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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

lucas777 2010-07-13 00:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Atilla sorry if i dont understand your post there but press strg is that literally you mean press those keys or did i miss somthing?

atilla 2010-07-13 00:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 749733)
Atilla sorry if i dont understand your post there but press strg is that literally you mean press those keys or did i miss somthing?

sry i forget that on a german layout its different i mean the symbol/ctrl button:)

lucas777 2010-07-13 00:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Yeah i thought it sounded diffrent cool thanks il try that Cheers buddy

lucas777 2010-07-13 00:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Was having some good fun lastnight with ol Mario 64 running full speed with sound on tv out, cant wait to get a ps3 controller though.

atilla 2010-07-13 00:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 749739)
Yeah i thought it sounded diffrent cool thanks il try that Cheers buddy

no problem dude and btw i want say cheers to anybody here too

jerro1 2010-07-13 02:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Anyone know if you can support the Expansion Pak on Mupen? Pokemon Stadium 2 works quite well (very laggy in between battles, but all battles are a full speed), and I want to upload my pokeymans from my Crystal version rom save.

IzzehO 2010-07-13 02:33

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by slartibartfass (Post 749477)
I consider to make a mount (or bracket or whatever it is in english, google didn't help me much)
I made a quick prototype-sketch out of pasteboard just for the concept and it shouldn't be that hard. When I'm back from holiday I'm going to make one out of acryl glass.
What do you guys think?

Holy crap thats awesome. How much for one? Although my suggest would be to put the brackets on the top and bottom corners. That way a rubber band/strap could be placed across it so it doesn't go anywhere :P

Quote:

Originally Posted by DarthLuda (Post 749679)
With the GUI version, switching between tasks is not possible anymore. I always gotta quit the game via "Q". any ideas?

Make sure mouse input is off. Also another tip is to hit P to pause, it then stops the emulating chewing through massive amounts of CPU power.

zaoltryence 2010-07-13 02:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
how to really save game state? i try to save using the gui version but then when i go back to my saved slot it just hangs like hell then i have no choice but to reboot my phone, am i missing something.. by the way nice work izzeho :D

F2thaK 2010-07-13 02:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Kevstacey (Post 749443)
i had same problem, run a game from xterm by typing: (for example)

mupen64plus /home/user/MyDocs/mario64.z64

then try run them from the emulator again, worked for me :D

or exit the mupen64plusGUI and re-open

yodawg 2010-07-13 03:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
hey izzeho how hard would it be to implement save states so people can start playing games? a LOT of games run perfectly well enough to complete and quick save states would allow them to easily do so
so could save states be implemented in your next update/release please? thanksss

Crazand 2010-07-13 03:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
My tested gamelist

1080 Snowboarding
Batman Beyond - Return of the Joker
Beetle Adventure Racing!
Bio F.R.E.A.K.S.
Castlevania - Legacy of Darkness
Castlevania
Disney's Tarzan
Earthworm Jim 3D
Extreme-G
F-ZERO X
Gex 64 - Enter the Gecko
Hercules - The Legendary Journeys
Jeremy McGrath Supercross 2000
Mace - The Dark Age
Mario Kart 64
Mega Man 64
Monster Truck Madness 64
Nightmare Creatures
Quake 64
Rayman 2 - The Great Escape
RR64 - Ridge Racer 64
San Francisco Rush 2049
Star Wars Episode I - Racer
Super Mario 64
Tigger's Honey Hunt
Tom and Jerry in Fists of Furry
Virtual Chess 64
Wave Race 64
WWF - War Zone
Xena Warrior Princess - The Talisman of Fate

Some games need overlock and some have graphic bugs, but they are playeble.

IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu!

Zmod 2010-07-13 03:40

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Virtual Chess runs perfect! I love the cut-scenes as well! The BEST! It makes chess actually fun.

