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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Pokemon Stadium does not run.
Error: Code:
The core thread recieved a SIGSEGV signal |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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To the guy above asking about input I'll be in an airport/plane for 3 more hours but I'll answer your questions when I'm back (hint: there shouldn't be axis maps for the keys... change them to none) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I discovered it's easy to map A and B to accelerometer controls, and I've done so to great effect for racing games in particular. I map A to "down", then all I need to do is hold the N900 striaght and it's like pressing on the A button all the time. Saves stress on my thumb! Also saves the keyboard button from wear and tear, and lets me play with the screen closed, nice!
Somethinglike this was commented on several posts back, and I wasn't sure if this was being done by anyone else or not. Has anyone else tried this? It works very well. I remember someone wanted the proximity switch to act as a button as well. In truth, I'd like a simple screen overlay, like the SNES, etc emus. That would truly be sweet for Maio64-like play. Keeping the N900 keyboard closed during gameplay time is a worthwhile goal to pursue. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I'm sure that i have already read about this but i don't remember where...how can i eliminate an assigned key in the input option? A way to have "none" in every spaces for that button...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
OK thanx a lot! some time s accelerometer is too much sensitive... :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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http://talk.maemo.org/showpost.php?p...&postcount=647 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Got Wiimote and Nunchuk working with this thanks to help from weißelstone... Took a little work but its working fantastic now. Must say its not as responsive as the PS3 controller though and my massive hands make the nunchuk a bit of a pain.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hi guys,
So i tried getting zelda oot to work. The game starts and lets me make a character but when i want to load the character the game crashes and gives me the following error : the core thread recieved a SIGSEGV signal, means it tries to acces protected memory.Maybe you ave set a wrong ucode for one of the plugins. Anyone who's got an idea how to fix this? ty! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
ok
btw im talking about saving ig not via emulator and : how do i get the older version? |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hey javispedro, are you currently working on this? If so, what aspects of it are you working on improving right now? Just curious. ..And hopeful :D
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Has someone found a working Worms Armageddon Rom?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
google.com
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yeah, I have tried several different ROMs but I always get a "The core thread recieved a SIGSEGV signal, means it tries to acces protected memory.Maybe you ave set a wrong ucode for one of the plugins." error message at the start while every other ROM works.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
papermario working?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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At least in my case, try it.:) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
is it possible in the next release to map left and right on the joystick side by side with up on the joystick so that we can at least move diagonally but pressing down on both buttons?!
so instead of j and l for left and right it would be u and o thanks izzeho for your hard work |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
mapping keys is a pain for me as a noob. drnoksnes has a far better working key mapper. by the way most emulators do. its impossible to remap PS3 controller keys. why dont you let mupen64 ignore the sixaxis commands while remapping keys??? like most emulators do.
Its anoying. and by the way. its not fair that you claim that games like mario kart 64 runs at full speed when its not even close to getting 60 FPS even with an overclock to 950 mhz. (keep in mind that most n900's arent able to clock their speed above this and crashing in a reboot when you hit 1000 mhz) This is my second n900. the first one easily ran 1150 mhz, but my new one cant get above 950 mhz. and some on my forum cant even run 950. The CPU in the n900 is very unstable and low budget made. making a 1000 mhz CPU and downgrading it to 600 will wash away most problems, until you overclock. keep that in mind! On the other hand i must say its insanly nice to be able to play n64 games on my n900. its awsome! I hope you find a way to optimize it further so that we can play games full speed in the near future |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Key note: This is sarcasm.. if you want something like this either A. Do it yourself or B. Spend an extra 3 seconds and lay the PS3 controller on a flat surface when entering keypresses. If you don't want to do either of this.. don't point out completely obvious facts to people that really have no power over them. Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I consider myself a noob and had some problems with configuring the sixaxis controller. That does not mean that its the fault of others. Sometimes you have to put some of your own effort into things. Even though i know crap about linux/mobile phones the n900 sparked my interest and got me into doing things with a phone i have never done before.
Dont expect someolne else to do all the work for you, especially if the programmer can spend their time more wisely. I would rather see an improvement in stability of the emu then on making your life 0,1 percent easier configuring your controller. I could rant all day that I want zelda oot to work this instant, or I could just patiently wait and see if i can do anything myself to make it work. Above all, I think that noobs like us, should be glad we have people like Izehho and Javispedro to make our device better. Instead of ranting how crappy some things are according to you, how about start thinking for a second that these people put a lot of effort into this project and that without them you would still be playing bounce the demo edition... just my 5 cents.. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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http://izzeh.radiodmp.net/mupen64plus-06-july.tar.gz |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hi guyes where can i get roms ???
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Soo... i may not be "allowed" to be impatient, but zelda still doesn't work and there's still no update, so i'm asking you just to upload the outdated gles2n64.conf until mupen64plus gets updated. i would be very pleased ;) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Errr... Zelda Oot is working for me with the latest version. Have you tried a different rom? I am using the NTSC (US) version.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yep. Although I restored my save game (see first post) from a previous version so I am not sure if that is the difference...
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
You might want to consider it... the NTSC version runs way faster IIRC
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
... Aaand it's in english. A torture for people like me ;)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I hear you man... I wouldn't want to play if it was in German :p
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I also tried the us version of z: oot yet it made no difference, unless you changed any of the plugins. Was that the case?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Please delete me, I'm a double post!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Izzeho already knows this issue and how it's gonna be solved: He just hast to upload the outdated glesn64input or simply release an update ;) i would be very thankful if he did ;)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Is there any possibility of Mupn geting an on-screen button overlay, like the SNES emu has? That combined with the accelerometer would be awesome for closed-keyboard gameplay.
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