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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I know I've posted this before, but for those having problems with Zelda oot just download the ntsc version. Works fine and it quite playable at 1 ghz (WITH sound!)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yep, copied my saves over from the previous CLI version.
EDIT: forgot to mention, I am using the version from the first post, not the newer upstream release. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Cause honestly this is an awesome gamed |
Install screw-up
I know I must have done something I shouldn't have in root because i just can't get this to work...
Always get the message 'No graphics plugin selected! Do you want to select one' Btw I have searched and followed many a reply here but to no avail yet. Sorry for posting such an obvious question I can't seem to be able to select gles2n64 Only get 'no video' in plugin menu. :confused: Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
"I'd generally recommend against changing individual buttons in this release as the input plugin detects the first button push when trying... and with the sensitivity of accelerometer, it will detect the "joystick" moving first every time... and you will end up with axis' assigned to buttons: This becomes even more difficult given the way to erase this is to press a button that is not available on the N900 keyboard (delete)."
I've done this... is there a way to undo it, idk, improving a del button? i really wanna use my accelerometer in mario kart back :( and please, if you guys could help me, make it detailed (if possible, course) cause i'm a noob in those things, and i'm brazilian btw, so my enlgish isn't the best thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So obviously I'm clueless... sorry to repeat...
I know I must have done something I shouldn't have in root because i just can't get this to work... Always get the message 'No graphics plugin selected! Do you want to select one' Btw I have searched and followed many a reply here but to no avail yet. Sorry for posting such an obvious question I can't seem to be able to select gles2n64 Only get 'no video' in plugin menu. Please help if you can. |
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
stupidly stayed in root after having to apt-get becuase I was having issues with the libsdl-ttf2.0
I have tried deleting the .mupen64plus folder purging and remvoing all packages as well as reinstalling as well as running your custom config. hmmm what have I done? Quote:
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
well I re-flashed and it works fine now.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Does anyone know how to kill mupen64 without having to reboot the device each time? I'm testing a lot of games and most of them give a black screen. When I close that screen the mupen64 screen stays frozen and won't close. I even tried killall mupen64plus in xterm, which just freezes xterm itself :D
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
For example: Yoshi's Story USA freezes the emulator where you can't kill it, but Yoshi's Story Europe works fine.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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is your device overclocked?which freq and profile are you using? some guys have problems if using the ideal profile from titans kernel. some have freezes and reboots after video watching or high cpu freq. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Yeah I'm overclocked with Titan's kernel. I believe I set it to 1.15.
The phone itself doesn't freeze. Its just Mupen64 freezing and not being killable even via XTerm. This makes it a time robbing job to test a lot of games :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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i would turn off the overclock and try the same game that crashes another time.and if it isn't happen you know that its your ocerclock profile |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hey guys, recently bought my N900; and loving it.
Few issues with Mupen 64 and in particular the rom Zelda:OOT. My graphics plugin is (Gles2n64 v0.0.4) The screen simply goes black whenever i try to run it, i have no idea why. Any ideas? thanks for any help. |
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i have it attached for you. it was taken from one of the old mupen64plus builds. extract it and place it in /usr/lib/mupen64plus and it should give you the option to use gles2n64 v0.0.3 in the plugins tab :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Wondering if there are any updates from the pandora devs on this.
This emulator could be perfect if it had just a 10 percent increase in performance. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So how much free space do you need if you want to install it?
Wanted to do a clean install and Application Manager reports that there isn't enough free space left. Yet there is 200mb right there and other small apps install just fine? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
So is there any hope on an update for more games to work?
So far I only know of 3 games that work playable.... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Can you help me find /usr/lib/mupen64plus/ please? I am using cuteExplorer and currently have it in /home/usr/.mupen64plus, right nest to the gles2n64.conf, which I think has to do with the other video plugin right? Thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
You need to go to /usr and not to /home :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Pandora received an Mupen64Plus update.
5 to 10% performance increase. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks For the Info!!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
it"s cool! I wait for next update!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I wonder if The Maemo version will be updated too!
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Me too.
Actually, a port of libPND would be really, really good... :) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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No mention anyway in the pandora forums, no update to the source and adventus hasn't even been online in 2 weeks. Don't expect any updates for the next couple months guys as dev is at uni and struggling a fair bit. Once November comes I can see that changing however. EDIT: My apologies, Ari64 has decided to come up with a mupen64 update not GLES. And has posted in the dead other forum =x Guess we simply need to wait for javis to have a shot at recompiling. Link is here along with attached source, for anyone also interested in a change log: http://www.gp32x.com/board/index.php...ost__p__919649 |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Mupen64 never was a performance monster, even in Windows versions. Although, it was the most "portable" N64 emulator. Project64 is absolutely x86 oriented, and 1964 was a complete mess...1964 0.7.3, especially, was fast as hell. But instable as hell + 1.
So, we have specific problems with Mupen64 binary and with gln64. I believe - knowing N64 emulation history - that the binary problems are worst. So, binary updates are mandatory. "Simply" problems, when resolved, give huge performance boosts. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Why Is it so difficult to adapt Softwares to the N900?? All the released softwares (particularly the emulators) lack something! it's very annoying! Nokia Promised us that the N900 would be a small Computer but i become very frustrated from days to days! You can't do something really interesting like the others Symbian Phones! I thought That linux would be a big OS for Mobile phones, but seriously it would have been better to give us Symbian 3 in our N900. We would have a lot of Apps and also descent Java Games and Apps!
I'm still proud of the phone because of the power it hides but we can't take profit of this power. If i still own the N900 it's because i'm a Nokia Fan, that's all! sh*t! |
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Double lol. :D |
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