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Re: Pulse Audio battery drain (occationally)
sudo killall pulseaudio
?? |
Re: Pulse Audio battery drain (occationally)
Yes.
Insert Exec=sudo /usr/bin/killall pulseaudio into the desktop file. But to get that working you will need a sudoers entry. Add a file into /etc/sudsers.d (example in this directory) and run update-sudoers. Or, if you do not know how to do, just install sudsers. But this is security mess as it will allow user to execute every binary to be executed with root rights! |
Re: Pulse Audio battery drain (occationally)
thanks.
also i found another way with queen beecon widget: written killall pulseaudio in a file script.sh then given to the queen beecon widget the command: echo sh "path to script.sh" | root btw is not clear still why the pulseaudio stays active and use cpu after phone calls... |
Re: Pulse Audio battery drain (occationally)
still investigating the issue with pulseaudio using cpu after closing a call
"powertop" , before killing pulseaudio, shows: 37% interrupt : DMA 34% interrupt : i2c_omap 21% interrupt : gp timer 2% i interrupt : mmc1 and "top" shows cpu usage around 24% for /usr/bin/pulseaudio -- system --high-priorit (user=pulse) killing tonegend is not killing pulseaudio like said in similar bugs on bugs.maemo.org should i open a new bug? it needs other info like strace -p pidof pulseaudio? |
Re: Pulse Audio battery drain (occationally)
i tried to run from term
ls -thl /proc/`pidof pulseaudio`/fd while pulseaudio stuck after a call and i got this Code:
lrwx------ 1 pulse pulse 64 May 10 22:06 0 -> /dev/null |
Re: Pulse Audio battery drain (occationally)
[problem solved?]
maybe not but i have strong feelings that the issue is linked to sociality running in background. if i activate "keep running in background" in sociality, i can notice pulseaudio stuck after a call, but if i deactivate that option, no issue after several calls when sociality is running in background, you can see /usr/bin/sociality running via top in xterm or conky having sociality running in background also generate issue with audio volume: for example if you have audio volume at medium level, after receiving a notification from sociality running in background (with the iphone-like sound), the audio volume automatically increase to high level (even if you are using earphones, that is bad) somebody can confirm? |
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