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-   -   BurgerFace: Face tracking in a game (https://talk.maemo.org/showthread.php?t=45866)

tomster 2010-05-03 07:49

Re: BurgerFace: Face tracking in a game
 
Johannes, do I get it right that your version of Johnny Lee's 3D-tracking is working without any IR-led'ed-goggles at all rather than face-recognition alone?

Perfect work! Gfällt mir!

jfk 2010-05-03 09:07

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by tomster (Post 639853)
Johannes, do I get it right that your version of Johnny Lee's 3D-tracking is working without any IR-led'ed-goggles at all rather than face-recognition alone?

Perfect work! Gfällt mir!

Yes, that's right. :) And there's also a thread about that 3d stuff over here.

Laughing Man 2010-05-08 21:37

Re: BurgerFace: Face tracking in a game
 
jfk, how feasible would it be to expand this? I was thinking while driving in the car with the N900 mounted that it would be nice if we could say skip a song by waving your hand or a finger over the camera.

Ideally there would be several boxes such as the upper left and bottom right that do different functions when the front camera pickups a hand over that space.

smartnam 2011-06-04 02:06

Re: BurgerFace: Face tracking in a game
 
Sorry guyz bt wherz the file I cant find it ??

Temporal 2011-06-04 02:14

Re: BurgerFace: Face tracking in a game
 
Quote:

Originally Posted by smartnam (Post 1022006)
Sorry guyz bt wherz the file I cant find it ??

http://www.megaupload.com/?d=2D5W9YA5

archl 2011-08-26 07:01

Re: BurgerFace: Face tracking in a game
 
WoW.


We need more games to implement this tech tricks...


Could somebody get it into Extra-devel?

kohan69 2011-08-29 01:20

Re: BurgerFace: Face tracking in a game
 
is there a way to make this into general controller\axis\keyboard mapping or something?

so we can use it for headtracking on xplane:
http://talk.maemo.org/showthread.php?t=66052

xD


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