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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

F2thaK 2010-07-11 09:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Install the Custom Config from 1st post first !!

( you will lose all your custom config )

Beatty 2010-07-11 09:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
These are steps I did:
rm -R .mupen64plus
Installed Mupen64Plus from repo
Downloaded customconfig.tar.gz from Izz's link, then
mkdir .mupen64plus
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Am uninstalling and starting again

IzzehO 2010-07-11 10:12

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Beatty (Post 747965)
These are steps I did:
rm -R .mupen64plus
Installed Mupen64Plus from repo
Downloaded customconfig.tar.gz from Izz's link, then
mkdir .mupen64plus
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Am uninstalling and starting again

Sounds right to me. Have you tried more ROMs? (one that was known to work?)

Quote:

Originally Posted by altorn (Post 747851)
lol, i followed your exact command line to remove the directory and i realized that the command you posted is wrong, izzeho..

Woops.. changed.. I was recycling lines from the old guide and took the one for executing it instead of deleting it :P Fixed now.

Quote:

Originally Posted by The Quote Train (Post 747880)
How do I set a key for 'Start'? It only gives me the option of "Keyboard" or "None". I can't seem to actually assign a key to it.

Your pressing the wrong button =x

Quote:

Originally Posted by f2thak (Post 747919)
PS3 sixaxis works, but buttons do not "match" with stock installs of mupen+sixaxis (with therefore default controls)
so I have to reconfig the Sixaxis controls to suit.. :(

It should definitely be right the way it is. You shouldn't be using the keymap from the Sixaxis... I just wasn't sure if it overlapped. Try these steps to remove the keymap from it any it'll work fine:

Code:

root
cd /usr/share/hal/fdi/policy/20thirdparty/
mv 20-x11-sony-sixaxis.fdi 20-x11-sony-sixaxis.fdi.bak

Basically this stops the keys that are mapped to the PS3... so it simply functions like a gamepad with buttons and joysticks... so it will function correctly then.

To change back to work with other games simple mv it in the reverse.

Quote:

we need to be able to use the analog sticks as a mouse controller, like in the GUI - or be able to use mouse simultaneously! how sick would that be
If your referring to the PS3 controller you don't need to... the joysticks work perfectly as it is. On a side note though, the mouse input does work with the emulator.. just turn on Mouse... even lets you assign left click... problem with it is that the mouse isn't exactly predictable :P

Quote:

you have to edit blight_input.conf.. read 1st post/page of this thread
Shouldn't need to... you can do it in the GUI.

IzzehO 2010-07-11 10:15

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by rikisky (Post 747953)
but now it won't even open, i belive something got screwed up, any way i can remove everything and just start from scratch? thanks.

Just run the other command he posted:

dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64

This should fully uninstall it and you can simply reinstall.

I'd suggest reinstalling with:
apt-get install mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64

You need to be root for both of these (Hint: sudo gainroot with Rootsh installed)

Beatty 2010-07-11 10:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
[QUOTE=IzzehO;747973]Sounds right to me. Have you tried more ROMs? (one that was known to work?)
Tried on Mario Kart and Super Mario (which both worked previously).
Now Mario Kart comes up with the SIGSEGV error, but Super Mario is OK.

F2thaK 2010-07-11 10:20

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 747973)
It should definitely be right the way it is. You shouldn't be using the keymap from the Sixaxis... I just wasn't sure if it overlapped. Try these steps to remove the keymap from it any it'll work fine:

Code:

root
cd /usr/share/hal/fdi/policy/20thirdparty/
mv 20-x11-sony-sixaxis.fdi 20-x11-sony-sixaxis.fdi.bak

Basically this stops the keys that are mapped to the PS3... so it simply functions like a gamepad with buttons and joysticks... so it will function correctly then......

that did the trick :D

EDIT: OMFG !!!!!!!!!! this little 'config' update is unreal!

IzzehO 2010-07-11 10:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
[QUOTE=Beatty;747980]
Quote:

Originally Posted by IzzehO (Post 747973)
Sounds right to me. Have you tried more ROMs? (one that was known to work?)
Tried on Mario Kart and Super Mario (which both worked previously).
Now Mario Kart comes up with the SIGSEGV error, but Super Mario is OK.

Did you follow the steps above your post to uninstall and reinstall?

That is rather odd. You didn't happen to change the settings in Settings? If uninstall, reinstall doesn't work then follow my guide from the top again for custom config. Ensuring to rm -R .mupen64plus

Quote:

Originally Posted by f2thak (Post 747985)
that did the trick :D

EDIT: OMFG !!!!!!!!!! this little 'config' update is unreal!

I agree, and you know why its even better? turns out my old versions didn't have frameskip enabled properly (despite me thinking it was :P) So even though its the same version... this runs faster for games like 1080 Snowboarding (which is now seriously full speed).

Hopefully javis will considering amending my configs into the default.

The Quote Train 2010-07-11 10:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Just got it all working properly, cheers Izzeh0 & f2thak!!

Super Mario 64 is a little hard to control but boy does it bring back memories

IzzehO 2010-07-11 10:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by The Quote Train (Post 747998)
Just got it all working properly, cheers Izzeh0 & f2thak!!

Super Mario 64 is a little hard to control but boy does it bring back memories

Try accelemymote. Its still difficult to control... but at least it isn't painfully squished :P Or go out and buy a PS3 controller... it's terrific with that.

I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it:
Any suggestions or ideas guys? :P

The Quote Train 2010-07-11 10:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 748000)
I want to try and work out making a mount so I can hold the PS3 controller with the N900 clipped on above it:
Any suggestions or ideas guys? :P

Funny you should say that, I was literally just talking to my friend on MSN about doing that. :D


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