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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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it stopped working for many of us after this latest update and always gives the sigsegv.. memory error |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I thin that new build fixed some games, but broken others :) Let's just w8 for new release. ps I don't think that Zelda would work full speed. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
so far all the games running fine on mine on the latest update sound plugin is ok, just stutters a little bit on gameplay but bearable keep up the good work guys
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I haven't found anything about OoT in the first post btw. ________ Vaporizer shop |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
There does appear to be an issue sith the GUI causing Zelda loading to screw up... simple solution is to launch from xterm:
mupen64plus --nogui /path/to/rom/romname.z64 edit: doesnmt even appear to be an issue with the GUI... even running mupen64plus from xterm to open the GUI and selecting the Zelda works.... Perhaps something wrong with how the gui is launched? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I really wanna try both zeldas out but I can't find the games in ntsc (u) anywhere, google it's not helping .... i know it's prolly iligeal to redirect me to a website, but a 'search suggestion' might not, like keywords or something :3
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
i cant wait to play killer instinct gold with this great emulator!!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Waiting on gauntlet to work. RED ELF NEED FOOD BADLY
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Compare old version and new version:
Old version: At 900MHz and the sound off, frameskip = 3 Mario Kart 64 (ok) California Speed (ok) Super Mario 64 (ok) WWF War Zone (ok) Top Gear Rally (ok) Formul 1 World chompionship (ok) 1800 Snowboarding (small bug graphic) Ready 2 Rumble (graphic bug in the menu) Goldeneye (very slow) 007 The World Is Not Enough (graphic bug, no weapon display) Destruction Derby 64 (very slow, graphic bug in the menu) Perfect Dark (bug, it crashes in the menu) Re-volte (very very slow) Spederman 64 (graphic bug) Resident evil 2 (do not start) Diddy Kong Racing (do not start) New version: At 900MHz the sound is enabled, frameskip = 3. Mario Kart 64 (graphic ok) (audio break every 5 or 10 second) California Speed (graphic ok) (audio break every 3 second) Super Mario 64 (graphic ok) (audio ok) WWF War Zone (graphic ok) (audio break every 3 second) Top Gear Rally (graphic ok) (audio break every 3 second) Formul 1 World chompionship (crash to menu) 1800 Snowboarding (graphic ok) (audio break every 5 or 10 second) Ready 2 Rumble (graphic bug in the menu) (audio ok) Goldeneye (slow) (audio break every 3 second) 007 The World Is Not Enough (graphic bug, no weapon display) (no audio sound) Destruction Derby 64 (error SEGSIGV) Perfect Dark (bug, it crashes in to the menu) (audio break every 5 second) Re-volte (very slow) (audio break every 2 second) Spederman 64 (graphic bug) (audio break every 3 second) Resident evil 2 (do not start) Diddy Kong Racing (do not start) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Updated Mupen64plus GUI version via App Manager and now when trying to start a new game in Zelda OOT i get the "SIGSEV Signal" Error. Any possibility to downgrade or will someone finally solve this??
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I deleted th eentire folder then i have installed the new gui version. Using terminal i start zelda oot but always get the same signal error...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
running command line version did NOT work
zelda always gives an error now, on a side note, tactics orge or whatever its called works now |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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cd .mupen64plus/save/ ls Look for Zelda save in list and type rm <savename> (Hint: press Tab to autocomplete) And try making a new save. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I don't know if I got a bad ROM or something, but I've also tried everything that was previously mentioned but I cannot get the game to work. How hard is it to make your own ROM? I still have the game cartridge from years ago sitting on my bookshelf collecting dust.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
At this point i don't think it's a rom problem...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Does running from xterm work? mupen64plus --nogui /path/to/rom/romname.z64 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
don't blame it on the ROMs. it's definetly an "Emulator thing". i experienced another issue since i updated to the newest version: in many games, the visible objects flicker constantly. what did the developer changed here?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
How do i get the Graphics Plugin saved? i have too change it all the time i start Mupen64Plus v1.5-Development
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
The new GUI app crashed my N900 yesterday. I had to take the battery out to reset. By the way, How come I never have luck in trying to get it to run at all? It used to work without sound with the commandline version. But somewhat this version give me black screen of "Unknown" window. Is there a missing graphic addon?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hmm
Destruction Derby 64 FIFA - Road to World Cup 98 and Beetle Adventure Racing! doesn't work for me :( super mario 64 mario kart64 works fine |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
A new version of mupen64 to the pandore was released with a new gles2n64 plugin I think. http://code.google.com/p/gles2n64/updates/list
(but all I could find was the .pnd file) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I tries to run zelda: oot with --nogui option but i got the same problem. I'm using the standard config file installed with the devel version. Is there something different from your config file?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Alright, so if I want to completely remove eveything and start from scratch, do I just need to do a
rm -R .mupen64plus and then install it from Extras-devel? I want to start from scratch because I'm still having issues with the proximity sensor not working as the A button when using accelemymote, would I also have to remove accelemymote as well? As for your previous questions, I was using your latest config files (the one that quits with the q button). It just effected OoT, but I've never tried it before since it was said to run slow. I've tried to reinstalled once. I've deleted the save files and tried runnking it from xterm, with the --nogui command, got to the same point and got the error. The phone was rebooted a few times, didn't change anything. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Ikari, yeah, that's what i did. removed, then installed from extras.
