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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

ishurmer 2010-07-06 08:01

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Are we currently running with the "latest" Pandora sources then? Any idea if the analog sticks are supported by Smoku's PS3 controller drivers - I can't remember if they were?

IzzehO 2010-07-06 08:29

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Analogue sticks work perfectly with the config in my file. Left for joystick, right for C buttons. Its also worth pointing out its true analog too which is fantastic.

If you want to find buttons of PS3 controller grab joystick package and use jstest /dev/input/js0

And yes we are running latest Pandora source.

ishurmer 2010-07-06 08:54

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
That's great news, thanks for "packaging" this all together. Incidentally, regarding the inability to close the emulator, I have uncommented a couple of lines in javispedro's source which were preventing the plugins being closed.

However, the close method is completely missing for the gles2n64 plugin, hence it still never terminates (and presumably what javis was talking about with regards the next plugin version). I'll have a quick play and see if I can get it to close cleanly - at least until javis has released a later version!

IzzehO 2010-07-06 09:00

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by ishurmer (Post 742134)
That's great news, thanks for "packaging" this all together. Incidentally, regarding the inability to close the emulator, I have uncommented a couple of lines in javispedro's source which were preventing the plugins being closed.

However, the close method is completely missing for the gles2n64 plugin, hence it still never terminates (and presumably what javis was talking about with regards the next plugin version). I'll have a quick play and see if I can get it to close cleanly - at least until javis has released a later version!

Lol yeah the puzzle pieces seem to fit together though. Go nuts on it.. but I get a feeling he'll pop in some time in the next few hours.

Also any idea about rumble support? I've been trying to work out if blight input handles it.. or if it just handles passing it off to the main program. Would be awesome to have it for the PS3 controller (hell, even for the phone).

F2thaK 2010-07-06 09:51

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
nintendo 64 emulator with rumble support !

YIIIIIA!

edit: okay, now serious... Ive had my N900 since it was (finally) released .. and recently got one for my fiancee.

So Ive been aware of the status of the N64 EMU.. I didnt think it would appear one day (so soon) and work so WELL!!

Seriously Id just like the sound to work really..

XD

IzzehO 2010-07-06 10:12

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by f2thak (Post 742190)
nintendo 64 emulator with rumble support !

YIIIIIA!

Yeah that doesn't look like its going to happen without a lot of work from someone else. From what I can tell the PS3 drivers don't have rumble support, nor does Accelemymote (or the phone in general).

Can't ya just be happy with save states and accelerometer support? :P

Also to the poster above: try it! it's not hard to follow. Hell most of the people that have got it to work in this thread are idiots. (No offense I swear it guys :P)

bchliu 2010-07-06 10:18

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Does the latest build release today have save state support? If so, whats the keys/options to get it working?

Thanks

IzzehO 2010-07-06 10:20

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by bchliu (Post 742228)
Does the latest build release today have save state support? If so, whats the keys/options to get it working?

Thanks

No but it does have regular old saving. I'll have a look at save states another day.

nax3000 2010-07-06 11:01

Re: How To: Nintendo 64 Emu for N900 &lt;Updated July 6th&gt;
 
How does mario 64 work with the new version? Is it fullspeed?
________
UPSKIRT MOVIES

ishurmer 2010-07-06 11:06

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Hmm, I've managed to get the dynarec (and therefore GLES2 plugin) to stop when the Kbd Mapping Stop key is pressed. I've set Kbd Mapping Stop to code 306, which I believe translates to ctrl + backspace on the N900 keyboard.

Anyway, it all seems to work nicely, whether --nogui is specified, or whether the GTK GUI is being used, but I've literally just hacked a stop=1 line into the stopEmulation function. It works for me, but I don't think I should release the updated mupen64plus file in case I'm doing something really stupid! If anyone does want the file, I'm happy to release the URL - but bear in mind that I am literally just hacking things together!


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