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-   -   PSX4All Maemo Edition (https://talk.maemo.org/showthread.php?t=47904)

gohan2091 2010-12-14 15:13

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 896228)
crail i have no free time at this week, say thx for my f*cking institute
i think new release will be qt based (not gtk as before) for more compatibles with Symbian^3 builds
all news can be found at http://code.google.com/p/psx4m/updates/list

gohan2091 i think that you should try, different games - different lags

and yeah, thx for removing sausage_tag, it make's me unsure about what i should do here

I have tried different roms, such as Super Mario Kart, Sponge Bob etc.. all laggy. Not a big problem, I don't play games on my n900 often.

liquid_chaos 2010-12-14 22:47

Re: PSX4All Maemo Edition
 
super mario kart isnt for the playstation. also im sure there is no spongebob for it either

Boemien 2010-12-15 09:36

Re: PSX4All Maemo Edition
 
Quote:

super mario kart isnt for the playstation. also im sure there is no spongebob for it either
Hahahahahah! Maybe He was talking about N64?? :D

bchliu 2010-12-15 14:24

Re: PSX4All Maemo Edition
 
gohan2091 is clearly confused between three different consoles - GBA, N64 and PS1..

fivestar_roderick 2010-12-16 19:40

Re: PSX4All Maemo Edition
 
ok guys, I just signed up and this is my very first msg... how do I get mario bros to work in ines, first to respond gets a candy :D.

fivestar_roderick 2010-12-16 19:42

Re: PSX4All Maemo Edition
 
do we have to refresh this page to c new msgs.?

fivestar_roderick 2010-12-16 19:42

Re: PSX4All Maemo Edition
 
ok so I responded to myself so I get to eat my candy.

fivestar_roderick 2010-12-16 19:44

Re: PSX4All Maemo Edition
 
hummm.... guess I'll just aptiently talk to myself in the mean time

fivestar_roderick 2010-12-16 19:45

Re: PSX4All Maemo Edition
 
my goodness, I hope not every amateur is this annoying

fivestar_roderick 2010-12-16 19:46

Re: PSX4All Maemo Edition
 
(bulb)! maybe I need to jump to who's online :D

luiscesjr 2010-12-16 19:52

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by fivestar_roderick (Post 898284)
ok guys, I just signed up and this is my very first msg... how do I get mario bros to work in ines, first to respond gets a candy :D.

First of all welcome.
Second, please if you feel you must add somethign to your last
post, edit it, do not post again, I know we make this sometimes, but
try not to.
Third, iNes problems should be here, notice you will find
some people already talked about many things there, try to read
or use the search this thread tool to see if someone has already
made the same question you do.
Fourth, be patient, please.
Fifth, have a pleasent stay.

Boemien 2010-12-16 20:19

Re: PSX4All Maemo Edition
 
What the hell are you posting too many msg??? Don't you see the "edit" Option??? Huh? Huh? lol! :D

bonapart 2010-12-17 08:18

Re: PSX4All Maemo Edition
 
gui update ^_^ icon by http://www.mobile-nova.com/forum/pro...erid-6862.html

AgogData 2010-12-17 11:48

Re: PSX4All Maemo Edition
 
only the icon bonapart ? :D

bonapart 2010-12-17 12:22

Re: PSX4All Maemo Edition
 
control's renamed to avoid double r2
// still working at gles, will have a week before next exam

yamakasi 2010-12-20 22:57

Re: PSX4All Maemo Edition
 
pump

any news about the new build ?

bonapart 2010-12-21 12:51

Re: PSX4All Maemo Edition
 
still no news, last exam will be tommorow -> will start work at emu

Carlito 2010-12-21 13:15

Re: PSX4All Maemo Edition
 
possible to play fifa with this?

Magik 2010-12-21 15:23

Re: PSX4All Maemo Edition
 
Carlito someone tested Fifa 2005 and it looks like it's working:
http://maemo.team16.ru/index.php?page=5

tabris 2010-12-23 11:55

Re: PSX4All Maemo Edition
 
will the new release have the changes zodttd made for psx4droid?? cause recently he began to develop a whole new branche psx4droidv2(incompatible to old savestates) and he claims its faster ....

Magik 2010-12-23 12:07

Re: PSX4All Maemo Edition
 
Changes in psx4droidv2 23.12.2010 :

Quote:

Recent changes:
- Many critical bugs fixed.
- Added auto frameskip. Enabled by default. As this skips rendering, it can cause render bugs. Disable if this is the case.
- Added fps/framerate counter option.
We already have auto frameskip and counter options.
I don't know about critical bug fixes tho, but I think psx4m is not worse then this :p

Anyway give bonapart some space. This is not Zodttd supported project.

samipower 2010-12-24 23:22

Re: PSX4All Maemo Edition
 
psx4droidv2 1.8 new in new nitdroid gingerbread are secure that with n900 950mhz ,it will run very well

tabris 2010-12-26 00:01

Re: PSX4All Maemo Edition
 
dont know if it means anything to psx4m but notaz managed to port arias n46 arm dynarec to be compatible with pcsx for pandora and he released the source...

