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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

yodawg 2010-07-17 13:41

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by javispedro (Post 754823)
22 :)



As for the rest of problems, please read the first post. Zelda OoT works here, has always worked, and probably will never break considering it's popularity.

yes it starts up but have you tried loading a file and entering the game?
it stopped working for many of us after this latest update and always gives the sigsegv.. memory error

peynaud 2010-07-17 13:42

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 754972)
yes it starts up but have you tried loading a file and entering the game?
it stopped working for many of us after this latest update and always gives the sigsegv.. memory error

same for me, error pops up. oot does not work for me :(

Magik 2010-07-17 14:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

yes it starts up but have you tried loading a file and entering the game?
it stopped working for many of us after this latest update and always gives the sigsegv.. memory error
In SC64 the same situation.
I thin that new build fixed some games, but broken others :) Let's just w8 for new release.

ps
I don't think that Zelda would work full speed.

zaoltryence 2010-07-17 14:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
so far all the games running fine on mine on the latest update sound plugin is ok, just stutters a little bit on gameplay but bearable keep up the good work guys

nax3000 2010-07-17 15:58

Re: How To: Nintendo 64 Emu for N900 &lt;Now in Extras-Devel&gt;
 
Quote:

Originally Posted by javispedro (Post 754823)
22 :)



As for the rest of problems, please read the first post. Zelda OoT works here, has always worked, and probably will never break considering it's popularity.

I'm getting the same error though. After creating a savegame and loading it there's an error.
I haven't found anything about OoT in the first post btw.
________
Vaporizer shop

IzzehO 2010-07-17 16:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
There does appear to be an issue sith the GUI causing Zelda loading to screw up... simple solution is to launch from xterm:

mupen64plus --nogui /path/to/rom/romname.z64

edit: doesnmt even appear to be an issue with the GUI... even running

mupen64plus

from xterm to open the GUI and selecting the Zelda works.... Perhaps something wrong with how the gui is launched?

rikisky 2010-07-17 16:39

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I really wanna try both zeldas out but I can't find the games in ntsc (u) anywhere, google it's not helping .... i know it's prolly iligeal to redirect me to a website, but a 'search suggestion' might not, like keywords or something :3

badstraw 2010-07-17 16:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
i cant wait to play killer instinct gold with this great emulator!!

Bratag 2010-07-17 18:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Waiting on gauntlet to work. RED ELF NEED FOOD BADLY

Airtux 2010-07-17 18:36

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Compare old version and new version:

Old version:

At 900MHz and the sound off, frameskip = 3

Mario Kart 64 (ok)
California Speed (ok)
Super Mario 64 (ok)
WWF War Zone (ok)
Top Gear Rally (ok)
Formul 1 World chompionship (ok)
1800 Snowboarding (small bug graphic)
Ready 2 Rumble (graphic bug in the menu)
Goldeneye (very slow)
007 The World Is Not Enough (graphic bug, no weapon display)
Destruction Derby 64 (very slow, graphic bug in the menu)
Perfect Dark (bug, it crashes in the menu)
Re-volte (very very slow)
Spederman 64 (graphic bug)
Resident evil 2 (do not start)
Diddy Kong Racing (do not start)

New version:

At 900MHz the sound is enabled, frameskip = 3.

Mario Kart 64 (graphic ok) (audio break every 5 or 10 second)
California Speed (graphic ok) (audio break every 3 second)
Super Mario 64 (graphic ok) (audio ok)
WWF War Zone (graphic ok) (audio break every 3 second)
Top Gear Rally (graphic ok) (audio break every 3 second)
Formul 1 World chompionship (crash to menu)
1800 Snowboarding (graphic ok) (audio break every 5 or 10 second)
Ready 2 Rumble (graphic bug in the menu) (audio ok)
Goldeneye (slow) (audio break every 3 second)
007 The World Is Not Enough (graphic bug, no weapon display) (no audio sound)
Destruction Derby 64 (error SEGSIGV)
Perfect Dark (bug, it crashes in to the menu) (audio break every 5 second)
Re-volte (very slow) (audio break every 2 second)
Spederman 64 (graphic bug) (audio break every 3 second)
Resident evil 2 (do not start)
Diddy Kong Racing (do not start)

DarthLuda 2010-07-17 21:28

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Updated Mupen64plus GUI version via App Manager and now when trying to start a new game in Zelda OOT i get the "SIGSEV Signal" Error. Any possibility to downgrade or will someone finally solve this??