Games i've tried that don't work:
Mario Tennis: almost works but too slow and artifacty
Bust-A-Move 2 Arcade Edition: too slow and doesnt load
Bomberman: doesnt even load
New Tetris: doesnt load the blocks

lucas777 2010-07-13 03:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Crazand (Post 749807)
My tested gamelist

1080 Snowboarding
Batman Beyond - Return of the Joker
Beetle Adventure Racing!
Bio F.R.E.A.K.S.
Castlevania - Legacy of Darkness
Castlevania
Disney's Tarzan
Earthworm Jim 3D
Extreme-G
F-ZERO X
Gex 64 - Enter the Gecko
Hercules - The Legendary Journeys
Jeremy McGrath Supercross 2000
Mace - The Dark Age
Mario Kart 64
Mega Man 64
Monster Truck Madness 64
Nightmare Creatures
Quake 64
Rayman 2 - The Great Escape
RR64 - Ridge Racer 64
San Francisco Rush 2049
Star Wars Episode I - Racer
Super Mario 64
Tigger's Honey Hunt
Tom and Jerry in Fists of Furry
Virtual Chess 64
Wave Race 64
WWF - War Zone
Xena Warrior Princess - The Talisman of Fate

Some games need overlock and some have graphic bugs, but they are playeble.

IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu!


I don't think the GUI part is Izze0s part the guy that done the GUI is the other guy cant think of his name i just had a mind blank. But yeah obviously it will get better over time just have abit of patience's mate,

Also with your list of games that you have tested is it possible for you to list which ones have the graphics errors and stuff like that

Cheers mate

Clubberlang 2010-07-13 04:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
awesome work. Any way to adjust the sensitivity of the accelorometer?

lucas777 2010-07-13 04:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I think i did ask IzzeH0 that about sensitivity at the moment iirc i dont think it can be changed at the moment.

haberc 2010-07-13 06:31

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
has anyoen tested starcraft 64?

also my kb in900 doesn't seem to be working any ideas?

weißelstone 2010-07-13 06:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Crazand (Post 749807)
IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu!

IzzehO doesn't code a single line for this emu. He made the packages at the beginning and the howto's and configs but he doesn't change anything in the emu itself, so you can stop asking. The GUI is also the original GUI from the linux mupen, sure it's small, it was made for bigger screens. There is no special N900 GUI yet. I like the GUI and I think javispedro said the same so I don' think he'll design a new one.

@yodawg: It's the same for save states. The guys here won't change this. Ask in the Pandora forums, there are the people who do the real port from the emu to mobile devices, they are the ones developing the openGL ES plugin and so on. It's all in the first to posts, all links to the sources/original devs.

@IzzeOh: This is not intended to be discespectful but I think it is annoying to be ask for things I'm not responsible for. Maybe they understand now as they didn't even read your second post.

Spotfist 2010-07-13 07:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by haberc (Post 749897)
has anyoen tested starcraft 64?

also my kb in900 doesn't seem to be working any ideas?

Starcraft 64 doesn't work, well it does but graphical glitches to the max, would be a boon if it did! no more broken stratgus! WOOP!

haberc 2010-07-13 07:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
ye would be awesome

IzzehO 2010-07-13 08:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by weißelstone (Post 749924)
@IzzeOh: This is not intended to be discespectful but I think it is annoying to be ask for things I'm not responsible for. Maybe they understand now as they didn't even read your second post.

I couldn't care for myself, more so they don't give others the respect for actually designing this... hell its even in the first post now as well. Not to mention there is a big *** "TROUBLESHOOT" section... and yet they keep asking stupid questions over and over x.x

IzzehO 2010-07-13 08:07

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Clubberlang (Post 749840)
awesome work. Any way to adjust the sensitivity of the accelorometer?

Nope. The more recent versions for PC allow it on the N64 end... but not on the N900. Flandry is working on deadzones for the N900 version I believe... but I'm not certain. If your interested you can open the config file for accelemymote with:

leafpad .accelemymote/main.conf

and have a play with some of the settings.

Magik 2010-07-13 09:00

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

has anyoen tested starcraft 64?
Even two times i wrote about it in this thread -_- use search function next time....

