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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

lucas777 2010-07-13 00:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Atilla sorry if i dont understand your post there but press strg is that literally you mean press those keys or did i miss somthing?

atilla 2010-07-13 00:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 749733)
Atilla sorry if i dont understand your post there but press strg is that literally you mean press those keys or did i miss somthing?

sry i forget that on a german layout its different i mean the symbol/ctrl button:)

lucas777 2010-07-13 00:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Yeah i thought it sounded diffrent cool thanks il try that Cheers buddy

lucas777 2010-07-13 00:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Was having some good fun lastnight with ol Mario 64 running full speed with sound on tv out, cant wait to get a ps3 controller though.

atilla 2010-07-13 00:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 749739)
Yeah i thought it sounded diffrent cool thanks il try that Cheers buddy

no problem dude and btw i want say cheers to anybody here too

jerro1 2010-07-13 02:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Anyone know if you can support the Expansion Pak on Mupen? Pokemon Stadium 2 works quite well (very laggy in between battles, but all battles are a full speed), and I want to upload my pokeymans from my Crystal version rom save.

IzzehO 2010-07-13 02:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by slartibartfass (Post 749477)
I consider to make a mount (or bracket or whatever it is in english, google didn't help me much)
I made a quick prototype-sketch out of pasteboard just for the concept and it shouldn't be that hard. When I'm back from holiday I'm going to make one out of acryl glass.
What do you guys think?

Holy crap thats awesome. How much for one? Although my suggest would be to put the brackets on the top and bottom corners. That way a rubber band/strap could be placed across it so it doesn't go anywhere :P

Quote:

Originally Posted by DarthLuda (Post 749679)
With the GUI version, switching between tasks is not possible anymore. I always gotta quit the game via "Q". any ideas?

Make sure mouse input is off. Also another tip is to hit P to pause, it then stops the emulating chewing through massive amounts of CPU power.

zaoltryence 2010-07-13 02:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
how to really save game state? i try to save using the gui version but then when i go back to my saved slot it just hangs like hell then i have no choice but to reboot my phone, am i missing something.. by the way nice work izzeho :D

F2thaK 2010-07-13 02:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Kevstacey (Post 749443)
i had same problem, run a game from xterm by typing: (for example)

mupen64plus /home/user/MyDocs/mario64.z64

then try run them from the emulator again, worked for me :D

or exit the mupen64plusGUI and re-open

yodawg 2010-07-13 03:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
hey izzeho how hard would it be to implement save states so people can start playing games? a LOT of games run perfectly well enough to complete and quick save states would allow them to easily do so
so could save states be implemented in your next update/release please? thanksss


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