Bratag 2010-07-17 21:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 755298)
Updated Mupen64plus GUI version via App Manager and now when trying to start a new game in Zelda OOT i get the "SIGSEV Signal" Error. Any possibility to downgrade or will someone finally solve this??

I believe this has been addressed a few times in this thread. From memory you have to remove the configs and then run the game from command line. I suggest doing a search for that message within this thread to make sure.

Nemesis82 2010-07-17 22:11

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I deleted th eentire folder then i have installed the new gui version. Using terminal i start zelda oot but always get the same signal error...

yodawg 2010-07-18 04:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
running command line version did NOT work
zelda always gives an error now,

on a side note, tactics orge or whatever its called works now

IzzehO 2010-07-18 04:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 755442)
running command line version did NOT work
zelda always gives an error now,

on a side note, tactics orge or whatever its called works now

Is the current Zelda save important? Try delete the save file:

cd .mupen64plus/save/
ls

Look for Zelda save in list and type

rm <savename> (Hint: press Tab to autocomplete)

And try making a new save.

Nemesis82 2010-07-18 07:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 755444)
Is the current Zelda save important? Try delete the save file:

cd .mupen64plus/save/
ls

Look for Zelda save in list and type

rm <savename> (Hint: press Tab to autocomplete)

And try making a new save.

Unfortunatly this doesn't work. Seems that new version isn't compatibles with zelda oot...

Ikari 2010-07-18 07:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I don't know if I got a bad ROM or something, but I've also tried everything that was previously mentioned but I cannot get the game to work. How hard is it to make your own ROM? I still have the game cartridge from years ago sitting on my bookshelf collecting dust.

Nemesis82 2010-07-18 07:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
At this point i don't think it's a rom problem...

IzzehO 2010-07-18 08:08

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Nemesis82 (Post 755510)
Unfortunatly this doesn't work. Seems that new version isn't compatibles with zelda oot...

Works perfectly fine for me.

Does running from xterm work?

mupen64plus --nogui /path/to/rom/romname.z64

Nemesis82 2010-07-18 08:58

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 755552)
Works perfectly fine for me.

Does running from xterm work?

mupen64plus --nogui /path/to/rom/romname.z64

Tried deleting savegame and running it from term. It says segmentetion fault. At this point it's the rom file...

DarthLuda 2010-07-18 17:55

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
don't blame it on the ROMs. it's definetly an "Emulator thing". i experienced another issue since i updated to the newest version: in many games, the visible objects flicker constantly. what did the developer changed here?

Persson 2010-07-18 18:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
How do i get the Graphics Plugin saved? i have too change it all the time i start Mupen64Plus v1.5-Development

maxximuscool 2010-07-18 20:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
The new GUI app crashed my N900 yesterday. I had to take the battery out to reset. By the way, How come I never have luck in trying to get it to run at all? It used to work without sound with the commandline version. But somewhat this version give me black screen of "Unknown" window. Is there a missing graphic addon?

bonkel 2010-07-18 21:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
hmm
Destruction Derby 64
FIFA - Road to World Cup 98
and
Beetle Adventure Racing!
doesn't work for me :(

super mario 64
mario kart64
works fine

pingu 2010-07-18 21:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
A new version of mupen64 to the pandore was released with a new gles2n64 plugin I think. http://code.google.com/p/gles2n64/updates/list
(but all I could find was the .pnd file)

IzzehO 2010-07-19 01:06

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by DarthLuda (Post 755974)
don't blame it on the ROMs. it's definetly an "Emulator thing".

