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Re: PSX4All Maemo Edition
is there any chance of eboot support coming? can't have 500+ mb for just 1 game
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Re: PSX4All Maemo Edition
wolfmaster19 , the emulator run isos any size, i tried tekken 3 iso 42mb and tony hawk 700mb and without problem.
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Re: PSX4All Maemo Edition
how did you compress a psx iso to 42mb ?
edit: does anyone know an efficient way to compress these big isos to say more or less 100 mb ? |
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try to use PocketISO with videoRIP switch to get small roms
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PSX4M has just passed it's development state and it's now available at extras-testing repository. :cool:
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How does this work again? I've downloaded it from extras-testing, but I don't see any icon in the menu. :confused:
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Re: PSX4All Maemo Edition
Hi are you guys playing FFVII on psx4m? or psx4m-gui? cause i saw the set up on frame skip you guys using is up to 8 but in gui the frameskip is only 5 and which one is better psx4m or the psx4m-gui? thanks :)
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Re: PSX4All Maemo Edition
hey,
I cant get psx4m working. after starting gui, setting up keys, i choose FF7.iso and press start. gui closes and nothing happens. If i open Conky it says that psx4m is running but now window opens. Any idea? |
Re: PSX4All Maemo Edition
Where do I get psx4m-gui ?
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Jack, put the games anywhere i put them in a folder called it PSX..but the bios must be in MyDocs main
you can press option and select folder to select your game |
Re: PSX4All Maemo Edition
isos have to be put where you want. In the gui, in extras you can choose directory.
Bios have to be put in ~/MyDocs as "scph1001.bin" |
Re: PSX4All Maemo Edition
Thanks for the info!
Ok, I'm getting an error: You should set keys to use psx4m. Check permission of file /home/opt/psx4m/keys EDIT: Ok, I've figured it out, set up games directory and am trying a few games right now... EDIT2: What are the controls? |
Re: PSX4All Maemo Edition
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http://talk.maemo.org/showpost.php?p...postcount=2214 |
Re: PSX4All Maemo Edition
Thanks for the reply, controls work.
As for the quality of the emulator, I'm fairly surprised. All games I have tried are working (have launched, got in-game). I haven't found any major glitches in them, they look well and seem as playable. The speed though is an issue. I understand there is no GPU acceleration present at this moment, thus all is relying on the CPU to calculate. That would explain the low framerate and slow sounds. However, my N900 is on default clock (600Mhz) and it doesn't work that bad. I've set frameskip to 7, cycle to 4 and it's working anywhere from 10fps to 30fps. I imagine that in the future it will get only better. :) |
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if you ever face a game thats a lil slow try playing with frame rate and cycle multiplier, it works with me :) |
Re: PSX4All Maemo Edition
Sure, I've tried:
Crash Bandicoot, Crash Bandicoot 2, Crash Bandicoot 3, Spyro The Dragon 3, Kula World. Yeah, I think I'll need to play with that. For me it's actually a miracle these games even launch and work without any major glitches. Hopefully one day they will be fully playable (at least stable 30fps, rather 50-60fps and with GPU acceleration). By the way - Is there a way to stretch the picture full screen (games are 4:3)? |
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kula world is slow on psx4m, its full speed on psx4all if you like that game
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there is full screen button in the top menu
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Re: PSX4All Maemo Edition
So anybody now can answer me why some games doesn't run some of the music ingame? Like the FFVII intro... It has no sounds.
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Re: PSX4All Maemo Edition
as i remember ff7 intro had a sound but it was laggy, and i was using psx4all
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Re: PSX4All Maemo Edition
well thats what happened when i was trying to play ff7..i tried it with psx4all not psx4m and i didn't have the bios yet and at the train station (1st level) when i enter my first battle it crashes and the intro was slow and a laggy sound but when i downloaded the bios (illeagaly :D) it became faster but the sound still laggy and there is no crash, and honestly i don't remember the settings and i didn't change anything in the settings of psx4all. but i didn't try ff7 with psx4m so i don't know if it work or not..btw there is a list of working games in bonapart's signature with settings to play ff7 with psx4m and as i remember you should OC @ 900
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Re: PSX4All Maemo Edition
Ok sorry but it was a typo haha FFVII was on my mind but I was talking about final fantasy 8 silly me... :p
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Re: PSX4All Maemo Edition
DUDE !! :confused::confused:
anyway i didn't try ff8 yet but its on my going2try list |
Re: PSX4All Maemo Edition
Ok then your feedback would be on my waiting list xD
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Re: PSX4All Maemo Edition
Tedri Mark: i doesn't answer for this question cuz i don't know how to explaint this unobvious qt bug =) thx
EQ said that summeli already merged they sources for symbian (GL ES support + some rewriting of RAM management) and now they wait sources from ZodTTD. Now i have no time to make any progress so we can wait for eq and summeli also i have two questions for maemo community: 1) should i merge GUI and Core in one package ? 2) should GL ES version be separated to other package or i should remove soft version at all (i don't know about differences in compatible with peteGPU\newGPU so in my opinion it should be separated) ? |
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2. Well for me seperated version is better... But if you can you could make a dual version where we could choose which plugin it use just by a couple of clicks on option... That way it would be more user friendly to common users and would keep us from reinstalling from time to time because of compatibility issues :D |
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Re: PSX4All Maemo Edition
smoku: it doesn't work ...
i mean glesport doesn't work... |
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psx4all is an old version of PCSX with some code rearanged to make compilation easier on MacOS for iOS and Mupen64 DynaRec transplanted and hacked to fit. And the SoftGPU plugin was optimized for ARM. pcsx4all has a dynarec implemented from scratch for its architecture and works much better tham psx4all dynarec. Plus is based on most recent PCSX-r code with many game compatibility fixes. And has a working HLE (does not require BIOS file). So the correct way would be porting Maemo GFX and Sound backends to pcsx4all, rather than adding more code to psx4all bag. |
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(I mentioned this already in this thread too.) |
Re: PSX4All Maemo Edition
smoku: i read that, it mean that glesport is real thrash for this and can't help =) so i just wait for GL->GL ES rewrited sources by eq and summeli ...
you said that you haven't any ARM based device, maybe you can implement x86 recompiler from pcsx for meego books? |
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I'd welcome both software and GPU accelerated renderer in one version, so that we could choose what to use if one or the other fails for some odd reason. Just like on the PC version of the psxemu.
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Re: PSX4All Maemo Edition
*Nosebleed*
Maybe it's time for me to learn some Open GL and SDL stuffs now >.> |
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