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Re: PSX4All Maemo Edition
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Re: PSX4All Maemo Edition
super mario kart isnt for the playstation. also im sure there is no spongebob for it either
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Re: PSX4All Maemo Edition
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Re: PSX4All Maemo Edition
gohan2091 is clearly confused between three different consoles - GBA, N64 and PS1..
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Re: PSX4All Maemo Edition
ok guys, I just signed up and this is my very first msg... how do I get mario bros to work in ines, first to respond gets a candy :D.
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do we have to refresh this page to c new msgs.?
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ok so I responded to myself so I get to eat my candy.
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hummm.... guess I'll just aptiently talk to myself in the mean time
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my goodness, I hope not every amateur is this annoying
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(bulb)! maybe I need to jump to who's online :D
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Re: PSX4All Maemo Edition
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Second, please if you feel you must add somethign to your last post, edit it, do not post again, I know we make this sometimes, but try not to. Third, iNes problems should be here, notice you will find some people already talked about many things there, try to read or use the search this thread tool to see if someone has already made the same question you do. Fourth, be patient, please. Fifth, have a pleasent stay. |
Re: PSX4All Maemo Edition
What the hell are you posting too many msg??? Don't you see the "edit" Option??? Huh? Huh? lol! :D
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Re: PSX4All Maemo Edition
gui update ^_^ icon by http://www.mobile-nova.com/forum/pro...erid-6862.html
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only the icon bonapart ? :D
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control's renamed to avoid double r2
// still working at gles, will have a week before next exam |
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pump
any news about the new build ? |
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still no news, last exam will be tommorow -> will start work at emu
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possible to play fifa with this?
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Re: PSX4All Maemo Edition
Carlito someone tested Fifa 2005 and it looks like it's working:
http://maemo.team16.ru/index.php?page=5 |
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will the new release have the changes zodttd made for psx4droid?? cause recently he began to develop a whole new branche psx4droidv2(incompatible to old savestates) and he claims its faster ....
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Re: PSX4All Maemo Edition
Changes in psx4droidv2 23.12.2010 :
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I don't know about critical bug fixes tho, but I think psx4m is not worse then this :p Anyway give bonapart some space. This is not Zodttd supported project. |
Re: PSX4All Maemo Edition
psx4droidv2 1.8 new in new nitdroid gingerbread are secure that with n900 950mhz ,it will run very well
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Re: PSX4All Maemo Edition
dont know if it means anything to psx4m but notaz managed to port arias n46 arm dynarec to be compatible with pcsx for pandora and he released the source...
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can you share link with us?
I'm totally confused by the code, GLES should work but i can get only black screen and nothing more =( |
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yes of course^^
http://www.gp32x.com/board/index.php...0&#entry931457 oh and i think soon the source code for pcsx4all will be released(not psx4all by zodttd) its made by the spanish wiz community by franxis and chui they have improved SPU, improved GPU and all new ARM Assembler GTE and of course changed the original dynarec to generate ARM code. |
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summeli said that this code can be good source of new code for psx4m and we will review it
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Re: PSX4All Maemo Edition
All sounds good, got a sixaxis for xmas, so i've been trying that out. I've mapped all the buttons, can't figure out how to use the analog sticks though...
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Re: PSX4All Maemo Edition
chui just released the pcsx4all source code
http://chui.dcemu.co.uk/pcsx4all.html can ARM v5 run on the N900?? its v7 right? |
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tabris it's good!!! asm code is upward compatible
in fact i have version that use GLES ^_^ but due very serious bugs and my lack of knowledge release will be later :-( |
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will gles bring allot of speed improvements at all? cause one of the pcsx4ll guys said opengles 1.1 wont bring big speed improvement(maybe even slower than without it) unless it does use tile cache(i dont even know what that means^^°)....
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Re: PSX4All Maemo Edition
yeap, look's like there is no speed in gles version, but number of bugs is very high
summeli said that he already working at Notaz sources, but it will be incompatible with maemo :'-( something specific to symbian with memory management. so now i see only two ways to improve emu - try to use Notaz\Ari64 recompiler or try to use Chui\Franxis recompiler and GPU. i compared youtube movies and i think that Notaz\Ari64 recompiler is better choice. But now i have to celebrate and i wish you happy new year. New year holidays will make me free to try make emu better but who know // sorry for english |
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I'm having some problems with the audio.
When I start the game, it works like a charm but when i load state, the sound is missing. The game is Breath of Fire III and I've overclocked my n900 to 850mhz |
Re: PSX4All Maemo Edition
@Jope-san as i said before savestates can break sound, will be fixed in future. there is not a bug. it's documented "feature"
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Re: PSX4All Maemo Edition
Hi Bonapart hope you and your loved ones had a great xmas and new year :D. Just reading your last few posts about notaz/aria from over GP32x forums and it seems they are releasing code all the time. I originally ordered a Pandora but with all the delays and uncertainty i bought my N900 :D
Anyways i was under the impression that the Pandora and N900 where basicly based on the same hardware? Does this mean porting things over to the N900 wont be so hard....please bare in mind i have zero coding knowledge ha. Another thought...maybe both scenes can help each other? It seems the envy some of our programs as much as we want theres? |
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Is there any workaround for this except turning sounds off (or turning music off as sfx works normally) |
Re: PSX4All Maemo Edition
@Jope-san: no workaround for now. some games can resume sound without lags after clicking menu(50\50 possibility)
@jimmybonsaville, in fact i trying to merge psx4m with Notaz sources(Ari64 recompiler). As i can see somebody tries to do it before but without any progress :-( (we have the same hardware as iPhone,gp32, pandora, a lot of symbian phones. but software is simular only to gp32 and pandora) |
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when will you release your update bonapart ?
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when it will be done
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are you aming for a port of pcsx-rearmed(notaz/ari46) or to put the pcsx-rearmed dynarec in to the allready existing psx4m?
//edit: oh i see you already said you wanna integrate the dynarec with psx4m sorry didnt see that |
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in fact i think about using Notaz sources as base and append our gtk stuffs with gpu (previous i think about appending their recompiler to psx4m, but i can't deal without thousands of errors)
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