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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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The gui thing would be nice but might as well make things tidy as possible in the absence of one. I had planned to make the frontend for accelemymote a nice gui to change the settings and calibrate but it's the same thing: might be more effort than it's worth with an already functional alternative. Quote:
Edit: Saw your edit. The live trigger is the noobish hack i use to allow the background accelemymote process to be shut down and to check that it's possibly already running. The backend checks that the trigger file exists periodically and, if it doesn't, shuts down (quits). This can make it a bit confusing if the trigger gets left behind due to a lock-up of the N900 during emulation (for example). The last bit of the script is to draw attention to that potential scenario and provide a hint how to resolve it. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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sed -i 's/device=-2/device=0/' ~/.mupen64plus/blight_input.conf Quote:
It's a massive shame the GTK GUI didn't port down to the N900 very well. Or that we aren't running of Mupen64plus V1.99... as that has a much neater looking QT4 GUI. I'll probably try and work out an auto install script on the weekend... but it seems redundant when you would still need to wget the install script. How many problems does running a script from inside MyDocs cause? (assuming its downloaded onto the device through the browser?). EDIT: I'll try have a crack at this on my own.. do you have any issue with me sending you a rough copy if I get stuck? Quote:
EDIT2: Final note: have ya tried the emulator yet? it's a lot of fun :P Especially with Accelemymote for games like Mario Kart. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I know this is probably a stupid question but... How do I switch back to using the phone keyboard after setting it to the PS3 SIXAXIS Contoller? I tried figure it out on my own but ended up messing up the emulator. I had to re-update and lost all my saves.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Essentially I have rename the keyboard one to something (blight_input.conf becomes blight_input.conf3) and rename the PS3 one to the one that the emulator looks for (blight_input.conf2 to blight_input.conf). So basically to change it back... do it in the reverse: mv blight_input.conf blight_input.conf2 mv blight_input.conf3 blight_input.conf If you've done something entirely wrong and overwritten one of the files.. your best bet is to reinstall as though you are "updating" and download again :P |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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EDIT: Did it again with the double post x.x.. Get ahead of myself and keep hitting the Post Reply instead of amending my new post to the previous post. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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http://wiki.maemo.org/Uploading_to_Extras-devel http://wiki.maemo.org/Documentation/...ebian_Packages |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
This is fantastic, something I've been waiting for for a long long time!
I've tried it out and have two problems, for starters in the gles2n64.conf file I changed the resolution to 400x240 in hopes to get a higher framerate but it seems to stay at 800x480 no matter what I put in there. The other problem is more of a question/suggestion. Is there any way to assign two different keyboard keys to the same N64 button? This would really help for joystick key mapping because you could make W forward, S backward, Q or A left and E or D right, so you wouldn't have a problem moving diagonal in any direction. Well if there isn't a way to do that I think it would be a great feature. Thanks for the help! |
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