![]() |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Also Darth: I told you thats all the help you get. I will have to postpone uploading my script tonight... but look out for it tomorrow, it will automagically install the old plugin for you. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
That' ok, meanwhile i got into the basics of xterm ;) did i already mention how great this emulator is?
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Sorry for my nubness.
I downloaded the file from my phone to the location "Documents" Is this the correct place? If it is, I did the code in xTerminal and got Tar: can't open '/home/user/MyDocs/customconfig.tar.gz' " no such file or directory exists Help? thanks! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I have allot of problems with my PS3 controller. when im playing mario every movement with the sixaxis let the camera zoom in and out. its highly annoying. i tried to change the keys using the mapper and in the config file, but i guess im to dumb to get it done.
Is there someone willing to share a good working config file for 2 PS3 axis controllers where the motion sensors are disabled? It would be a very big help! One more question. is there a way to change the config file of sixaxis, so that the motion sensors are totally ignored by the n900. i only find the motion sensor very annoying! there are no games that need this! PS. sorry if allready some posted them. im not in the mood to scroll through 93 pages. i simply dont have the time |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
sygys, this too has been my problem since the last version.
IzzehO hasnt provided a fix about the sixaxis' accelerometer acting up especially when you try to map keys. basically the ps3 controller cant be used properly unless you use the default that IzzehO has provided (first page).. this problem has been stopping me from even playing a game with mupen64plus.. :( |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@altorn, some pages after 1 you will find another config file wich works with the ps3 controller, still the motionsensor is mapped in that config too. i dont know how to shut it off. i tried to find the sixaxis config file in the terminal but the only thing i get are strange files with even stranger characters in them.
yeah i once had some complaint about it i believe on page 83. after that i got blown away saying he hasnt had time to fix it and if i wanted it "do it yourself" i dont have the knowledge, but for as far as i know the guy who made this does! If there only was a way to turn of the motion sensors. He also told me to put the controller on the table and then remap the keys. but the accelometer in the ps3 controller is so insane sensitive that even on a steady underground it does key presses. Does anyone know how to put the accelometer off in the n900 settings of sixaxis? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Quote:
That aside, the issue likes with how sixad is mounted as a joystick. That CERTAINLY has nothing to do with me, and is well outside the power of even the maintainer of mupen64plus. Quote:
Since I am in a good mood, however, I'll give a few more hints as to editing the config. First of all grab the joystick tools from the repository: root apt-get install joystick With that done sync up your PS3 and type the following (still as root): jstest /dev/input/js0 Now press a button or move a joystick and one of the numbers will activate. That is the button (or axes) number for that key. The buttons will switch from off to on. For example when you press in X you will see 14: off switch to 14: on. Thus X is mapped to 14. Also note for axis that the number will go positive or negative. For example Joystick all the way left = -32000, all the way right is 32000 (this may not be the right way round). With this knowledge open a new terminal alongside this one (press bar at the top and select New), open up blight_input.conf: leafpad /home/user/.mupen64plus/blight_input.conf Now this is a little overwhelming at first, but if you look closely the layout is fairly simple. Looking down the left side you will see what each button is named. Followed by a column for its keyboard map, then a button map and next an axis map. For the PS3 controller we are concerned with the button ( x ) and the axis ( x ). Firstly begin by looking in the axis ( ) column and seeing if any of them have any numbers. If they do, change it to None. Eg. axis ( 6- ) should become axis ( None ). This is where you've tried to change to change in the GUI and its ended up mapping it to the accelerometer. Once that is done you can go through and map the buttons to what you want. For example if you want the A Button to be mapped to X you will put as follows: A Button= ... button( 14 ); axis( None) ... and leave the rest Use the jstest terminal window to find the button maps for everything you want and your good to go For the joysticks simply put the axis number and whether it went negative or positive in jstest. For example, if you want to map left on the left joystick to C Left: C button L= ... button( None ); axis( 0- ) ... Or if you want to map left and right for the N64 Joystick to left and right on the left joystick you'll change: X Axis= .... button( None , None ); axis( 0- , 0+ ); Then once you are done save the file and exit and your done. Note: I don't owe you anything.. and the only reason I have given you this information is because I'm in a good mood... please don't change that by saying stupid things and demanding things. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Im not demanding things. But you could keep in mind that not all the people that read these things and want to try these things are super fimiliar with this software.
Dont get me wrong in earlier posts. it really is freaking awsome that im able to play mario 64 on my n900 with a PS3 controller. I will try this very nice tutorial tonight. For whats it worth... Thank you very much for your last explaination. i think you helped allot of people with this thread. Do you happen to know if its possible to shut down the whole accelometer thing in the sixaxis conf and where i can find this file? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
As an aside though... with that jstest I have just stumbled across the fact each of the buttons on the PS3 controller is also mapped to an axis. While this helps us very little for mupen it means Sony did a really awesome job of this controller: as essentially each button is pressure sensitive: Try it out |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I knew this already hehehe. with the game granturismo you can see that when you press the X button slightly you give a little bit of gas. pressing the x button to the floor it will give the car full power. same with the brakes.