Nope, probably a "User Installed Wrong thing" as I have yet to experience any of the issues on the page.

Quote:

i experienced another issue since i updated to the newest version: in many games, the visible objects flicker constantly. what did the developer changed here?
Are you using my latest custom config? If so, what games? and was it present before? (Are you sure of this)? Have you tried a reinstall as per first post? Have you tried a reboot? You can't expect to get help with so little detail.


Quote:

Originally Posted by Ikari (Post 755520)
I don't know if I got a bad ROM or something, but I've also tried everything that was previously mentioned but I cannot get the game to work. How hard is it to make your own ROM? I still have the game cartridge from years ago sitting on my bookshelf collecting dust.

You'll need to purchase a linker of sorts.. which are virtually unavailable nowadays. Same questions as above need answering.

Quote:

Originally Posted by Nemesis82 (Post 755581)
Tried deleting savegame and running it from term. It says segmentetion fault. At this point it's the rom file...

Did you run with command I gave to disable GUI? Answer questions above.

Quote:

Originally Posted by pingu (Post 756113)
A new version of mupen64 to the pandore was released with a new gles2n64 plugin I think. http://code.google.com/p/gles2n64/updates/list
(but all I could find was the .pnd file)

Nope, no new version.. we are still running the latest SVN source (R22). There have been updates to Pandoras input plugin (Don't worry ours is better).

Nemesis82 2010-07-19 02:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I tries to run zelda: oot with --nogui option but i got the same problem. I'm using the standard config file installed with the devel version. Is there something different from your config file?

IzzehO 2010-07-19 02:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Nemesis82 (Post 756317)
I tries to run zelda: oot with --nogui option but i got the same problem. I'm using the standard config file installed with the devel version. Is there something different from your config file?

Well, for starters, unless you manually deleted your config files before updating.. you have outdated commands in there..... try following the guide in the first post of a thread before posting issues with the program it is directed at x.x

Ikari 2010-07-19 05:58

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Alright, so if I want to completely remove eveything and start from scratch, do I just need to do a

rm -R .mupen64plus

and then install it from Extras-devel? I want to start from scratch because I'm still having issues with the proximity sensor not working as the A button when using accelemymote, would I also have to remove accelemymote as well?

As for your previous questions, I was using your latest config files (the one that quits with the q button). It just effected OoT, but I've never tried it before since it was said to run slow. I've tried to reinstalled once. I've deleted the save files and tried runnking it from xterm, with the --nogui command, got to the same point and got the error. The phone was rebooted a few times, didn't change anything.

altorn 2010-07-19 06:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Ikari, yeah, that's what i did. removed, then installed from extras.
i was also having a problem with my accelemymote. everything just scrolls up or down even on the desktop menus. so i uninstalled accelemymote too.

IzzehO 2010-07-19 06:54

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Ikari (Post 756416)
Alright, so if I want to completely remove eveything and start from scratch, do I just need to do a

rm -R .mupen64plus

and then install it from Extras-devel? I want to start from scratch because I'm still having issues with the proximity sensor not working as the A button when using accelemymote, would I also have to remove accelemymote as well?

As for your previous questions, I was using your latest config files (the one that quits with the q button). It just effected OoT, but I've never tried it before since it was said to run slow. I've tried to reinstalled once. I've deleted the save files and tried runnking it from xterm, with the --nogui command, got to the same point and got the error. The phone was rebooted a few times, didn't change anything.

Ok first of all I said in the first post my config file doesn't have proximity sensor setup.. read it again.

Yes that's the command that'll remove the config files (and saves), you'll also need to remove the installation and reinstall with the commands at the bottom of the troubleshoot section.

And you have tried multiple ROMs (including NTSC, USA ones)?

