![]() |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
For the gun of it here is a video of the emu running Super Mario 64 (this nothing new) controlled with the Wiimote/Classic Controller.
http://www.youtube.com/watch?v=M2kZwpNPiYo It's very short, just to show that it works. Controlls are great and way better than using wiicontrol and just the controller. EDIT: A little question: Should the savegams be compatible with other mupen64 ports? I tried to copy my Mario64 savegame from Wii64 (the Wii port) and it is not detected. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey izzeho after i followed your steps to install ur custom config on the normal xterminal version of the emu i get the error that no graphics pluginin is selected?
how do i fix this? i dont have the gui version so i cant change it in there |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Excellent work on this emu for all that are involved. Assuming the dynarec is in its infancy then there is every chance that things can get even better.
I hope the opengl graphics plugin will allow for correct aspect ratio eventually. I tried modifying the config file but if you dont use the buffer option the screen just becomes tiny :( |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
There's way to much name-calling and attacking going on. Please stop it.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
here's a video i've done showing showing gui before loading mario kart 64 :D
http://www.youtube.com/watch?v=a3ai1GuNIxo |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
As above, I deleted .mupen64plus, then ran Mupen64Plus emulator. This meant the SIGSEV error went away, but MK would start and black screen. Then I reloaded the customconfig file and this seems to have worked. However, another question - on page 1, the Accelemymote sections says: "In the Input plugin configuration you'll need to tap the Keyboard button at the top (it may say None as well.. its at the top, dead-center of the screen) until Accelemymote shows up." I only get the options of "blight's SDL input plugin" and "Mupen64 basic input plugin" (I started Accelemymote before the emulator). Again - anything obvious I have done wrong here? Thx |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Accelemymote work like a charme. Super Mario 64 is really enjoyable with it. Its like using an analog pad.
No one tried some other race games? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
how did u get ur accelemymote to work?
i had it runnin in the background and typed xterm stuff control and i changed from -2 to 0 but i couldnt get it to work how is it to control exactly in 3d with it? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Quote:
Quote:
I'll add that to the front page soon (Too much copy pasting for my poor N900 atm) Wii64 is a mupen port? Chances are its running the latest source 1.99 instead of 1.5... which I believe aren't compatable together. Try Googling around to find what version Wii64 is and get a converter or something. Quote:
|
| All times are GMT. The time now is 03:47. |
vBulletin® Version 3.8.8