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-   -   UAE4All Maemo Edition (https://talk.maemo.org/showthread.php?t=50040)

smoku 2010-04-21 11:29

Re: UAE4All Maemo Edition
 
I was toying with sixaxis yesterday too. :D
Select and Start are mapped to shift and space. I know it's not fun really, but...
Nevertheless I plan normal joystick support (without fake key events) - the code is there, just needs some love.

smoku 2010-04-21 12:36

Re: UAE4All Maemo Edition
 
1rc2-8 just left the builder.

There is this so much wanted joy/mouse emulation toggle with Fn + SPACE. I know that there should be some visible indication of the current state, but for now just press Fn+SPACE until joy/mouse works. ;)

Yes, I enabled mouse emulation mode too, so you may move the mouse with arrow keys once enabled. You need to turn it on to emulate mouse buttons. Mouse tap "clicks" again when mouse emulation mode is off.

Mouse and joy buttons were moved to SHIFT (1) and SPACE (2).

nikolajhendel 2010-04-21 13:08

Re: UAE4All Maemo Edition
 
smoku - your pace is amazing.

"switch" mode works - and space key is now accessible in game. sorry to see that you brought back the "instant" click in mouse mode. this means (for me) that all games have to be controlled with direction keys to move mouse. Did someone request this feature back?

Game compatability is still low as of the switch to the cyclone core. I tried to look for a compatability list, but didn't find one. games mostly load fine, but stops before the actual game starts green led (next to the leftmost red led) stops flashing bright green and just shows a random fps number.

smoku 2010-04-21 13:26

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by nikolajhendel (Post 620988)
this means (for me) that all games have to be controlled with direction keys to move mouse.

Turn on mouse emulation mode - this disables tap-click.

Quote:

Game compatability is still low as of the switch to the cyclone core. I tried to look for a compatability list, but didn't find one. games mostly load fine, but stops before the actual game starts green led (next to the leftmost red led) stops flashing bright green and just shows a random fps number.
Could you give me an example of the game that worked with FAME and does not work with Cyclone? Possibly send me ADF? :>
And you may try: http://github.com/downloads/smokku/uae4all/uae4all.gz - this is 1rc2-5 built with FAME core.

smoku 2010-04-21 13:28

Re: UAE4All Maemo Edition
 
Vote for promotion to Extras!

baron von bubba 2010-04-21 14:08

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 621009)
Turn on mouse emulation mode - this disables tap-click.

it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

mthmob 2010-04-21 14:08

Re: UAE4All Maemo Edition
 
Im loving the new keyb/mouse/joystick modes :) they work really well! im really looking forward to keymapping now :) in my opinion, once keymapping is done, the emu is done :)

The real joystick support sounds interresting :) Have you considered adding more directions to fake joystick?

\ | /
- -
/ | \

Adding diagonal directions to joystick will make it possible to jump in games like superfrog or gods :)

anyways thx yet again for another awesome relase! :)

nikolajhendel 2010-04-21 14:09

Re: UAE4All Maemo Edition
 
voted.
just had a thought. games not working has save states. where is this info stored (so i can try to delete it and retest games)

mthmob 2010-04-21 14:11

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by baron von bubba (Post 621056)
it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

Mouse emulation seems to work perfekt for me now.. alot more responsive and it didnt seem to click prior to moving mouse. Had a fantastic game of cannon fodder testing the mouse :)

smoku 2010-04-21 14:14

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by baron von bubba (Post 621056)
it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

Yes. there is a bug that tap clicks first, moves later.

But with mouse emulation on, tapping should not "click".
I just tested it on Workbench, and it does not work like intended.
Well... Back to the drawing board... :(


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