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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
In Super Mario 64, you have the option of saving the game after you acquire a star.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
I Never started playing because i thoght "Why should I start playing when i can't save?" |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Tried Super Mario 64 and MArio Kart 64. All fully playable!
Thanx for this emulator! It's Awesome! |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I'm having trouble getting the accelerometer working. I can do the "jstest /dev/input/js0" and see the accelerometer working. But when I type "leafpad .mupen64plus" its empty. I also tried "leafpad blight_input.conf" and "leafpad .mupen64plus/blight_input.conf" all empty.
I must be missing something, how do I edit the blight_input.conf? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
after installing the extra plugins, backgrounds are sometimes shown incorrectly with glitches and the resolution seems to be lower. how to change that?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Quote:
Code:
leafpad /home/user/.mupen64plus/blight_input.conf |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I've tested now the acc steering with F-Zero and Mario Kart. It's really cool, especially the proxy sensor as A-button, really awesome.
But it is too much sensitive, it steers to much, when I just wipe the phone a little. Can you make it less sensitive? Also its sometimes a little buggy and I got some crashes, probably because its still rally experimental. But this is really great, very good work! |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Upload to repositorys plz!!!! for noobs
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
@Fredook
It has been asked many times. It's being worked on. Patience. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Help! I've played a bit with the settings, and afterwards, transparency was disabled again! what command exactly controls the transparency? Is it somewhere in the gles2n64.conf?
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