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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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First thing I noticed was 1080 Snowboarding was REALLY slow. Second thing I noticed was they've renamed frameskip to frame render... to be politically correct. Third thing I noticed is 1080 hasn't improved a lot... but I've never been the type to pick up slight speed changes. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
http://depot.javispedro.com/nit/64/pa64.so
A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game. To me it sounds as bad as the original one. This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...). EDIT: Mostly useless, same effect can be obtained by just setting the LOW_BUFFER_LOAD_LEVEL and HIGH_BUFFER_LOAD_LEVEL to ridiculously high values... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Tested this with Mario 64 btw. ________ MEDICAL MARIJUANA PATIENT |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Maybe sound is trying to stay in synch with frame rate? I dunno ._.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.
Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me Code:
/media/mmc1/ROMS/N64/Mario Kart 64 $ mupen64plus --nogui Mario\ Kart\ 64\ \(U\)\ \[!\].z64Any help would be appreciated. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
PS3 controller support/mapping fix will be a great update... :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I see what you mean now. Was using DK who does have eyes and when the emu crashed I assumed it was just at random. Restarted and played through bonus levels which worked fine so thought all was good. Seems I should have been more thorough. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Also, should we expect a framerate bump in the next version? If so, I wonder if your audio plugin will run better with better framerate. The audio is perfect when inside the castle and in the menus (SM64) ________ TRX450r |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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At least I've noticed that pa64 works flawlessly when the graphics plugin is disabled, while jttl still stutters. So now I have a portable Mario64 tune player :). Maybe this means I should invest some time in pa64. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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________ Pissing Tube |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Well progress of sorts. Games now run, however they run in the bottom left corner regardless of me setting --fullscreen or setting it to true in the config.
Help appreciated. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Or framebuffer enable = 1 and resolution below that to 400x240 -> This'll create those jagged edges... but it does increase framerate a little. Quote:
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I think the best bet at the moment is to try getting sound not to affect speeds at all... at the loss of sound quality. Then again, I'm with Exophase in thinking sound will probably never be great. One final thing, do you think you could modify the gles package to install both v0.0.3 and 0.0.4 as 4 has broken Bomberman and some other games, while making others better... so there appears to be a need for both :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Download my custom config files. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
to the guy who posted the directions on how to change key mappings with izzeho's custom config, can you please provide those instructions in English?
we English speaking people also REALLY want to customize controls too! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
lol I installed version 1.5 from Extra-devel and it doesn't even work.
I think the commandline version is much better. Since it just work. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
maxximuscool, why do you say it doesn't work, what happens? it works for me and many others.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
First of all i want to thank everybodey that have worked and working on this emulator. Second i have a small question.
When i first use mupen64 i manage to get like a star rating before the name of the roms but now i only have the flag like US or EU. I would be verry happy if someone could please could help me what option to choose to toggle between stars and maps. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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You can see the number of each key here http://www.theasciicode.com.ar/ Use the numbers of the little letters, for example the "s" key is 115. change the number of the buttons you want by editing the blight_input.conf with leafpad. Code:
leafpad .mupen64plus/blight_input.confIn the emulators GUI go to Options, Input Settings. Choose conroller 1 and make sure "keyboard" is written in the box. (if not, touch the box until it appears). Then choose the button you want to change and press the key on your keyboard. @ pannkaksfest: There is a scrollbar on the bottom. Scroll to the right. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Another sound plugin: http://depot.javispedro.com/nit/64/pa65.so
This one tries to minimize buffer underruns (choppiness) by resampling to a lower, dynamically calculated frequency. It's mostly a fun thing to watch (Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelcooooooooooooooo omeeeeeeeee to Maaaario Kart), but if you enjoy slowed down sounds more than frequent pauses, it might be useful for you. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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LoL.................. :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Good thing that you are working on the sound javis.
Will there soon be an update to the new version with improved performance? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Just wanted to say that ready to rumble boxing works perfectly. (HUZZAH). Intro etc look a little weird but the game runs so smooth on my OCed N900 I had to go out and buy a PS3 controller :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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With the game "Goldeneye" its not working it blocks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Anyway, this plugin slows the framerate the hell (pun) down! The previous one seems way more promising. ________ Gay Movie |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Alright so I haven't been around for a few days and this thread has moved quite a bit. Previously I was using the xterm mupen64plus just fine, but since the first post was updated I decided to try out the gui version. So I did the rm -R .mupen64plus and then install it from extras-devel. Everything is fine, MarioKart64 looks a bit better than before, just one problem...only like 1/4 of the screen is used, the bottom left. The whole screen is black, what should I do to make it play full screen again? Sorry if this has been asked before but I kinda skimmed through 20 pages and didn't see anything..
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Did you download the Custom Config from IzzehO?
Instructions are in the first post. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yeah, I did that. But guess I'll go try it again and hope I made a mistake earlier.
Edit: Tried it again and it didn't change anything so I went and edit the gles2n64.conf file and set the framebuffer width=800 and framebuffer height=480 and it's playing full screen now. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I had the same poblem as Ikari and had to do the same thing to fix it. Also followed IzzehO's guide for bringing over the saves but it put all the saves directly into the mupen64plus directory and i had to put all the saves into the save folder. Other than all that the transition was smooth. Even my Queen Beecon Widgets still work.
http://img688.imageshack.us/img688/2...1514250.th.png |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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do i change it on my pc or in terminal thanks in advance |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Q-Man it seems you are looking at either the screen or window width and height. What needs to be changed is the framebuffer width and height.
The easiest way to do this is to install leafpad. Then open up X Terminal and type this: Code:
cd .mupen64plusCode:
framebuffer width = (some number)Code:
framebuffer width = 800 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Or uninstall everything (it's required until I update the emu itself) and
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
It worked Thanks Arichman
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________ HERBALAIRE VAPORIZER REVIEW |
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