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-   -   UAE4All Maemo Edition (https://talk.maemo.org/showthread.php?t=50040)

neven 2010-04-20 16:49

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by Alex Atkin UK (Post 619433)
Never known it be anything other than disk 1 to boot.

Unles you want to see nice little funny animation in Superfrog, then you have to boot from disk 3. ;)

mthmob 2010-04-20 17:03

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by neven (Post 619651)
Unles you want to see nice little funny animation in Superfrog, then you have to boot from disk 3. ;)

lol great adviced :) didn't know i could skip disk 1 in superfrog.

Smoku... Any chance we can get joystick fire 2 moved away from fn key? fn key is the only key on hardware keyboard i cant remap in maemo :)

Anyways 2 things. first mouse seems to be in player 1 port and joystick is player 2, any chanced we will be able to switch them freely later on? :)

Second. when you get back to keyboard mapping. How about making 2 presets, we can switch between with fn+space. 1 for keyboard and mouse only, and 1 for joystick and mouse only. That way we can set joystick like we want with out messing with the keyboard..

Then when in-game, and your playing a game with joystick, if you suddenly need keyboard, it takes 0.5 seconds to switch over to keyboard preset with fn+space, and type what you need, and then go back to joystick again.

sierrafoxtrot 2010-04-20 17:39

Re: UAE4All Maemo Edition
 
Great work smoku!

btw, i'm trying to get ultima IV to work and i need to create a play disk (?). Any ideas on how to do this?

Thanks again

OVK 2010-04-20 18:22

Re: UAE4All Maemo Edition
 
I tested with Speedball 2. Works perfectly.

I hope that at some point it is possible to remap keys so that it would be possible to use for example Game Gripper:
http://talk.maemo.org/showthread.php...761#post619761

I am also looking forward to Sixaxis support for two joysticks for multiplayer games, hope that it would be possible.

Great, great work Smoku!

bald.eagle.one 2010-04-20 18:26

Re: UAE4All Maemo Edition
 
i've found working version of dungeon master (title screen's background is dark blue instead of black)
now the mouse work ok(slightly offset) and game works.in other versions (and previous ver of uae4all) mouse was everywhere and couldn't control it at all.

settlers, game i'd really like to work.. no success so far.
tried different versions (boot from disk 3 to save memory) but mouse is invisible.
on first screen(where protection is) it shows you system info. on my it says no realfastram available,not enough chipram. i remember playing this game on a600 and always had to run from disk 3 to save ram.

eye of the beholder crashes on title screen (lovely red software failure :D )

didn't try dune yet

in cannon fodder 2 and dungeon master when you move the mouse on the screen you can see stripe of jitter graphic at the bottom(cf2) in the middle(dm).

hope it helps a bit

smoku 2010-04-20 19:41

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by Larswad (Post 619507)
Would be really nice with harddrive support though (.hdf),

Did A500 support HDD?

baron von bubba 2010-04-20 19:57

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 619916)
Did A500 support HDD?

it certainly did.
http://www.pcmuseum.ca/details.asp?id=149

smoku 2010-04-20 20:30

Re: UAE4All Maemo Edition
 
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."

skalogre 2010-04-20 20:55

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 619979)
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."

If I remember correctly that was the case even with external floppy drives. The architecture was such that every storage medium attached would eat up a bit of RAM to function.

skalogre 2010-04-20 20:58

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 619916)
Did A500 support HDD?

Yep - I had an A500+ with a GVP sidecar HD :)

baron von bubba 2010-04-20 22:02

Re: UAE4All Maemo Edition
 
ooo new update. whats changed?

smoku 2010-04-20 22:23

Re: UAE4All Maemo Edition
 
http://maemo.org/packages/view/uae4all/

smoku 2010-04-20 22:28

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by mthmob (Post 619680)
Smoku... Any chance we can get joystick fire 2 moved away from fn key?

For example to which key?

baron von bubba 2010-04-20 22:49

Re: UAE4All Maemo Edition
 
must say im not too happy about space being used, it means i cant play one of my fav demos as it requires space bar to start.
not heard it in stereo yet! ;0)

of course this is not a moan, im more than happy to wait, as i know it'll all come good before long.

its just, i get more excited seeing a uae4all update than i do if it were for 1.2 ;0)

mthmob 2010-04-21 03:21

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 620159)
For example to which key?

Any other key :) sorry i know its hard making everyone happy with the mapping.

Thats why you should consider my suggestion on a future mapping solution :)

Quote:

When you get back to keyboard mapping. How about making 2 presets, we can switch between with fn+space. 1 for keyboard and mouse only, and 1 for joystick and mouse only. That way we can set joystick like we want with out messing with the keyboard..

