![]() |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Retry from the UI (yes, a few more times). There seems to be some weird random thing going on.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I have retried many times, but no succes.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Here is the segfault log:
__ __ __ _ _ ____ _ | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___ | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __| | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \ |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/ |_| http://code.google.com/p/mupen64plus/ Version 1.5-development Config Dir: /home/user/.mupen64plus/ Install Dir: /usr/share/mupen64plus/ Plugin Dir: /usr/lib/mupen64plus Rescanning rom cache. Scanning... /media/mmc1/ROMS/N64/ Rom cache up to date. 14 ROMs. Compression: Uncompressed Imagetype: .z64 (native) Rom size: 8388608 bytes (or 8 Mb or 64 Megabits) MD5: 45676429EF6B90E65B517129B700308E 80 37 12 40 ClockRate = f Version: 1446 CRC: a03cf036 bcc1c5d2 Name: SUPER MARIO 64 Manufacturer: Nintendo Cartridge_ID: 4d53 Country: Europe (0x50) PC = 80241800 EEPROM type: 0 init timer! [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf [blight's SDL input plugin]: version 0.0.10 initialized. init timer! [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf [blight's SDL input plugin]: version 0.0.10 initialized. Segmentation fault Here is the sigsegv log: __ __ __ _ _ ____ _ | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___ | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __| | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \ |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/ |_| http://code.google.com/p/mupen64plus/ Version 1.5-development Config Dir: /home/user/.mupen64plus/ Install Dir: /usr/share/mupen64plus/ Plugin Dir: /usr/lib/mupen64plus Rescanning rom cache. Scanning... /media/mmc1/ROMS/N64/ Rom cache up to date. 14 ROMs. Compression: Uncompressed Imagetype: .z64 (native) Rom size: 8388608 bytes (or 8 Mb or 64 Megabits) MD5: 45676429EF6B90E65B517129B700308E 80 37 12 40 ClockRate = f Version: 1446 CRC: a03cf036 bcc1c5d2 Name: SUPER MARIO 64 Manufacturer: Nintendo Cartridge_ID: 4d53 Country: Europe (0x50) PC = 80241800 EEPROM type: 0 init timer! [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf [blight's SDL input plugin]: version 0.0.10 initialized. init timer! [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf [blight's SDL input plugin]: version 0.0.10 initialized. Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Error: The core thread recieved a SIGSEGV signal. This means it tried to access protected memory. Maybe you have set a wrong ucode for one of the plugins! SIGSEGV in core thread caught: errno = 0 (Success) address = 0x73752F89 address not mapped to object Killed I have killed it from a ssh shell because it was flooding windows with error messages on the GUI. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Even after a total clean-up of ~/.mupen64plus/ I still have this this issue, does anyone have a similar problem ?
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I have the same problem. Sucessive SISEGV errors.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I just tried the new update and zelda 64 seems to run alot better its almost full speed I would say it avgs at 22fps the menu takes long to start I still cant get sivseg error for mario kart,banjo kazooie , star fox (this worked before the update) I tried both plugins 0.03//0.04 only mario 64 (full speed now) and zelda works now
edit I got star fox to work but it seems the same to me |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Now, just a gles2n64 0.0.4 black screen.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@LucianoBraga
I solved by: rm /home/user/.mupen64plus/gles2n64.cfg |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
whoa pokemon stadium 2 is almost full speed even with the sound cpu is 900mhz
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
.
MUPEN64PLUS new version not working |
| All times are GMT. The time now is 21:59. |
vBulletin® Version 3.8.8