seemed to sort them out. Not sure why

Thanks for the idea. I tried uninstall/reboot/reinstall but I still have the same problems. Not good. This is the first application that has forced me to reboot my N900 (and multiple times!) :mad:

sio2interactive 2010-02-11 03:13

Re: SIO2 Interactive Publish HoopsFrenzy for the N900 (source code also available)
 
Quote:

Originally Posted by lma (Post 519028)
"You may NOT use these sources to customize the software for Your particular needs"

"1. You cannot use or reproduce similar software based on the source code and/or the 2D/3D assets delivered with this software."



A bit of a contradiction there. Don't get me wrong, it's your code and you absolutely have final word on what it can be used for, but perhaps the EULA could be a little bit clearer :-)

Dude... don't play with the words here... You know what I mean ;)

Quote:

feel free to get a grab on the source that interest you the most, learn from it AND use it to create / modify YOUR game to look and behave the way you see fit

sio2interactive 2010-02-11 03:29

Re: SIO2 Interactive: Games for the N900
 
Bratag: Yeah I want to put them on extra-devel non-free but Im having some issues with the instructions there:

http://wiki.maemo.org/Uploading_to_E...ee.22_packages

I do exactly like that page said but Im always getting the same error:

Permission denied (publickey).

The most weird part is that It work once... and I upload my .changes & .deb, then when its time to change the permissions on the 2 files, it fail reporting that the files doesn't exists... after that it never work again...

Im not sure that Im doing wrong...

Basically when they say:

Quote:

Copy the contents of ~/.ssh/id_rsa.pub in the "Public SSH keys" section of your garage account maintenance page. This will be available once your upload-invitation request has been accepted
What I do is:

cat ~/.ssh/id_rsa.pub

And copy the whole output from the console to my garage account in the Public SSH keys...

Doesn't work...

And when I try to test why and do: ssh sio2interactive@drop.maemo.org -v

I always get that... except once... like I said that It works...

OpenSSH_3.8.1p1, OpenSSL 0.9.7e 25 Oct 2004
debug1: Connecting to drop.maemo.org [80.248.164.251] port 22.
debug1: Connection established.
debug1: identity file /home/rom/.ssh/identity type -1
debug1: identity file /home/rom/.ssh/id_rsa type 1
debug1: identity file /home/rom/.ssh/id_dsa type -1
debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5
debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH*
debug1: Enabling compatibility mode for protocol 2.0
debug1: Local version string SSH-2.0-OpenSSH_3.8.1p1
debug1: SSH2_MSG_KEXINIT sent
debug1: SSH2_MSG_KEXINIT received
debug1: kex: server->client aes128-cbc hmac-md5 none
debug1: kex: client->server aes128-cbc hmac-md5 none
debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent
debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP
debug1: SSH2_MSG_KEX_DH_GEX_INIT sent
debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY
debug1: Host 'drop.maemo.org' is known and matches the RSA host key.
debug1: Found key in /home/rom/.ssh/known_hosts:3
debug1: ssh_rsa_verify: signature correct
debug1: SSH2_MSG_NEWKEYS sent
debug1: expecting SSH2_MSG_NEWKEYS
debug1: SSH2_MSG_NEWKEYS received
debug1: SSH2_MSG_SERVICE_REQUEST sent
debug1: SSH2_MSG_SERVICE_ACCEPT received
debug1: Authentications that can continue: publickey
debug1: Next authentication method: publickey
debug1: Trying private key: /home/rom/.ssh/identity
debug1: Offering public key: /home/rom/.ssh/id_rsa
debug1: Authentications that can continue: publickey
debug1: Trying private key: /home/rom/.ssh/id_dsa
debug1: No more authentication methods to try.
Permission denied (publickey).

If someone know what I can possibly do wrong please let me know...

Cheers,

mece 2010-02-11 10:22

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 520610)
Bratag: Yeah I want to put them on extra-devel non-free but Im having some issues with the instructions there:

http://wiki.maemo.org/Uploading_to_E...ee.22_packages

I do exactly like that page said but Im always getting the same error:

Permission denied (publickey).

The most weird part is that It work once... and I upload my .changes & .deb, then when its time to change the permissions on the 2 files, it fail reporting that the files doesn't exists... after that it never work again...

Im not sure that Im doing wrong...

Basically when they say:



What I do is:

cat ~/.ssh/id_rsa.pub

And copy the whole output from the console to my garage account in the Public SSH keys...

Doesn't work...

And when I try to test why and do: ssh sio2interactive@drop.maemo.org -v

I always get that... except once... like I said that It works...

