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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
when i startup mupen64 and select a rom it start but than my screen stay's black, can anyone help me?
sorry for my english |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I just got a Sixaxis controller and I'm using it with Mupen for the first time. I'm getting an annoying problem and I just know there's a simple solution to it but I can't figure it out.
My "x" button on the controller is making Mupen pause! It's really bugging me! I don't understand why because the Sixaxis "x" button is bound to the Z button on the N900 keyboard, and that should not pause Mupen. Can anyone help me to stop this happening? Thanks a lot. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
lars make sure u have selected gles2n64 in the graphics plugin menu
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
does somebody know if mupen64plus works with a game gripper?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
i found another way to get rid of the SIGSEV type error:
click once on your desired rom to simply select it and then click and hold on the rom for a couple of seconds then release, if done correctly you should not encounter the SIGSEV type error |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
you can assign keys in mupen64 so yes it will work with gamegripper
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
A new version of Ari64's dynarec was released yesterday, and I just sent it to the autobuilder. Should be available in a few minutes...
Also I added something I had around. The "Configure Graphics" menu item will now actually do something (show a dialog where you can edit the frameskip without editing the gles2n64.conf file). I might implement more options in the future. As usual, the usual disclaimers apply (I've not done extensive testing). The graphics plugin, while updated by me for the config dialog, is still r22, so no improvements there. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Still No big improvement! (sniff) even no sound improvements??
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
What is needed is that the engine keeps on improving. So far, I'm quite satisfied. :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I still have segfault (the emulator close itself) or repetitive sigsegv errors which make the device unusable from gui when I launch a game with the gui, with the Terminal, I don't have this strange problem.
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