bonapart 2010-12-26 07:40

Re: PSX4All Maemo Edition
 
can you share link with us?
I'm totally confused by the code, GLES should work but i can get only black screen and nothing more =(

tabris 2010-12-26 11:06

Re: PSX4All Maemo Edition
 
yes of course^^
http://www.gp32x.com/board/index.php...0&#entry931457

oh and i think soon the source code for pcsx4all will be released(not psx4all by zodttd) its made by the spanish wiz community by franxis and chui they have improved SPU, improved GPU and all new ARM Assembler GTE and of course changed the original dynarec to generate ARM code.

bonapart 2010-12-26 13:40

Re: PSX4All Maemo Edition
 
summeli said that this code can be good source of new code for psx4m and we will review it

Tedri Mark 2010-12-27 23:49

Re: PSX4All Maemo Edition
 
All sounds good, got a sixaxis for xmas, so i've been trying that out. I've mapped all the buttons, can't figure out how to use the analog sticks though...

tabris 2010-12-30 08:59

Re: PSX4All Maemo Edition
 
chui just released the pcsx4all source code
http://chui.dcemu.co.uk/pcsx4all.html

can ARM v5 run on the N900?? its v7 right?

bonapart 2010-12-30 09:42

Re: PSX4All Maemo Edition
 
tabris it's good!!! asm code is upward compatible
in fact i have version that use GLES ^_^ but due very serious bugs and my lack of knowledge release will be later :-(

tabris 2010-12-31 13:30

Re: PSX4All Maemo Edition
 
will gles bring allot of speed improvements at all? cause one of the pcsx4ll guys said opengles 1.1 wont bring big speed improvement(maybe even slower than without it) unless it does use tile cache(i dont even know what that means^^°)....

bonapart 2010-12-31 15:06

Re: PSX4All Maemo Edition
 
yeap, look's like there is no speed in gles version, but number of bugs is very high
summeli said that he already working at Notaz sources, but it will be incompatible with maemo :'-( something specific to symbian with memory management. so now i see only two ways to improve emu - try to use Notaz\Ari64 recompiler or try to use Chui\Franxis recompiler and GPU. i compared youtube movies and i think that Notaz\Ari64 recompiler is better choice. But now i have to celebrate and i wish you happy new year. New year holidays will make me free to try make emu better but who know
// sorry for english

Jope-san 2011-01-03 01:07

Re: PSX4All Maemo Edition
 
I'm having some problems with the audio.
When I start the game, it works like a charm but when i load state, the sound is missing.

The game is Breath of Fire III and I've overclocked my n900 to 850mhz

bonapart 2011-01-03 04:56

Re: PSX4All Maemo Edition
 
@Jope-san as i said before savestates can break sound, will be fixed in future. there is not a bug. it's documented "feature"

jimmybonsaville 2011-01-03 20:25

Re: PSX4All Maemo Edition
 
Hi Bonapart hope you and your loved ones had a great xmas and new year :D. Just reading your last few posts about notaz/aria from over GP32x forums and it seems they are releasing code all the time. I originally ordered a Pandora but with all the delays and uncertainty i bought my N900 :D

Anyways i was under the impression that the Pandora and N900 where basicly based on the same hardware? Does this mean porting things over to the N900 wont be so hard....please bare in mind i have zero coding knowledge ha.

Another thought...maybe both scenes can help each other? It seems the envy some of our programs as much as we want theres?

Jope-san 2011-01-03 21:05

Re: PSX4All Maemo Edition
 
Quote:

Originally Posted by bonapart (Post 910266)
@Jope-san as i said before savestates can break sound, will be fixed in future. there is not a bug. it's documented "feature"

Then I did nothing wrong :>
Is there any workaround for this except turning sounds off (or turning music off as sfx works normally)

bonapart 2011-01-04 07:51

Re: PSX4All Maemo Edition
 
@Jope-san: no workaround for now. some games can resume sound without lags after clicking menu(50\50 possibility)

@jimmybonsaville, in fact i trying to merge psx4m with Notaz sources(Ari64 recompiler). As i can see somebody tries to do it before but without any progress :-( (we have the same hardware as iPhone,gp32, pandora, a lot of symbian phones. but software is simular only to gp32 and pandora)

AgogData 2011-01-04 20:17

Re: PSX4All Maemo Edition
 
when will you release your update bonapart ?

bonapart 2011-01-04 20:26

Re: PSX4All Maemo Edition
 
when it will be done

tabris 2011-01-04 20:30

Re: PSX4All Maemo Edition
 
are you aming for a port of pcsx-rearmed(notaz/ari46) or to put the pcsx-rearmed dynarec in to the allready existing psx4m?

//edit: oh i see you already said you wanna integrate the dynarec with psx4m sorry didnt see that

bonapart 2011-01-04 20:45

Re: PSX4All Maemo Edition
 
in fact i think about using Notaz sources as base and append our gtk stuffs with gpu (previous i think about appending their recompiler to psx4m, but i can't deal without thousands of errors)


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