OpenSSH_3.8.1p1, OpenSSL 0.9.7e 25 Oct 2004
debug1: Connecting to drop.maemo.org [80.248.164.251] port 22.
debug1: Connection established.
debug1: identity file /home/rom/.ssh/identity type -1
debug1: identity file /home/rom/.ssh/id_rsa type 1
debug1: identity file /home/rom/.ssh/id_dsa type -1
debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5
debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH*
debug1: Enabling compatibility mode for protocol 2.0
debug1: Local version string SSH-2.0-OpenSSH_3.8.1p1
debug1: SSH2_MSG_KEXINIT sent
debug1: SSH2_MSG_KEXINIT received
debug1: kex: server->client aes128-cbc hmac-md5 none
debug1: kex: client->server aes128-cbc hmac-md5 none
debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent
debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP
debug1: SSH2_MSG_KEX_DH_GEX_INIT sent
debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY
debug1: Host 'drop.maemo.org' is known and matches the RSA host key.
debug1: Found key in /home/rom/.ssh/known_hosts:3
debug1: ssh_rsa_verify: signature correct
debug1: SSH2_MSG_NEWKEYS sent
debug1: expecting SSH2_MSG_NEWKEYS
debug1: SSH2_MSG_NEWKEYS received
debug1: SSH2_MSG_SERVICE_REQUEST sent
debug1: SSH2_MSG_SERVICE_ACCEPT received
debug1: Authentications that can continue: publickey
debug1: Next authentication method: publickey
debug1: Trying private key: /home/rom/.ssh/identity
debug1: Offering public key: /home/rom/.ssh/id_rsa
debug1: Authentications that can continue: publickey
debug1: Trying private key: /home/rom/.ssh/id_dsa
debug1: No more authentication methods to try.
Permission denied (publickey).

If someone know what I can possibly do wrong please let me know...

Cheers,

Make sure you have everything from the id_rsa.pub there and no line breaks. Also, it apparently takes a while before it gets updated after upload.

Master of Gizmo 2010-02-11 10:45

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 520610)

I do exactly like that page said but Im always getting the same error:

Permission denied (publickey).

What you see is bug 3354.

It's been there for ages and e.g. prevents lots of people from using scp, but they don't seem to be able to fix it.

sio2interactive 2010-02-11 14:07

Re: SIO2 Interactive: Games for the N900
 
Allright just had another shot at it and it seems to work... I didn't even change anything...

But the issue that I was having seems to be the exact same one described in the bug report...

sio2interactive 2010-02-13 02:15

Re: SIO2 Interactive: Games for the N900
 
There's a new version of HoopsFrenzy online, v1.0.2

HoopsFrenzy now contain a "LITE" version that can be upgraded to a "FULL" version.

Check it out:

[ Download HoopsFrenzy v1.0.2 using your N900 Web Browser ]

http://n900.sio2interactive.com/inst...frenzy.install http://n900.sio2interactive.com/arrow.png

sio2interactive 2010-02-13 06:39

Re: SIO2 Interactive: Games for the N900
 
Help HoopsFrenzy to be promoted to the extras-devel repository!

http://maemo.org/packages/package_in...sfrenzy/1.0.3/

jakoleh 2010-02-13 06:54

Re: SIO2 Interactive: Games for the N900
 
Quote:

Originally Posted by sio2interactive (Post 524326)
Help HoopsFrenzy to be promoted to the extras-devel repository!

http://maemo.org/packages/package_in...sfrenzy/1.0.3/

One problem found from version 1.0.3. If you have sound on when you start the program and you click mute from the game. Then you minimize the program and then maximize it again it will put sounds on again.

Nice to see your app in extras-devel and you have now put the icons bigger and seeable in game. Nice

Are you planning to put the game to bugs.maemo.org?

sio2interactive 2010-02-13 06:59

Re: SIO2 Interactive: Games for the N900
 
I'll take note of that behavior and will change it in the next release... I thought that was ok, but I agree that on a second thought that is strange ;) but anyway the game work right? and I hope you enjoy the improvements!

Yes, Im planning to put the game there... Will keep you posted... However at the moment the game is still in testing-extras so... Help us to be promoted it to Extras so everyone can enjoy HoopsFrenzy etc... out of the box on their N900 ;)

sony123 2010-02-13 07:28

Re: SIO2 Interactive: Games for the N900
 
Thanks, downloading from extra-testing....

Actually this is more fun than the Youtube video shows. I'd probably buy it when it's available on OVI Store.

sio2interactive 2010-02-13 07:32

Re: SIO2 Interactive: Games for the N900
 
OVI doesn't support paid applications... this is why we are trying to get HoopsFrenzy in Extras, so everyone can enjoy it...

If you like the game make sure to give it a thumb up, at:

http://maemo.org/packages/package_in...sfrenzy/1.0.3/

slender 2010-02-13 07:39

Re: SIO2 Interactive: Games for the N900
 
small request for all buttons. It would be nice if there is feedback on buttons for example glow when they are pressed.

sio2interactive 2010-02-13 07:51

Re: SIO2 Interactive: Games for the N900
 
Added in the TODO list for the next revision ;)

Can you give the app at least a thumb up? ;)

bandora 2010-02-13 08:23

Re: SIO2 Interactive: Games for the N900
 
hello sio2,

I would like to say that I like the game and I purchsed it!!

But I have one small request can you somehow make the top menu disappear and would reappear only when we tap on a "menu button" that would probably go on the top left of the screen? and also include that difficulty button on that menu...

Because i keep on tapping on those by mistake (especially the about button" and it gets pretty annoying sometimes.. :S but overall I love the game!

Keep up the fabulous work guys. :)

P.S: I don't know if this is a bug or something but the balls can bounce back and disappear then the balls would decrease in quantity.. and you can't get them back... And if you make them all go out then the game continues but there are no balls to throw!

I think the balls should go back but at the sametime the player loses X ammount of time (as a penalty) for getting the ball outside the game.. That makes sense since it would make the game more challenging.. Also in real life the player would lose time if they decide to go grab the ball that went out of the game..


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