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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

Nemesis82 2010-07-08 09:17

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
is it possible to map the same button on two separate keyboard keys?

example X axis: (a,d) and (z,c)
Y axis: (s,x)
in this way we can press for example up and left or down and right without problem. So diagonals would be simple to use

sorry for my english..

crail 2010-07-08 09:21

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
reading through this post and trying the emu has brought back some great memories. so ive gone and bought an n64 with 29 games including starfox, mario 64,paper mario, goldeneye, 1080, all for 100pounds. :)

bull81 2010-07-08 09:33

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
What if we have an option to disable the sound completely. Would that improve performance and free up some cpu?

ps. Great work guys!

DarthLuda 2010-07-08 09:42

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 744639)
My advice, if your going to do this. Is only bother posting up those that are working full, or close to full, speed. As chances are the next revision will see half your list made incorrect.

This is why the list has to be updated regularly ;)

Turkishflavor 2010-07-08 09:44

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by DarthLuda (Post 744630)
I
Super Mario 64: playable at full speed without issues
Mario Kart 64: playable at almost full speed with OC
Zelda - Ocarina Of Time: playable but slow
Banjo Kazooie: playable at almost full speed with OC
Beetle Adventure Racing: playable, slow with graphical issues.
Star Wars Ep. 1: Racer: playable, almost full speed with graphical issues.
Glover: Not playable. Error Message after starting
Yoshi's Story: Not playable due to graphical issues.

what's your OC-rate? 900 MHZ?

DarthLuda 2010-07-08 09:46

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
I usually overclock to 850 Mhz

Nemesis82 2010-07-08 10:51

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
no one tried Wip&out 64? it would be awesome if it works!

Jay92 2010-07-08 11:05

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Anyone Managed to get Rayman 2 working
Whenever I try screen goes black

badboyuk 2010-07-08 11:06

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start

IzzehO 2010-07-08 11:18

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by badboyuk (Post 744750)
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start

There is something wrong with the main menu of the story mode... it's REALLLLLLLY slow. Leave it go for a good minute, mashing A every now and then... and it'll eventually go through. Just don't get impatient or you'll regret it :P


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