i was also having a problem with my accelemymote. everything just scrolls up or down even on the desktop menus. so i uninstalled accelemymote too. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Yes that's the command that'll remove the config files (and saves), you'll also need to remove the installation and reinstall with the commands at the bottom of the troubleshoot section. And you have tried multiple ROMs (including NTSC, USA ones)? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Oh I see, I must have missed that part with the proximity sensor.
I'll try to remove everything and start over. As for the ROMs I only tried the USA one since everyone said that the NTSC one ran slower. Edit: Alright, so I did rm -R .mupen64plus root dpkg --purge mupen64plus-arm-gui mupen64plus-arm mupen64plus-arm-gles2n64 Then install from Extras-devel, grab your custom config files and put it in the .mupen64plus directory. Open a new xterm cd /path/to/rom mupen64plus --nogui romname.z64 I was able to enter the name, create a save file and as I start the game the screen turn black and close, it says 'Segmentation fault' on the xterm currently open. Edit 2: Okay, so I went into .mupen64plus/save/ and delete the save file, restart, open xterm and type in mupen64plus --nogui /path/to/rom/romname.z64 and the same thing happened again, not sure where I went wrong. Edit 3: Went back into .mupen64plus/save/ and delete the same file, tried the NTSC version this time (at least I think it is since it did ask me what language I want at the beginning) and it failed again. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Ok first of all. USA == NTSC. NTSC is the region that envelopes North American and Japan (although technically NTSC-J I believe), whereas PAL is region for Europe and Australia.
I'm currently stumped... so lets try some exploring. As the game begins loading through xterm... where is it loading the config files from? Try simply deleting .mupen64plus folder and running the emulator. EDIT: Also I am now officially getting this error.. which is weird as it was working last night. Guess it's become a personal problem I can look in to. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Solved it. It appears to be caused by latest GLES plugin. I have no idea why a graphics plugin is interferring with loading, but after 30 loads.. I can't replicate the error on v0.0.3 of the plugin. If you are that desperate to play Zelda I can upload the old plugin with instructions... but otherwise I'd say wait around for the next release which will invariable fix it.
As for the error it self... it appears to only occur ever on the second run with the same config. Basically I am able to remove the error by running the emulator without a .mupen64plus folder... then replacing it with my one containing a save. Loading it once then not being able to do it again. I'm very tempted to call voodoo magic on this. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Launching the USA version of Super Mario 64 gives me a blank screen.
I installed this emulator 2 days before the recent update with the new graphics plugin. Still no dice. Bad ROM? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
since segmentation fault means accessing protected / non-existent / non-allocated part of the memory, i think the config file has a problem when it comes to creating a new save slot in zelda, because it does just that.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yes it crashes when it create the save game
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hello!
i've a problem to pair a second dualshock to the emulator, the accelerometer of the second six axis control the mouse pointer and the setting of the second gamepad in the emulator are unusable! is a bug of the emulator or a problem of the smoku's six axis support? how i can disable the accelerometer of the gamepad? :confused::confused: appart this problem most of the best n64 games runs great without audio!! :cool: |
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