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-   -   BurgerFace: Face tracking in a game (https://talk.maemo.org/showthread.php?t=45866)

jfk 2010-02-28 22:06

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by noobmonkey (Post 550309)
hmmm cant get it installed - still got problems with dependencies.... won't let me install that either - http://maemo.org/packages/view/libsdl-ttf2.0-0/

What does it say when you do:
Code:

sudo gainroot
apt-get install libsdl-ttf2.0-0


noobmonkey 2010-02-28 22:19

Re: BurgerFace: Face tracking in a game
 
yay think it worked!!! :D - will try burger face again :)

pinsh 2010-02-28 22:23

Re: BurgerFace: Face tracking in a game
 
Nice to see that there is use for the front camera ;-). I'm curious, what face detection method are you using, Viola-Jones?

noobmonkey 2010-02-28 22:26

Re: BurgerFace: Face tracking in a game
 
really impressed with it. a great well done to you!
it does open the way to other tools that can use face detection :)

would also to know how you detect things :D (would be useful for the back camera too :)

But, superb little game and very innovative.

jfk 2010-02-28 22:49

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by pinsh (Post 550368)
Nice to see that there is use for the front camera ;-). I'm curious, what face detection method are you using, Viola-Jones?

Yes, that's the one. It's a pretty nice algorithm, though it has its limitations. I also threw some optimizations into the mix.


Quote:

Originally Posted by noobmonkey (Post 550371)
really impressed with it. a great well done to you!
it does open the way to other tools that can use face detection :)

would also to know how you detect things :D (would be useful for the back camera too :)

But, superb little game and very innovative.

Thanks! :)

Using the front or back camera is not a big difference. That's just a matter of changing the device name. Theoretically, you could turn BurgerFace into a two-player game by having one player hold the N900 and the other move his head. ;)

noobmonkey 2010-02-28 22:55

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by jfk (Post 550414)
Thanks! :)

Using the front or back camera is not a big difference. That's just a matter of changing the device name. Theoretically, you could turn BurgerFace into a two-player game by having one player hold the N900 and the other move his head. ;)

haha good idea :) - Yeah i figured out the gstreamer front v back early today in my healthcheck app... :) - i'm only capturing stills though, not sure how to send the video to a qlabel though (using python and QT).

jfk 2010-03-01 08:45

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by noobmonkey (Post 550421)
haha good idea :) - Yeah i figured out the gstreamer front v back early today in my healthcheck app... :) - i'm only capturing stills though, not sure how to send the video to a qlabel though (using python and QT).

I wouldn't know anything about that. :) I'm working on a lower level using V4L2 and SDL.

radiosw 2010-03-01 17:39

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by jfk (Post 550300)
If you couldn't open the .deb file directly after downloading you probably don't have the latest firmware.

To install the package manually, you need to have rootsh installed which is in extras. Open X Term and type:
Code:

sudo gainroot
dpkg -i MyDocs/.documents/burgerface_0.1-1_armel.deb

Or maybe (I'm not sure of the path right now):
Code:

sudo gainroot
dpkg -i MyDocs/burgerface_0.1-1_armel.deb


Also see this thread.
ey!



Not for now. I think that I'll prepare a proper version with highscore stuff after completing my thesis. :)


Sorted thanks yes not got the lastest firmware but this worked. Great use of the front camera off to do the survey

syncdot 2010-03-01 17:59

Re: BurgerFace: Face tracking in a game
 
Great stuff! At least now I could put good use of my head. :D Just had a couple of issues where my head seems to get lost easily or unable to track. I'm in a pretty well lit room with sunshine though.

But thanks for this demo!

jfk 2010-03-01 18:52

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by syncdot (Post 551327)
Great stuff! At least now I could put good use of my head. :D Just had a couple of issues where my head seems to get lost easily or unable to track. I'm in a pretty well lit room with sunshine though.

But thanks for this demo!

Yeah, my experiments have also shown that the lighting can be "too" good. The detection doesn't work that well when the light comes from behind you or from the side so that your face is not evenly illuminated.


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