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Re: UAE4All Maemo Edition
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You can assign a 2 disk game to drives 0 and 1 at the same time but i haven't got round to trying it this way yet. :) |
Re: UAE4All Maemo Edition
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Re: UAE4All Maemo Edition
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However, that said, plenty of enjoyment so far! |
Re: UAE4All Maemo Edition
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As you pointed out though, disk swapping is really simple. |
Re: UAE4All Maemo Edition
Hi,
Does anyone have a solution to the problem in Pinball Dreams where the right flipper isn't mapped to a key on n900? |
Re: UAE4All Maemo Edition
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I am anxiously awaiting support for right flipper as I have both games on iPod and PSP, but its just not as useful as having them on my N900. I am even tempted to reinstall the SDK to attempt recompile UAE4All myself with right flipper support. |
Re: UAE4All Maemo Edition
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back to mouse issue, smoku, do you know the reason why in games like ishar(1&2&3),curse of enchantia,settlers mouse is not even visible? ishar loads fine but cursor stays frozen it top left corner and will it be possible to fix it? few games i tested that work colonization - flawless! as it's ''workbench'' based game mouse is spot on! simon the sorcerer - great (played for few minutes, mouse spot on!) theme park - good, mouse works but issue with screen edge scolling - passable by using the map perihellion - hard to tell because mouse works but couldn't create the character other games that work soccer kid - great but begging for diagonal controls ;] (most platformers really) skidmarks - great! (also mouse works in the menu) about paying for gui, it's your choice obviously but i don't think it's good idea because using current one is pain in the .ss (especially selecting games) with limited options already(loading into extra drives) so maybe option to pay for non-lite version; extras like sixaxis support,hdd or additional drives.. just my thoughts |
Re: UAE4All Maemo Edition
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Re: UAE4All Maemo Edition
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because of lack of keyboard support i couldn't passed language selection in ishar |
Re: UAE4All Maemo Edition
Hi,
Please could someone explain how the savestate function is supposed to work. I am assuming that during a game I return to the Amiga menu, select the savestates option and then X to savestate? I which case I can do this suring a game and it says it has saved, but when I attempt to recall the save during the game I can't do anything and it doesn;t restore previous save. I am also curious as to the numbers 0 - 4 on the savestate menu - do these represent 'saves' in which case you can only have 4? It might be my understanding of the function that is the problem, but would be good to know. A useful function because in games like Cruise for a Corpse the right mouse button is used to trigger in game save, but I cannot see the emulator has this function? Thanks! |
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