Then when in-game, and your playing a game with joystick, if you suddenly need keyboard, it takes 0.5 seconds to switch over to keyboard preset with fn+space, and type what you need, and then go back to joystick again.

neven 2010-04-21 05:28

Re: UAE4All Maemo Edition
 
I agree with both baron and mthmob. All keys currently used as fire butons are also used in lot of games, and cause interference or conflict. There would be much less problems if letters alone would be used, or fn+something as switch. Ofcourse config file or later gui would make everyone able to setup keys according to their own taste.

neven 2010-04-21 05:38

Re: UAE4All Maemo Edition
 
What do you think about this mapping:

Mouse left = R
Mouse right = T

Joystick directions = ASDW
Joystick.Fire1 = O
Joystick Fire2 = P

Try to put your fingers on these letters... What do you think?

dread123 2010-04-21 05:45

Re: UAE4All Maemo Edition
 
thing is ...to be honest the mapping is not really important..Smoku has already stated that with new gui comes the ability to map your own keys hopefully!

I agree that the keys are a bit of a pain, but his main priority as stated before is to get up and running then move on to the little bits :)

Larswad 2010-04-21 08:18

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 619979)
http://en.wikipedia.org/wiki/Amiga_600
"However, this hard disk support introduced some incompatibility with existing Amiga software because the memory used for hard disk control prevented some memory intensive titles from launching without adding additional RAM."

Yep, but that's why most harddrives came with a lot of extra slow ram.
My supradrive for the A500 had 8MB, that's pretty huge!

MarkyboyUK 2010-04-21 10:53

Re: UAE4All Maemo Edition
 
I tried version 2-5 last night with my sixaxis controller and it seems none of the sixaxis buttons are mapped to either of the amiga fire buttons. I could move up down left right ok with the directional buttons on the sixaxis controller just no fire button(s). Tried Turrican 2 - seems to work really well with frame skip 1.
Smoku, on an earlier build of your amiga emulator I was able to move in some directions using the left analogue stick of the sixaxis controller, but now the analogue stick does not seem to function at all in uae4all - any ideas?
Great emulator - thanks for your efforts.:D

smoku 2010-04-21 11:29

Re: UAE4All Maemo Edition
 
I was toying with sixaxis yesterday too. :D
Select and Start are mapped to shift and space. I know it's not fun really, but...
Nevertheless I plan normal joystick support (without fake key events) - the code is there, just needs some love.

smoku 2010-04-21 12:36

Re: UAE4All Maemo Edition
 
1rc2-8 just left the builder.

There is this so much wanted joy/mouse emulation toggle with Fn + SPACE. I know that there should be some visible indication of the current state, but for now just press Fn+SPACE until joy/mouse works. ;)

Yes, I enabled mouse emulation mode too, so you may move the mouse with arrow keys once enabled. You need to turn it on to emulate mouse buttons. Mouse tap "clicks" again when mouse emulation mode is off.

Mouse and joy buttons were moved to SHIFT (1) and SPACE (2).

nikolajhendel 2010-04-21 13:08

Re: UAE4All Maemo Edition
 
smoku - your pace is amazing.

"switch" mode works - and space key is now accessible in game. sorry to see that you brought back the "instant" click in mouse mode. this means (for me) that all games have to be controlled with direction keys to move mouse. Did someone request this feature back?

Game compatability is still low as of the switch to the cyclone core. I tried to look for a compatability list, but didn't find one. games mostly load fine, but stops before the actual game starts green led (next to the leftmost red led) stops flashing bright green and just shows a random fps number.

smoku 2010-04-21 13:26

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by nikolajhendel (Post 620988)
this means (for me) that all games have to be controlled with direction keys to move mouse.

Turn on mouse emulation mode - this disables tap-click.

Quote:

Game compatability is still low as of the switch to the cyclone core. I tried to look for a compatability list, but didn't find one. games mostly load fine, but stops before the actual game starts green led (next to the leftmost red led) stops flashing bright green and just shows a random fps number.
Could you give me an example of the game that worked with FAME and does not work with Cyclone? Possibly send me ADF? :>
And you may try: http://github.com/downloads/smokku/uae4all/uae4all.gz - this is 1rc2-5 built with FAME core.

smoku 2010-04-21 13:28

Re: UAE4All Maemo Edition
 
Vote for promotion to Extras!

baron von bubba 2010-04-21 14:08

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 621009)
Turn on mouse emulation mode - this disables tap-click.

it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

mthmob 2010-04-21 14:08

Re: UAE4All Maemo Edition
 
Im loving the new keyb/mouse/joystick modes :) they work really well! im really looking forward to keymapping now :) in my opinion, once keymapping is done, the emu is done :)

The real joystick support sounds interresting :) Have you considered adding more directions to fake joystick?

