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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

smoku 2010-04-02 10:15

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by qwerty12 (Post 592282)
I removed the checks that return NULL from cell_renderer_key_start_editing () and it seems to work (setting controls an' all). Now you just need to figure out why those checks are failing or just leave 'em out. ;)

I figured that the cause is if (celltext->editable == FALSE) check.
editable is supposed to be set by keys.c:accel_set_func() which should be called as cell data function when the cell data is set. But it is called on... window_destroy! I have no idea what is wrong. :(

nax3000 2010-04-02 11:51

Re: PSX4All Maemo Edition
 
1 Attachment(s)
Quote:

Originally Posted by smoku (Post 592226)
Could you redo it again with the dimensions of the one in package?
My scaling broke the font proportions and sharpness.

Done and done :D
________
Honda RA106

smoku 2010-04-02 12:59

Re: PSX4All Maemo Edition
 
I finally fixed the build and psx4all 0.3.6 is in extras-devel.
With fixed keymapper. :D

smoku 2010-04-02 13:07

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by nax3000 (Post 592526)
Done and done :D

This is 620x94 and I need 794x120.

Livinmalife 2010-04-02 13:32

Re: PSX4All Maemo Edition
 
This might be a stupid question, but..... I know I have to force the install because the 2 missing files will be in the new update. How do I download psx4all 0.3.6 from the reposotories??? it only tries to install and not save the deb..

Can anyone help?
Sorry if its a gimpy question...

scorpio16v 2010-04-02 13:43

Re: PSX4All Maemo Edition
 
+ .BIN.Z works again
+ Now it is possible to mapp in the new GUI

- in these version the emu didn't recognize the left and up direction keys and start and select.

- maybe I'm wrong, but I belive in old versions the backlight was on even if you didn't press any key for longer time.

@ smoku:

As I said before, the action-buttons are messed up for me since your first version of these emu.(circle=X, X= triangle, ...) and left and right shoulder-buttons never worked.
As no one has posted the same problem, is it possible that different hardware versions of the keyboard caused this ?

smoku 2010-04-02 13:55

Re: PSX4All Maemo Edition
 
Fixed already in repo. I will release fixes in a minute.

smoku 2010-04-02 13:57

Re: PSX4All Maemo Edition
 
You need to specify which exactly buttons are mixed.
ie.
X is O
[] is X
etc.

I have no game that shows me this mappings.

Rushmore 2010-04-02 14:01

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 592229)
I already mentioned a plausible way.
Pete Bernert, who created the SoftGPU implementation, had also created open source OpenGL GPU plugin, and OpenGL 2 GPU plugin.
http://www.pbernert.com/html/gpu.htm#XGL2

As OpenGL ES 2 supported by N900 PowerVR is a subset of OpenGL 2, it will be fairly trivial to port this code to N900 (both PCSX and PSX4All, which is PCSX derivative).

If only we could convince Pete to share the plugin source. Or port it to N900.

Smoku, do you have a Paypal link for posting donations?

lukash 2010-04-02 14:24

Re: PSX4All Maemo Edition
 
Hi all!

Smoku, great job, thanks! :) Been playing FF7 for a while now and it runs pretty well (some scenes are too slow and the sound is garbled, but still its very good!)

Quote:

Originally Posted by smoku (Post 592229)
I already mentioned a plausible way.
Pete Bernert, who created the SoftGPU implementation, had also created open source OpenGL GPU plugin, and OpenGL 2 GPU plugin.
http://www.pbernert.com/html/gpu.htm#XGL2

As OpenGL ES 2 supported by N900 PowerVR is a subset of OpenGL 2, it will be fairly trivial to port this code to N900 (both PCSX and PSX4All, which is PCSX derivative).

If only we could convince Pete to share the plugin source. Or port it to N900.

http://www.pbernert.com/html/dev.htm

Would this be it? I think so... I'm playing with the thought of looking into it... It would certainly be a challenge.. :) Still I've never done anything anything like this so don't count on me...

scorpio16v 2010-04-02 14:36

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 592645)
You need to specify which exactly buttons are mixed.
ie.
X is O
[] is X
etc.

It's hard to find out since the other buttons (up,left,start,select) don't work anymore. :o

btw : the other extension .ZNX now works too.
Now I can rip videos and compress the image with pocketiso :)

for example:
Tony Hawks Pro Skater 2 in .bin with videos = 713,4MB

Tony Hawks Pro Skater 2 in .bin.ZNX without videos 123,3 MB

Bratag 2010-04-02 14:39

Re: PSX4All Maemo Edition
 
Smoku - not sure why - but I am still unable to get the bios to load. Versions prior to .4 seemed to do it fine. It is definitely located in /home/user and is all lowercase.

EDIT: never mind it appears as if you went back to the MyDocs location for the bios

smoku 2010-04-02 14:41

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Rushmore (Post 592650)
Smoku, do you have a Paypal link for posting donations?

First post.

smoku 2010-04-02 14:42

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by lukash (Post 592671)
http://www.pbernert.com/html/dev.htm

Would this be it? I think so... I'm playing with the thought of looking into it... It would certainly be a challenge.. :) Still I've never done anything anything like this so don't count on me...

No. Only OpenGL GPU was released as in P.E.Op.S. project.
OpenGL 2 backend is closed.

pharaoh92 2010-04-02 14:45

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 592645)
You need to specify which exactly buttons are mixed.
ie.
X is O
[] is X
etc.

I have no game that shows me this mappings.

