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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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________ Medical Marijuana Dispensaries |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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-the open rom dialogs -- hildon style and most extensions are now visible by default -the blight input plugin config dialog -- ok and cancel buttons are now visible without extra trickery -pulled r20 gles2n64, made all gles2n64 resolutions settings work again with sdl_gles -fix gles2n64 x86 builds (for scratchbox) -- but the plugin crashes either way with the sdk GLES2 simulation libraries. -fixed close window -> quit -and created initial packaging. You'll find the packages in my depot, but I'm not linking directly to them because they will do nothing for most people, and they have the default config files. Also, they're not optified: ensure enough rootfs space (~3MiB) or it'll break your N900. I am installing mupen64plus with gtk+2 GUI to /usr/bin, plugins to /usr/lib/mupen64plus/ (so this HAS to be set in config files, UNLESS you delete them from your ~ and let the application recreate them). |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Seems to be checked at interrupt firing time by at least the arm and x86 recompiler. Poor amd64 users :) As for bug reports, I'd need to know if they happen on the Pandora too (if I didn't introduce the bug, chances are I am not going to be able to fix it). |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i'm using an AMD64 Phenom II x4... :(
doesnt matter, it's mostly just instruction sets, someone could try rewriting the code right? javispedro, looking forward to a working hildon GUI! (i don't like Qt either, but since i program in C++ as well, Qt APIs are a bit easier to understand) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Gave it a quick play around. Crashes with seg fault trying to load a ROM with the GUI. Also of note is that all the conf files created in /home/user/.mupen64plus are owned by root... making it difficult to modify manually.
Blight input configuration in the GUI now works flawlessy, however. Tried execution with mupen64plus <romname>, it crashed and now my GUI reverts back to the black GUI as well, not sure whats going on :P Ah found the issue... it doesn't find the gles config file and crashes for it... Now its starting at 320x240 resolution in bottom left of screen and ignoring the width= and height= in config file, are these the correct setting names for this version? Fixed... framebuffer enable=0 stopped resolution scaling. Also after setting Kbd Mapping Stop = 113, I can now stop emulation with q... wonderful work javis! :D EDIT: If you are considering a full rewrite of the GUI... how hard would it be to seperate out the blight input configuration GUI and put that in? It works spectacularly as it is now. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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