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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Atilla sorry if i dont understand your post there but press strg is that literally you mean press those keys or did i miss somthing?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yeah i thought it sounded diffrent cool thanks il try that Cheers buddy
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Was having some good fun lastnight with ol Mario 64 running full speed with sound on tv out, cant wait to get a ps3 controller though.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Anyone know if you can support the Expansion Pak on Mupen? Pokemon Stadium 2 works quite well (very laggy in between battles, but all battles are a full speed), and I want to upload my pokeymans from my Crystal version rom save.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
how to really save game state? i try to save using the gui version but then when i go back to my saved slot it just hangs like hell then i have no choice but to reboot my phone, am i missing something.. by the way nice work izzeho :D
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey izzeho how hard would it be to implement save states so people can start playing games? a LOT of games run perfectly well enough to complete and quick save states would allow them to easily do so
so could save states be implemented in your next update/release please? thanksss |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
My tested gamelist
1080 Snowboarding Batman Beyond - Return of the Joker Beetle Adventure Racing! Bio F.R.E.A.K.S. Castlevania - Legacy of Darkness Castlevania Disney's Tarzan Earthworm Jim 3D Extreme-G F-ZERO X Gex 64 - Enter the Gecko Hercules - The Legendary Journeys Jeremy McGrath Supercross 2000 Mace - The Dark Age Mario Kart 64 Mega Man 64 Monster Truck Madness 64 Nightmare Creatures Quake 64 Rayman 2 - The Great Escape RR64 - Ridge Racer 64 San Francisco Rush 2049 Star Wars Episode I - Racer Super Mario 64 Tigger's Honey Hunt Tom and Jerry in Fists of Furry Virtual Chess 64 Wave Race 64 WWF - War Zone Xena Warrior Princess - The Talisman of Fate Some games need overlock and some have graphic bugs, but they are playeble. IzzehO can you remake the intarface, it is to small. Snes and Sega Emumulators have good interfaces. But big THANKS for this Emu! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Virtual Chess runs perfect! I love the cut-scenes as well! The BEST! It makes chess actually fun.
Games i've tried that don't work: Mario Tennis: almost works but too slow and artifacty Bust-A-Move 2 Arcade Edition: too slow and doesnt load Bomberman: doesnt even load New Tetris: doesnt load the blocks |
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I don't think the GUI part is Izze0s part the guy that done the GUI is the other guy cant think of his name i just had a mind blank. But yeah obviously it will get better over time just have abit of patience's mate, Also with your list of games that you have tested is it possible for you to list which ones have the graphics errors and stuff like that Cheers mate |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
awesome work. Any way to adjust the sensitivity of the accelorometer?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I think i did ask IzzeH0 that about sensitivity at the moment iirc i dont think it can be changed at the moment.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
has anyoen tested starcraft 64?
also my kb in900 doesn't seem to be working any ideas? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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@yodawg: It's the same for save states. The guys here won't change this. Ask in the Pandora forums, there are the people who do the real port from the emu to mobile devices, they are the ones developing the openGL ES plugin and so on. It's all in the first to posts, all links to the sources/original devs. @IzzeOh: This is not intended to be discespectful but I think it is annoying to be ask for things I'm not responsible for. Maybe they understand now as they didn't even read your second post. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
ye would be awesome
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leafpad .accelemymote/main.conf and have a play with some of the settings. |
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ps Rouge Squadron 64 doesn't start :( |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
road rash - speed is great, but big graphic bug !! damn!!
(no sound, OC @ 1.15GHz) http://www.youtube.com/watch?v=T1eWs6Kkpw4 http://i1.ytimg.com/vi/T1eWs6Kkpw4/hqdefault.jpg --- mario kart 64 - almost perfect and full speed! (no sound, OC @ 1.15GHz) http://www.youtube.com/watch?v=DKtUY-PPJEs http://i1.ytimg.com/vi/DKtUY-PPJEs/hqdefault.jpg --- RUSH 2: almost perfect / full speed (no sound, OC @ 1.15GHz) http://www.youtube.com/watch?v=eEDi0hHKxf8 http://i2.ytimg.com/vi/eEDi0hHKxf8/hqdefault.jpg --- ROADSTERS TROPHY: almost perfect / full speed (no sound, OC @ 1.15GHz) http://www.youtube.com/watch?v=KZsJWnEFJXQ http://i4.ytimg.com/vi/KZsJWnEFJXQ/hqdefault.jpg --- Hot Wheels Turbo Racing game menu is SLOW AS, but in-game is almost full speed (no sound, OC @ 1.15GHz) http://www.youtube.com/watch?v=JkUK4tbBYVs http://i3.ytimg.com/vi/JkUK4tbBYVs/hqdefault.jpg |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
sorry noobs confused i am getting the same problem as the guy who got few pages back cant get the game to start ? i just want to play on the phs keyboard , i have selected keyboard in config/plugins /blight/ device start /keyboard ....still noting ...tried to customizing the settings still couldnt get it to start .....
this from the main page "To install my config files, you can either install mupen64plus from Extras-Devel before or after these steps... it really shouldn't matter. Now download the following file from the phone and save to your main directory: Custom Con-fig Open up a terminal and issue the following: Code: mkdir .mupen64plus (If you haven't run mupen64plus GUI yet) cd .mupen64plus tar zxf /home/user/MyDocs/customconfig.tar.gz Your done! Start the emulator." this is customizing the controller connected to the ph ????? how you get the keyboard one going ...sorry i have searched in many pages for answer no luck |
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ill just update my last post with more if thats okay, added link in vids also |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
"Now download the following file from the phone and save to your main directory:
Custom Config" downloading the file from the ph and saving it on your pc ? where you save it on the ph directory?????? real sorry for idoit questions , |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I removed the one provided by izzeho, then installed the dev repo one, however now saving does not work? is there anything i can do to make it work?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
MAybe now we need a new Thread: "Working/Not Eorking games for N64" or something similar. So we can update first page with information about fps and graphic glitch. I'm not at home now so i prefer not to create it ^^
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I think a page in the wiki is better for a compatibility list.
Something like this: http://wiki.gbatemp.net/wiki/Wii64_Compatibility_List just on maemo.org for mupen64-n900 |
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There is a compatability spreadsheet for the Pandora project... I see no reason to double up. |
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https://spreadsheets.google.com/pub?...GB&output=html Notice how several pal games are unplayable, while their NTSC counterparts are, and vice versa. Funnily enough Zelda: OoT is reported much faster in NTSC. I've got the PAL version... its no wonder I never bothered to play it.... EDIT: WOW, NTSC Zelda is 10 times faster... what incredible difference... even sound works... |
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No sorry mate, it need to much time. Legend of Zelda, The - Ocarina of Time work well without overlock and graphic bugs. The graphic is fantastic. N900 is the best mobile :D |
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Example: you tilt the N900 5 degrees to the right: -if max roll is 25, that means the joystick is at 5/25 = 1/5 it's maximum deflection. -if max roll is increased to 50, the joystick would only be at 1/10 maximum. If you are talking about a dead zone in the middle where there is no joystick signal at all, it's not yet possible as was discussed a few pages back. I'll add it for next version of accelemymote. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Any way to use the proximity sensor as a button? Would be nice when using accelemymote and playing F-Zero X.
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