Quote:

no more broken stratgus!
I think SC is broken in stratgus engine, but WarCraft2 works pretty good :)

ps
Rouge Squadron 64 doesn't start :(

F2thaK 2010-07-13 09:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
road rash - speed is great, but big graphic bug !! damn!!
(no sound, OC @ 1.15GHz)

http://www.youtube.com/watch?v=T1eWs6Kkpw4
http://i1.ytimg.com/vi/T1eWs6Kkpw4/hqdefault.jpg

---

mario kart 64 - almost perfect and full speed!
(no sound, OC @ 1.15GHz)

http://www.youtube.com/watch?v=DKtUY-PPJEs
http://i1.ytimg.com/vi/DKtUY-PPJEs/hqdefault.jpg

---

RUSH 2:
almost perfect / full speed
(no sound, OC @ 1.15GHz)

http://www.youtube.com/watch?v=eEDi0hHKxf8
http://i2.ytimg.com/vi/eEDi0hHKxf8/hqdefault.jpg

---

ROADSTERS TROPHY:
almost perfect / full speed
(no sound, OC @ 1.15GHz)

http://www.youtube.com/watch?v=KZsJWnEFJXQ
http://i4.ytimg.com/vi/KZsJWnEFJXQ/hqdefault.jpg

---

Hot Wheels Turbo Racing
game menu is SLOW AS, but in-game is almost full speed
(no sound, OC @ 1.15GHz)

http://www.youtube.com/watch?v=JkUK4tbBYVs
http://i3.ytimg.com/vi/JkUK4tbBYVs/hqdefault.jpg

IzzehO 2010-07-13 09:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by f2thak (Post 750051)
road rash - speed is great, but big graphic bug !! damn!!
(no sound, OC @ 1.15GHz)
[/URL]

---

mario kart 64 - almost perfect and full speed!
(no sound, OC @ 1.15GHz)

Lol cool. I'll probably hold off adding too many of these to the first thread as its cluttered already. Any chance you could link back to this thread in your videos? noticed one of them has someone asking how to do it.

cokeman 2010-07-13 09:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
sorry noobs confused i am getting the same problem as the guy who got few pages back cant get the game to start ? i just want to play on the phs keyboard , i have selected keyboard in config/plugins /blight/ device start /keyboard ....still noting ...tried to customizing the settings still couldnt get it to start .....

this from the main page
"To install my config files, you can either install mupen64plus from Extras-Devel before or after these steps... it really shouldn't matter.

Now download the following file from the phone and save to your main directory:
Custom Con-fig

Open up a terminal and issue the following:
Code:

mkdir .mupen64plus (If you haven't run mupen64plus GUI yet)
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Your done! Start the emulator."

this is customizing the controller connected to the ph ?????

how you get the keyboard one going ...sorry i have searched in many pages for answer no luck

F2thaK 2010-07-13 09:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 750059)
Lol cool. I'll probably hold off adding too many of these to the first thread as its cluttered already. Any chance you could link back to this thread in your videos? noticed one of them has someone asking how to do it.


ill just update my last post with more if thats okay,

added link in vids also

IzzehO 2010-07-13 09:30

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by cokeman (Post 750065)
sorry noobs confused i am getting the same problem as the guy who got few pages back cant get the game to start ? i just want to play on the phs keyboard , i have selected keyboard in config/plugins /blight/ device start /keyboard ....still noting ...tried to customizing the settings still couldnt get it to start .....

this from the main page
"To install my config files, you can either install mupen64plus from Extras-Devel before or after these steps... it really shouldn't matter.

Now download the following file from the phone and save to your main directory:
Custom Con-fig

Open up a terminal and issue the following:
Code:

mkdir .mupen64plus (If you haven't run mupen64plus GUI yet)
cd .mupen64plus
tar zxf /home/user/MyDocs/customconfig.tar.gz

Your done! Start the emulator."

this is customizing the controller connected to the ph ?????

how you get the keyboard one going ...sorry i have searched in many pages for answer no luck

From first post:
Quote:

Originally Posted by IzzehO (Post 738673)
... with keys already mapped for both keyboard and PS3...