\ | /
- -
/ | \

Adding diagonal directions to joystick will make it possible to jump in games like superfrog or gods :)

anyways thx yet again for another awesome relase! :)

nikolajhendel 2010-04-21 14:09

Re: UAE4All Maemo Edition
 
voted.
just had a thought. games not working has save states. where is this info stored (so i can try to delete it and retest games)

mthmob 2010-04-21 14:11

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by baron von bubba (Post 621056)
it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

Mouse emulation seems to work perfekt for me now.. alot more responsive and it didnt seem to click prior to moving mouse. Had a fantastic game of cannon fodder testing the mouse :)

smoku 2010-04-21 14:14

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by baron von bubba (Post 621056)
it does change the way it works but it still seems to click where the mouse currently is rather than the "new" position.
if that makes any sense what so ever..............

Yes. there is a bug that tap clicks first, moves later.

But with mouse emulation on, tapping should not "click".
I just tested it on Workbench, and it does not work like intended.
Well... Back to the drawing board... :(

smoku 2010-04-21 14:15

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by nikolajhendel (Post 621063)
voted.
just had a thought. games not working has save states. where is this info stored (so i can try to delete it and retest games)

/home/user/

nikolajhendel 2010-04-21 14:48

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 621009)
Could you give me an example of the game that worked with FAME and does not work with Cyclone? Possibly send me ADF? :>
And you may try: http://github.com/downloads/smokku/uae4all/uae4all.gz - this is 1rc2-5 built with FAME core.

you've got mail.
Sorry for my ignorance. I have no idea what to do with the uae4all.gz file after I downloaded it. No way to install (tried to both rename to .deb and extract + rename).

Alex Atkin UK 2010-04-21 14:51

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by smoku (Post 620943)
1rc2-8 just left the builder.

There is this so much wanted joy/mouse emulation toggle with Fn + SPACE. I know that there should be some visible indication of the current state, but for now just press Fn+SPACE until joy/mouse works. ;)

Yes, I enabled mouse emulation mode too, so you may move the mouse with arrow keys once enabled. You need to turn it on to emulate mouse buttons. Mouse tap "clicks" again when mouse emulation mode is off.

Mouse and joy buttons were moved to SHIFT (1) and SPACE (2).

Wiki controls page updated!

Quote:

Originally Posted by smoku (Post 621069)
Yes. there is a bug that tap clicks first, moves later.

But with mouse emulation on, tapping should not "click".
I just tested it on Workbench, and it does not work like intended.
Well... Back to the drawing board... :(

I hope you can fix this without disabling tap to click as its quite useful for skipping cracktros on games without messing around toggling to mouse mode.

Quote:

Originally Posted by smoku (Post 621009)
Could you give me an example of the game that worked with FAME and does not work with Cyclone? Possibly send me ADF? :>
And you may try: http://github.com/downloads/smokku/uae4all/uae4all.gz - this is 1rc2-5 built with FAME core.

I think it was some other change that broke compatibility as I tried Mr Nutz with this version and it behaves identical to the normal 1rc2-5 version. Gets to a certain part and then UAE4All just exits or sometimes it will just freeze requiring a forced close as you can't get to the menu anymore.

Figa 2010-04-21 20:37

Re: UAE4All Maemo Edition
 
What is the right size of KICK.ROM?

smoku 2010-04-21 20:40

Re: UAE4All Maemo Edition
 
KICK.ROM should be 512kB
(It's in the README ;P )

mthmob 2010-04-21 20:41

Re: UAE4All Maemo Edition
 
Quote:

Originally Posted by Figa (Post 621562)
What is the right size of KICK.ROM?

512kb is the size of mine.

Figa 2010-04-21 20:45

Re: UAE4All Maemo Edition
 
THX and what is your version i have 1.3 256kB and it isnt good size.

mthmob 2010-04-21 20:49

Re: UAE4All Maemo Edition
 
Smoku i have an idea how to overcome the mouse clicking prior to moving. what about giving the mouse the same behaviour as in maemo os.. what i mean is, the clicking isent registered until you lift you finger again, since its waiting to see if your going to drag your finger instead of tapping.

Something like that could fix it. :)

smoku 2010-04-21 21:17

Re: UAE4All Maemo Edition
 
It does not really fix the problem. How would you drag then?
I will see into implementing pointer "warping" to the destination. There is a code that moves the mouse continuously to the destination. I need to kill it. ;-)

easterner 2010-04-21 21:28

Re: UAE4All Maemo Edition
 
Hi there...

I am getting nuts while I try to start my favourite game "Lethal Excess" in the emulator.
The only thing I see is the AMIGA DOS.
What can I do to start the game?
I tried: RUN
or RUN Lethal Excess
or EXECUTE

Any clues?!
Thanx


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