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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
hey guys ive been running the mupen64plus thru xterm and seen how its grown... i mean wow!! however now ive seen it on extras. just a quick 1 i tried to install it however i get the error.
applicationpackages missing: libsdl2.0 however like i said i have mupen64plus running thru xterm so surly i have this package? so next Q is it worth downloading or just stay with the xterm version? cheers for your help Azz |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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1. Bring in a package manager to test and push stable applications to testing. OR 2. Upload a virus to devel and teach em a lesson :D Anywho... Out of curiousity, the devel version the same one you've got on your depot? I've been meaning to reinstall it to keep trying things out but stuck on 2G net for a couple days. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
So I've just tried the devel package.
Mario 64 seems to run great with the audio disabled but I can't seem to configure the input so I can't continue after seeing mario's face. For people who are having trouble: set the CPU core to dynamic recompiler. If you don't do that, the screen will remain black after loading a ROM. ________ California Mdecial Marijuana Dispensaries |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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(But tbh I was expecting it) Quote:
I am currently settling for a three package setup -- one with the gles2n64 plugin, another one with mupen64plus, and a third one (the user visible one) with a menu icon whose dependencies include the former two. So in the future if someone (or me) wants to do a new GUI all he has to do is depend in gles2n64 and mupen64plus but no the menu icon one. But this is all not written in stone. So if you're using the -devel package at all ensure you know enough about dpkg to issue a --purge command: Code:
dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Wow, today was a big surprise when I saw Mupen64 in repos. I tried out Goldeneye and Super Mario 64. I couldn't figure out how to get past Mario's face but I did almost beat the Dam level at a very slow FPS.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Installed from Maemo-devel but the input plugin fails to load. Claims that there's an undefined symbol TTF_WasInit, but I verified that libsdl-ttf2.0 was installed.
Kind of strange that an input plugin is looking for font function symbols... |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Either way, that is fixed now, so update. Small FAQ:
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
what is the command to delete the mupenplus folder?
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