Ikari 2010-07-19 06:58

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Oh I see, I must have missed that part with the proximity sensor.

I'll try to remove everything and start over. As for the ROMs I only tried the USA one since everyone said that the NTSC one ran slower.

Edit: Alright, so I did

rm -R .mupen64plus
root
dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64

Then install from Extras-devel, grab your custom config files and put it in the .mupen64plus directory.

Open a new xterm
cd /path/to/rom
mupen64plus --nogui romname.z64

I was able to enter the name, create a save file and as I start the game the screen turn black and close, it says 'Segmentation fault' on the xterm currently open.

Edit 2: Okay, so I went into .mupen64plus/save/ and delete the save file, restart, open xterm and type in mupen64plus --nogui /path/to/rom/romname.z64 and the same thing happened again, not sure where I went wrong.

Edit 3: Went back into .mupen64plus/save/ and delete the same file, tried the NTSC version this time (at least I think it is since it did ask me what language I want at the beginning) and it failed again.

IzzehO 2010-07-19 08:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Ok first of all. USA == NTSC. NTSC is the region that envelopes North American and Japan (although technically NTSC-J I believe), whereas PAL is region for Europe and Australia.

I'm currently stumped... so lets try some exploring. As the game begins loading through xterm... where is it loading the config files from? Try simply deleting .mupen64plus folder and running the emulator.

EDIT: Also I am now officially getting this error.. which is weird as it was working last night. Guess it's become a personal problem I can look in to.

IzzehO 2010-07-19 09:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Solved it. It appears to be caused by latest GLES plugin. I have no idea why a graphics plugin is interferring with loading, but after 30 loads.. I can't replicate the error on v0.0.3 of the plugin. If you are that desperate to play Zelda I can upload the old plugin with instructions... but otherwise I'd say wait around for the next release which will invariable fix it.

As for the error it self... it appears to only occur ever on the second run with the same config. Basically I am able to remove the error by running the emulator without a .mupen64plus folder... then replacing it with my one containing a save. Loading it once then not being able to do it again. I'm very tempted to call voodoo magic on this.

Nemesis82 2010-07-19 09:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 756540)
Solved it. It appears to be caused by latest GLES plugin. I have no idea why a graphics plugin is interferring with loading, but after 30 loads.. I can't replicate the error on v0.0.3 of the plugin. If you are that desperate to play Zelda I can upload the old plugin with instructions... but otherwise I'd say wait around for the next release which will invariable fix it.

As for the error it self... it appears to only occur ever on the second run with the same config. Basically I am able to remove the error by running the emulator without a .mupen64plus folder... then replacing it with my one containing a save. Loading it once then not being able to do it again. I'm very tempted to call voodoo magic on this.

Thanx! I will wait for next release...

Darkwolf 2010-07-19 13:30

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Launching the USA version of Super Mario 64 gives me a blank screen.
I installed this emulator 2 days before the recent update with the new graphics plugin. Still no dice.
Bad ROM?

IzzehO 2010-07-19 13:38

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Darkwolf (Post 756753)
Launching the USA version of Super Mario 64 gives me a blank screen.
I installed this emulator 2 days before the recent update with the new graphics plugin. Still no dice.
Bad ROM?

Using custom config? following troubleshoot on first page?

altorn 2010-07-19 14:01

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
since segmentation fault means accessing protected / non-existent / non-allocated part of the memory, i think the config file has a problem when it comes to creating a new save slot in zelda, because it does just that.

Nemesis82 2010-07-19 15:38

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Yes it crashes when it create the save game

lordboro 2010-07-19 16:00

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hello!

i've a problem to pair a second dualshock to the emulator,
the accelerometer of the second six axis control the mouse pointer and the setting of the second gamepad in the emulator are unusable!

is a bug of the emulator or a problem of the smoku's six axis support?

how i can disable the accelerometer of the gamepad?

:confused::confused:

appart this problem most of the best n64 games runs great without audio!! :cool:


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