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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

nax3000 2010-08-17 08:21

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by tabris (Post 788374)
maybe ginge+pcsx is a solution for psx on n900 in the future

Or just a simple recompile of psx4pandora/pcsx for the N900 when it gets done with GPU accel.

8vasa8 2010-08-17 10:49

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Livinmalife (Post 786269)
q8phantom made a good guide, see the link below. Commands are on the second page:

http://q8phantom.webs.com/apps/blog/...-on-n900-maemo

thanks very good instruction :)

tabris 2010-08-17 11:05

Re: PSX4All Maemo Edition
 
the version smoku ported is allready psx4pandora from zodttd but pcsx4all is from franxis and chui for wiz.... some people on this thread sayed that maybe the armv5 assembler cann not be executed by the cortex-a8.... so if thats true unless someone rewrites great parts of the emulator there wont be a port. someone should still just try to compile it for n900 and see if the armv5 assembler is a problem.

beli 2010-08-17 12:13

Re: PSX4All Maemo Edition
 
Is the source code allready available somewhere?

tabris 2010-08-17 12:55

Re: PSX4All Maemo Edition
 
it will be available here soon i guess: http://www.talfi.net/gp32_franxis/

nax3000 2010-08-17 14:08

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by tabris (Post 789339)
it will be available here soon i guess: http://www.talfi.net/gp32_franxis/

Once it arrives, it will be a no-brainer to port it right?

tabris 2010-08-17 14:27

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by nax3000 (Post 789416)
Once it arrives, it will be a no-brainer to port it right?

only if the cortex-a8 can handle ARMv5 Assembler parts, if not they would have to be rewritten in ARMv7 Assembler.

nax3000 2010-08-17 14:31

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by tabris (Post 789433)
only if the cortex-a8 can handle ARMv5 Assembler parts, if not they would have to be rewritten in ARMv7 Assembler.

And in that scenario, how hard would that be?

tabris 2010-08-17 14:38

Re: PSX4All Maemo Edition
 
ever written something in assembler?
it will be THAT hard only harder cause its complicated stuff and ARM assembler(wich is differrent from x86 assembler).

Bratag 2010-08-17 14:45

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by tabris (Post 789451)
ever written something in assembler?
it will be THAT hard only harder cause its complicated stuff and ARM assembler(wich is differrent from x86 assembler).

Lol. Having written some stuff in assembler this post made me laugh. I liken writing stuff in assembler to talking to a very very stupid, but at the same time very pedantic person.

Spotfist 2010-08-17 14:54

Re: PSX4All Maemo Edition
 
Lol I remember using assembler to do graphics in Pascal, I say remember but all I realy did was copy and paste code that to be honest in no way looked like it could be code ;)

samipower 2010-08-18 22:39

Re: PSX4All Maemo Edition
 
i have 950cpu/500dsp and in psx4all 0.39 better configuration for speed are cycle multyplier 3 frameskip 10/11 with sound

and in psx4m 0.42 testing........

zarkokn 2010-08-19 01:49

Re: PSX4All Maemo Edition
 
Smoku had quitted? Do someone bring up this project?

Laughing Man 2010-08-20 17:26

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by zarkokn (Post 791262)
Smoku had quitted? Do someone bring up this project?

Yes (it seems Smoku has stopped, due to annoyance Nokia and people in this thread), and No someone else is not working on this project.

Crogge 2010-08-21 20:44

Re: PSX4All Maemo Edition
 
The PSX Emu is one of the primary reasons why I have the N900, it would be sad if the development would stop. That would be the end of my N900 :/

Magik 2010-08-21 20:53

Re: PSX4All Maemo Edition
 
Crogge if NITDroid will work better soon we will have psx4droid with GUI, savestates and other cool stuff ;)
Sadly now it doesn't work :( But gameboid(gba emu) works very good and it better then vgba. Go check it out -> http://forum.nitdroid.com

ryanl33x1511 2010-08-21 21:09

Re: PSX4All Maemo Edition
 
yeah i wonder why psx4droid, i remember when the first 3dfx avaliable on nitdroid i first tried it with psx4droid but didnt work..i email dj_steve and he said he will take a look at it but never heard since.

Magik 2010-08-21 21:28

Re: PSX4All Maemo Edition
 
ryanl33x1511 on nitdroid wiki it says that 3d/2d is still in progress ;)

nax3000 2010-08-21 21:53

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Magik (Post 794395)
ryanl33x1511 on nitdroid wiki it says that 3d/2d is still in progress ;)

Yes, that and you guys should also note that psx4droid is only a little bit better than psx4m since it too does not have GPU accel.

Magik 2010-08-21 22:01

Re: PSX4All Maemo Edition
 
Yea... it's a shame that no one is working anymore on psx4m :(

Bratag 2010-08-22 01:35

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Magik (Post 794408)
Yea... it's a shame that no one is working anymore on psx4m :(

I am actually in the process of compiling in an ini reader. Just haven't found the time to get it complete.

lukash 2010-08-22 09:42

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Bratag (Post 794525)
I am actually in the process of compiling in an ini reader. Just haven't found the time to get it complete.

