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Re: [Bounty for developer] Amiga UAE Port
Basic packaging is done: http://codex.xiaoka.com/apt/pool/free/u/uae4all/
But it's not really usable now - joystick is not emulated yet, so you cannot navigate menu. It's time to dive in the code. :) If you want to try it, you need KICK.ROM or KICK13.ROM file in MyDocs. |
Re: [Bounty for developer] Amiga UAE Port
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Re: [Bounty for developer] Amiga UAE Port
yes you do have to rename your kickstart rom to kick13.rom.
it works up until the menu like smoku said because the joystick for the menu isn't configured yet but it seems quicker the way the menu loads up and the scolling background moves, small things i know but i have used the wiz version and this seems quicker and the gp2x wiz version runs 98% fine even at 533mhz. i am very confident this is the version to use once its ported correctly |
Re: [Bounty for developer] Amiga UAE Port
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How would I emulate joystick? I cannot use the arrow keys, because A500 (as you can see below) does have arrow keys on keyboard. I have SIXAXIS paired, so I have /dev/input/js devices, but this is not an option for most of N900 users. This extends to another question. How do I simulate all other missing keys? Fx, A, Alt, Esc, Help? Using Fn chords seams feasible, but maybe someone has another idea. http://origin.arstechnica.com/journa...a/amiga500.jpg P.S. I still don't have no idea for Maemo GUI. Someone with UX design skills would certainly help. |
Re: [Bounty for developer] Amiga UAE Port
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You can also consider letting the n900 keyboard be joystick, where ppl can set their own keys, and then make a stylus friendly virtual amiga keyboard popup when pressing fn key or something. This would fix the missing keys problem.. the missing keys are needed in many games for full experience :) I remeber a flight simulator, wich used most keys on keyboard to start the plane and then joystick to controle it. isen't the ui in uae4all allready good enough? just need some scaling :) or am i missing something?? |
Re: [Bounty for developer] Amiga UAE Port
I've tested Arnims binary of a psx4all version.
In it you can make basic movements in the menues. Mousemovements in games were supported. http://talk.maemo.org/showpost.php?p...5&postcount=63 In your version, I can't start games on command line. I can't even start with only the KICK.ROM in MyDocs like described. :confused: In videos of psx4all for S60, you can see that there is an option to switch between mouse, joystick and a virtual keyboard. Isn't it already implemented in the source ? http://www.youtube.com/watch?v=3-qbVuzrV04 |
Re: [Bounty for developer] Amiga UAE Port
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Re: [Bounty for developer] Amiga UAE Port
Builder is back. :)
http://maemo.org/packages/view/uae4all/ |
Re: [Bounty for developer] Amiga UAE Port
CPCm interface is very nice. I guess I will stick to it. :)
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Re: [Bounty for developer] Amiga UAE Port
@smoku
I am looking forward to your next release i think you are now going in the right direction. Javicq did a great job with the cpc emulator i know you will do an equally good job. Again your work is always appreciated.:) |
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