[] is O
O is X

I used practice mode in tekken and thats all I could find out triangle, x, left and up don't work, I changed the start and select to K and L that seemed to work fine :)

smoku 2010-04-02 14:46

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Bratag (Post 592685)
EDIT: never mind it appears as if you went back to the MyDocs location for the bios

Oh yes. Forgot to mention this on the forum, but it is in the changelog.
I also just updated first post with this information.

Hariainm 2010-04-02 14:47

Re: PSX4All Maemo Edition
 
yeah! what about that? it's very old and not opengl2, only 1.0 or 1.1, don't know, but... better than nothing xD

Ah! might be helpful for newbies and for the health of the thread if you edit the fist post notifying the missing dependances problem and the how-to force solution

lukash 2010-04-02 15:09

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 592689)
No. Only OpenGL GPU was released as in P.E.Op.S. project.
OpenGL 2 backend is closed.

I see. So maybe ask him about it? :)

smoku 2010-04-02 15:13

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by lukash (Post 592712)
I see. So maybe ask him about it? :)

If you would read the thread, you would notice, that I already did.

smoku 2010-04-02 15:16

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Hariainm (Post 592695)
yeah! what about that? it's very old and not opengl2, only 1.0 or 1.1, don't know, but... better than nothing xD

No it's not better than nothing. It's exactly nothing.

N900 does not support OpenGL. Only OpenGL ES and OpenGL ES 2 are supported.
Porting OpenGL 2 to OpenGL ES 2 is easy - they are very similar.
Porting OpenGL to OpenGL ES is close to impossible - means complete rewrite.

scorpio16v 2010-04-02 15:16

Re: PSX4All Maemo Edition
 
smoku, would you be so kind to add .bin.Z too.
That's the actuall output format in pocketiso 3.2 for normal compression.

Perhaps it is only necessary to add .Z to match both (.BIN.Z and .bin.Z) ?

smoku 2010-04-02 15:18

Re: PSX4All Maemo Edition
 
P.S. This is the last time I explain these things to newbies with close to zero posts. I know that it is hard to read 50+ pages of posts, but restating things over and over makes it hard for the ones actually supporting the port.

smoku 2010-04-02 15:21

Re: PSX4All Maemo Edition
 
PSX4All 0.3.7 is in the extras-devel.

I completely rewritten input handling layer. Please test it throughly.
The mapping should now work fine.

FPS display is also fixed.


Quote:

Originally Posted by scorpio16v (Post 592719)
smoku, would you be so kind to add .bin.Z too.

Added in repo, but it has to wait for 0.3.8. I will not recompile just for this. ;)
For now rename your files to .bin.z :)

pharaoh92 2010-04-02 15:47

Re: PSX4All Maemo Edition
 
Only the direction buttons seem to be working in 0.3.7, start and select stopped working and I cant press X to enter the game to see if the rest work..

thanks for all the updates though!

scorpio16v 2010-04-02 15:51

Re: PSX4All Maemo Edition
 
Ok :o

Direction buttons are working again.
But now even the X-button does not work anymore.

Please don't hurt me, smoku. :D

smoku 2010-04-02 15:56

Re: PSX4All Maemo Edition
 
Damn. I forgot to regenerate GConf schema.
Looks like you're gonna get 0.3.8 faster than I thought. :)

lukash 2010-04-02 16:27

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 592715)
If you would read the thread, you would notice, that I already did.

I've actually read most of the thread, believe it or not. I must have missed this one, sorry.

smoku 2010-04-02 16:55

Re: PSX4All Maemo Edition
 
0.3.8 is in extras-devel.
I hope this time keyboard works.
(I don't have time for real testing today - excuse me all there releases. It's extras-DEVEL after all ;) )

smoku 2010-04-02 16:57

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by scorpio16v (Post 592748)
Please don't hurt me, smoku. :D

Why. It is I that should thank you.
Sorry for these bugs, but I don't have time for real testing. It's better coding than testing. :D

megaexer 2010-04-02 17:03

Re: PSX4All Maemo Edition
 
No the keyboard doesn't seem to work in 0.3.8.

liquid_chaos 2010-04-02 17:11

Re: PSX4All Maemo Edition
 
still no x key or start key working. cant test the others since i cant get into a game

pharaoh92 2010-04-02 17:25

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by megaexer (Post 592813)
No the keyboard doesn't seem to work in 0.3.8.

yeeeep same problems as 0.3.7!

smoku 2010-04-02 17:26

Re: PSX4All Maemo Edition
 
Have you reconfigured your keys?
Please enter key configuration and load defaults.

scorpio16v 2010-04-02 17:29

Re: PSX4All Maemo Edition
 
I can confirm, the bug isn't gone. :(

Have tested different mappings,and sixaxis mapping. Even unset L/R buttons .
Have tested with scph1001.bin and build in HLE bios. No success.

teemui 2010-04-02 17:32

Re: PSX4All Maemo Edition
 
Just tested too and default or mapped keys dont work.

smoku 2010-04-02 17:42

Re: PSX4All Maemo Edition
 
This time it IS fixed in 0.3.9.

Tekken3 key configuration menu is great for testing. :D

liquid_chaos 2010-04-02 17:50

Re: PSX4All Maemo Edition
 
have you uploaded to extras-devel yet? dont see it on the webpage part

liquid_chaos 2010-04-02 17:57

Re: PSX4All Maemo Edition
 
hate to tell you but the problems still there for me

smoku 2010-04-02 18:00

Re: PSX4All Maemo Edition
 
I just played Tekken3 with all keys working. No problems.

liquid_chaos 2010-04-02 18:03

Re: PSX4All Maemo Edition
 
nvm. its only breath of fire 4 again. with all frame skips on, 1/2 frames and cycle 6. with all those off it doesnt evn load. any ideas? also are we getting load state back?


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