... Install the custom config

cokeman 2010-07-13 09:54

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
"Now download the following file from the phone and save to your main directory:
Custom Config"

downloading the file from the ph and saving it on your pc ? where you save it on the ph directory?????? real sorry for idoit questions ,

salawat 2010-07-13 10:00

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I removed the one provided by izzeho, then installed the dev repo one, however now saving does not work? is there anything i can do to make it work?

IzzehO 2010-07-13 10:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by salawat (Post 750097)
I removed the one provided by izzeho, then installed the dev repo one, however now saving does not work? is there anything i can do to make it work?

Install my custom configuration.

Nemesis82 2010-07-13 10:38

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
MAybe now we need a new Thread: "Working/Not Eorking games for N64" or something similar. So we can update first page with information about fps and graphic glitch. I'm not at home now so i prefer not to create it ^^

weißelstone 2010-07-13 10:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I think a page in the wiki is better for a compatibility list.
Something like this: http://wiki.gbatemp.net/wiki/Wii64_Compatibility_List just on maemo.org for mupen64-n900

IzzehO 2010-07-13 10:55

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by weißelstone (Post 750141)
I think a page in the wiki is better for a compatibility list.
Something like this: http://wiki.gbatemp.net/wiki/Wii64_Compatibility_List just on maemo.org for mupen64-n900

I think someone just nominated themselves :P

There is a compatability spreadsheet for the Pandora project... I see no reason to double up.

weißelstone 2010-07-13 10:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 750142)
There is a compatability spreadsheet for the Pandora project... I see no reason to double up.

Good point. Own compatibility sheet only makes sense when using a different core/hardware/plugins, but as all is the same compatibility should be the same.

IzzehO 2010-07-13 11:37

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by weißelstone (Post 750146)
Good point. Own compatibility sheet only makes sense when using a different core/hardware/plugins, but as all is the same compatibility should be the same.

Yep. Here's the compatability list:
https://spreadsheets.google.com/pub?...GB&output=html

Notice how several pal games are unplayable, while their NTSC counterparts are, and vice versa.

Funnily enough Zelda: OoT is reported much faster in NTSC. I've got the PAL version... its no wonder I never bothered to play it....

EDIT: WOW, NTSC Zelda is 10 times faster... what incredible difference... even sound works...

Airtux 2010-07-13 12:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Crazand (Post 749807)
IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu!

Go to emulator and options>configure...and change "toolbar style" by Icons & Text and "toolbar size" by Large.

Crazand 2010-07-13 13:34

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by lucas777 (Post 749820)
I don't think the GUI part is Izze0s part the guy that done the GUI is the other guy cant think of his name i just had a mind blank. But yeah obviously it will get better over time just have abit of patience's mate,

Also with your list of games that you have tested is it possible for you to list which ones have the graphics errors and stuff like that

Cheers mate

Thnak you for answer.

No sorry mate, it need to much time.


Legend of Zelda, The - Ocarina of Time work well without overlock and graphic bugs. The graphic is fantastic.

N900 is the best mobile :D

Flandry 2010-07-13 13:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Clubberlang (Post 749840)
awesome work. Any way to adjust the sensitivity of the accelorometer?

Please clarify what you mean by that. You can adjust the maximum angle (roll or pitch) in /home/user/.accelemymote/main.cfg, which will make a given tilt send a lower joystick deflection. That's adjusting the sensitivity.

Example: you tilt the N900 5 degrees to the right:
-if max roll is 25, that means the joystick is at 5/25 = 1/5 it's maximum deflection.
-if max roll is increased to 50, the joystick would only be at 1/10 maximum.

If you are talking about a dead zone in the middle where there is no joystick signal at all, it's not yet possible as was discussed a few pages back. I'll add it for next version of accelemymote.

Alex Korova 2010-07-13 14:17

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Any way to use the proximity sensor as a button? Would be nice when using accelemymote and playing F-Zero X.

Crazand 2010-07-13 14:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Airtux (Post 750232)
Go to emulator and options>configure...and change "toolbar style" by Icons & Text and "toolbar size" by Large.

Oh, i dont see this option, thank you.


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