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-   -   UAE4All Maemo Edition (https://talk.maemo.org/showthread.php?t=50040)

smoku 2010-04-19 09:58

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by neven (Post 617333)
It's kind of weird that right mouse button is lefter then left mouse button. :)

It's easier to "click" it with thumb holding the N900 in one hand with open keyboard and stylus in other hand.

Quote:

Native Amiga PAL hires resolution is 736x283, however, horisontal resolution is halved and cropped to 320x240, and then doubled to 640x480.
I it possible to double only vertical 283 lines and retain original 736 horisontal lines?
It is possible, but I'm afraid it will hit the performance badly.

Quote:

Can you use n900 led indicatior instead?
Look at the TODO file linked in the second post. :)

smoku 2010-04-19 10:00

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by Alex Atkin UK (Post 616967)
I have updated the Wiki and also started a UAE4All compatibility thread to attempt to collection information on which games are playable to also add to the Wiki.

Thank you very much.
I'm not very fond of doing all these accounting/documentation things myself. ;)

neven 2010-04-19 10:47

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 617409)
Could you redo the test on stock, not overclocked N900?

Hm. Results are identical on stock n900@600MhZ (1,88 x processor speed, and 1,52 x chip sped) :confused:

It seems that there is a code somewhere that limits performance in attempt to do cycle exact emulation. It would be interesting to see how would it perform without this limitation. :rolleyes:

neven 2010-04-19 10:53

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 617415)
It's easier to "click" it with thumb holding the N900 in one hand with open keyboard and stylus in other hand.

Can you swap LMB-RMB mapping? Clicking shift would feel more natural as left mouse click. (And it wouldn't fire weapons on Frontier on every mouse click.) :D

Quote:

Originally Posted by smoku (Post 617415)
It is possible, but I'm afraid it will hit the performance badly.

Or it could be faster... resize-crop-resize vs direct write to framebuffer.

I also think this would automatically solve the problem with garbled hires ham screens (if i remember correctly, in HAM mode, pixel color depends on a pixel next to it.)

smoku 2010-04-19 14:02

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by neven (Post 617490)
Or it could be faster... resize-crop-resize vs direct write to framebuffer.

I also think this would automatically solve the problem with garbled hires ham screens (if i remember correctly, in HAM mode, pixel color depends on a pixel next to it.)

UAE4All OCS code is very stripped-down.
I'm going to try porting drawing code from E-UAE - this could solve both issues.

Bazza 2010-04-19 14:21

Re: UAE4All Maemo Edition
 
Can someone post a screen shot of their uae4all main menu (1rc2-2) i can't read mine its that small and a pal of mine says his is larger and readable?

smoku 2010-04-19 14:51

Re: UAE4All Maemo Edition
 
uae4all-1rc2-3 is available.
I promoted it to Extras-testing. You may vote on it if you think its worthy. :)

dread123 2010-04-19 15:01

Re: UAE4All Maemo Edition
 
still getting problems with that escape key? just keeps bringing up main menu when trying to bypass the crack intro on cannon fodder?

smoku 2010-04-19 15:13

Re: UAE4All Maemo Edition
 
Doh!

It's fixed in git. Will be included in 1rc2-4.

Bazza 2010-04-19 15:14

Re: UAE4All Maemo Edition
 
@smoku

Am i supposed to be getting the small menu screen on 1rc2-3?

like this.:(:(

http://i.ytimg.com/vi/gZc82p2nxdU/hqdefault.jpg

Edit.

sorry to bang on about this.


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