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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
is it possible to map the same button on two separate keyboard keys?
example X axis: (a,d) and (z,c) Y axis: (s,x) in this way we can press for example up and left or down and right without problem. So diagonals would be simple to use sorry for my english.. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
reading through this post and trying the emu has brought back some great memories. so ive gone and bought an n64 with 29 games including starfox, mario 64,paper mario, goldeneye, 1080, all for 100pounds. :)
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
What if we have an option to disable the sound completely. Would that improve performance and free up some cpu?
ps. Great work guys! |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I usually overclock to 850 Mhz
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
no one tried Wip&out 64? it would be awesome if it works!
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Anyone Managed to get Rayman 2 working
Whenever I try screen goes black |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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