Its indeed some nice work that has been done. Thanks again for the tutorial |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I just tested this joystick app and its awsome... i didnt know all buttons were pressure sensitive, but even de R and L1 buttons and even the D-pad has pressure sensitive buttons.
wow thanks for sharing this knowledge! i will map the keys to the config file in muppen when im back tonight! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@IzzehO: Any idea why my Wiimote doesn't show up in Mupen64?
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
UPDATE 2
I didnt read your tutorial correct. im sorry the on and off in the bottom gives the right number indeed. Its my bad english... i have te read everything 5 times before i fully understand. UPDATE.. Ok i found the right one... its in home/user/.mupen64plus But the buttons i filled in are not corresponding to the numbers out of the jtest. I must be missing something Buttons 14 and 12 should be L1 and L2 on the jtest. filling them in the blight config they are 10 and 8... am i missing something... im starting to get freaked out here. PREVIOUS... Im sorry to bother again but i cant seem to fix it. I opened blight and changed all the buttons to the outcome of the jtest. But all buttons are still the same nothing is changing. are there more blight_input files? I edited usr/share/mupen64plus/config/blight_input.conf Im a noob here. i know how to edit stuff but thats about it. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
1 Attachment(s)
Here is my config file.
A= X B= [] L= L1 R=R1 Z=R2 Dpad-up= none Dpad-down= none Dpad-left= none Dpad-right= none C-up= Dpad up C-down= Dpad down C-left= Dpad left C-right= Dpad right start=start joystick= left joystick Axis support is fully removed, so no annoying movement when moving the PS3 controller. I removed the dpad buttons because i needed some to remap the yellow C buttons. the D-pad are hardly used by any game on the n64 I hope this file helps some people. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
UPDATE:
Maybe the wiimote has an other file in that directory? or are all controllers js0? I had the same problem too. If you dont sync up the PS3 controller with the n900 then there wont be a js0 file in that directory. so make sure that the PS3 controller is connected to the n900 correctly before running the script. If you get the question if you want to connect the ps3 controller when syncing it to the n900 then your bluetooth input in /etc/bluetooth/main.conf is not correctly configured. While connecting you wont see any message. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
i have this problem :
i've installed app and libraries and when i try to run rom there is only this : http://img197.imageshack.us/img197/1...0080619324.png http://a.imageshack.us/img525/6167/s...0080619423.png and emulation doesn't start - i can't play :( what shall i do ? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
VeR restart the device. Double tap on the game and emulation should start. SM64 works no doubt, because I just finished playing session :)
EDIT: Did you install it from app manager? :> EDIT2: On second screen I see typical error in this version. Maybe google another rom file? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Can you run the Game in xterm:
Code:
mupen64plus <path to game>If it only shows the fps, reboot should fix it. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thx Magic - as allways you can help ;)
Reboot helped, and so far it's working quite good ;) Dzięki stary :p |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
@IzzehO, do you know how to configure the 2nd controller. i copied the strings from controller 0 to controller 1
but for some reason it wont recognize the 2nd controller. could you tell me what to put in these settings? [controller 0] plugged=1 plugin=1 mouse=0 device=0 [controller 1] plugged=0 plugin=1 mouse=0 device=None i tried device=1 on controller 1 but that doesnt work. anyone any advise? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
im try to find the keymap for p (pause emulator) to change it something else, because im trying to map my game gripper to N64 and the P buttion was at possible one of button on gamegripper, is there a way we can change the p(pause) to something else ? and game gripper doesnt have enough buttons function for N64, likely will have each game config different keymaps
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
leafpad .mupen64plus/mupen64plus.conf And you'll see it. Its ASCII code as explained in the second post. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
hi guys,i have a question...
zelda oot is playable in n900?with sound? i will buy this phone for n64 emulator... sorry for my bad english |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
In current version you can't really play zelda OOT. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
video video video video video video video :D
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I installed mupen64plus and it worked fine with several ROMs. I then installed picodrive and VGBA, and mupen64plus stopped working. In the console it gave a segmentation fault. I had to delete .mupen64plus directory, uninstall and reinstall, now it works again. Not sure if picodrive or VGBA had anything to do with the error, but I can't think of anything else I did between mupen64plus working and not working. I also played around with the button configurations, but ROMs had loaded fine when using these.
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
MUSHIN zelda oot work?
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Quote:
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Never said it was smooth, but it is definitely playable (WITH sound). I usually OC to either 850 or 1100 mhz to play tho... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Quote:
Yeah, I uploaded this video to you tube from my N900. It was an earlier version of the emulator (no gui at that time) and an earlier GLES plugin. I've run Zelda OOT since then overclocked to 950 mhz and it's a little better. Still playable, but you'll need some zen level of patience at times. I know the current version disables sound but I edited my conf file to re-enabled sound and it only hurts Zelda performance a little. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So any news from the pandora devs on this?
|
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Nothing new in the pandora thread
|
| All times are GMT. The time now is 12:08. |
vBulletin® Version 3.8.8