How far are you with that? I got some (a bit crazy-macroed to hell) config parser I've written for another project which I could probably hack into psx4m in a few hours...

And maybe I'm just being blind (haven't looked too hard), but your git doesn't contain the latest version with cycle multiplier, which you could get from the source package and merge it?

beli 2010-08-22 09:57

Re: PSX4All Maemo Edition
 
I got latest version on git right here :-) if you want to merge more quickly

http://github.com/beligit/psx4m

Kevstacey 2010-08-22 10:59

Re: PSX4All Maemo Edition
 
its good to know someone will be finishing it :)

keep us updated on your outcome

thanks

tabris 2010-08-22 12:48

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by beli (Post 794779)
I got latest version on git right here :-) if you want to merge more quickly

http://github.com/beligit/psx4m

dont think its the latest version the cyclemultiplyer seems to be missing if you look at lnxMain.c

if you wanna update your github here is the latest source:
http://maemo.org/packages/source/vie...e/psx4m/0.4.2/

nax3000 2010-08-22 14:03

Re: PSX4All Maemo Edition
 
If someone's up to making the GUI, I have some pretty awesome Ideas for a banner picture and/or buttons.
If anyone's working on it feel free to contact me with the template size/s and I'll get on it.

But honestly? I think we should all just wait until the pandora devs come up with an emulator with GPU accel. They will do it eventually.
While I'm on the topic, has anyone heard any news about the PCSX version with the GPU plugin?

beli 2010-08-22 14:23

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by tabris (Post 794918)
dont think its the latest version the cyclemultiplyer seems to be missing if you look at lnxMain.c

if you wanna update your github here is the latest source:
http://maemo.org/packages/source/vie...e/psx4m/0.4.2/

hmmms, strange, it's not on the github although on my command line it says the changes are committed ... never worked with git, only svn :(

I have looked at the old psx4all gui source and the ones for the other emulators, and will maybe try to create one for psx4m. No GTK gui programming experience though ... and not much spare time :)

No news from the PCSX version yet, no source code available atm.

lukash 2010-08-22 22:09

Re: PSX4All Maemo Edition
 
@beli: oh, its yours :) I googled it already and somehow thought its Bratag's :) to push your local changes to github use git push.

S0urcerr0r 2010-08-24 18:06

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 781781)
Guys, stop nagging me privmsg.
I got screwed by Nokia and stopped developing anything for their devices.

I unsubscribed most topics and if you keep nagging me privmsg I will be forced off this forum.

does this mean youre off for good? its really sad that a day like this would come... it would seem that nokia dont want a commercial store for the n900. i dont know if its good or bad - but if we lose great developers like you it will be a tradegy

what platform are you heading to next?

Bratag 2010-08-25 16:34

Re: PSX4All Maemo Edition
 
Sorry for the lack of response on this - I am finalizing the ini file stuff and will push the changes upstream soon I hope.

nax3000 2010-08-25 16:51

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by Bratag (Post 798056)
Sorry for the lack of response on this - I am finalizing the ini file stuff and will push the changes upstream soon I hope.

Excuse my ignorance but what's that thing you're developing exactly and how does it help psx4m?

Bratag 2010-08-25 17:36

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by nax3000 (Post 798072)
Excuse my ignorance but what's that thing you're developing exactly and how does it help psx4m?

In a nutshell it is an ini reader integration which will allow you to set the keys for the actions - in this way the gamegripper etc can be configured to work.

ryanl33x1511 2010-08-25 18:00

Re: PSX4All Maemo Edition
 
keep us posting...

beli 2010-08-27 14:47

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by lukash (Post 795269)
@beli: oh, its yours :) I googled it already and somehow thought its Bratag's :) to push your local changes to github use git push.

Ok i updated the github version to the 0.4.2 version source. I'm also working on a GUI for this version.

smoku 2010-08-27 14:59

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by beli (Post 800066)
Ok i updated the github version to the 0.4.2 version source. I'm also working on a GUI for this version.

You may start by porting my PSX4ALL GUI.

liquid_chaos 2010-08-27 21:21

Re: PSX4All Maemo Edition
 
please please please give us save and loadstates :)

Kevstacey 2010-08-27 22:45

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by liquid_chaos (Post 800357)
please please please give us save and loadstates :)

you can save and load games on psx4m 0.4.2

late666 2010-08-27 23:17

Re: PSX4All Maemo Edition
 
How do you save and load? You do it normally within the game?

It seems that whenever I combine the cpumult with frameskip the game starts flickering.. Is that normal?

yodawg 2010-08-28 00:33

Re: PSX4All Maemo Edition
 
memory card saves and save states both
DO NOT WORK IN PXS4M 0.4.2
gives me a memory corrupt error

ryanl33x1511 2010-08-28 05:12

Re: PSX4All Maemo Edition
 
memory cards work fine for me with build 0.4.2, make sure the permission on both memory set correctly. 0.4.2 run perfect for N900 with some tweak with frameskip and cyclemult and overclock...as typing right now..im install psx4droid on my dell streak...testing the DELL STREAK and loving it...


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