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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Love your work, Banjo Kazooie just got 10% more enjoyable for me :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Anyone know if there's any change in the compatibility? Or just speed improvements? :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Mario 64 now runs constantly at full speed.
Improvements in both StarFox and Zelda OOT. I wish there was more work being done on the gpu plugin for an even bigger speed improvement. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
With IzzehO's config file Banjo Kazooie runs at full speed %99 of the time with sound enabled :D The sound doesn't stutter in gameplay anymore :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
*facepalm*
Try reading the first post of this thread. Seriously x.x |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Tested it. Very, very, VERY good. =D
The main problem: N64 emulation always relied in DirectX for video emulation. Direct3D6, precisely. OpenGL never was in focus, portability was not in focus. And glN64 appeared only when N64 emulation already was sort of "semi-dead". Maybe they never have thought that an cellphone - OK, N900 isnīt just a cellphone - would be powerful enough to emulate the powerful "Ultra 64". lol Riceīs Video Plugin has OpenGL as an option too, but it is always slow than D3D options. In the other side, for compatibility...Hacktarux HLE was always faster than Jaboīs HLE. So, itīs a very good option for us. Anyway, compatibility of Jaboīs HLE is superior. Even an LLE option was considered, and I think that it works, but it is REALLY CPU dependant... And we have the core problems, that cause compatibility problems too. So, we have a bunch of problems in Mupen64, but they are conception problems. Itīs a wonderful piece of work, donīt get me wrong, but maybe a emulator constructed from the ground up can have better results. And yes, I know that it is a work for Hercules. The eighth. But who knows? =P Thanks to the OpenPandora Mupen64Plus developers. And Iīm really grateful for javispedro for the port for N900, and IzzehO for config files. =) Wow, so bad english... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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n900+sixaxis+ SC64 with decent speed... mmm.... :D |
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