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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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I am waiting for some consensus on the libsdlttf2.0-0 topic. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Well, new version is up. I personally never upgraded to the "problematic" libsdl-ttf2.0, and this worked for me, so I guess it will work at least for everyone who also did not.
On the good side, I was impressed by the noticeable speed bump in at least one commercial game. Do note that my expectations are usually low, though. NOTE: You should ensure you have access to older versions of the package before upgrading. If you find it breaks "your favorite game", all I will be able to say is: "Sorry. Try again in a later version" _unless_ the regression was caused by me (for example if it doesn't happen on the Pandora). |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
OW GOD
Canīt wait to test. Thank you, javis! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
I havent used this for ages, theres been at least 2 updates since ive used it.......
I imagine it would be much better !! Will give it another try sometime. Great work javispedro !! |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Iīm at work. Canīt test it now. =/
Oh, crap. Someone tested it and want to give me some good news? :P |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Very quiet in here. Probably because everyone is going nuts over the Rollercoaster 3D demo (played it, its average). |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Thanks for the update!
i have tested with Goldeney PAL it's no change, no more fast. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
javispedro thanks for the update :)
I really don't see the speed upgrade tho... I wonder if we will see someday StarCraft64 playable. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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As for StarCraft64, I recall reading it was fixed in most recent version (which Adventus hasn't released) perhaps I am imagining it, however. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Tried Mario 64, It seems a mite bit smoother/faster. Not able to load my save game in Zelda OoT but I understand that's the config issue still. I have tried a few games that would not work before (Indiana Jones/Bangai-o) and they still don't.
But we have an update.....woot. There is still life in the project:) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Love your work, Banjo Kazooie just got 10% more enjoyable for me :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Anyone know if there's any change in the compatibility? Or just speed improvements? :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Mario 64 now runs constantly at full speed.
Improvements in both StarFox and Zelda OOT. I wish there was more work being done on the gpu plugin for an even bigger speed improvement. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
With IzzehO's config file Banjo Kazooie runs at full speed %99 of the time with sound enabled :D The sound doesn't stutter in gameplay anymore :)
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
*facepalm*
Try reading the first post of this thread. Seriously x.x |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Tested it. Very, very, VERY good. =D
The main problem: N64 emulation always relied in DirectX for video emulation. Direct3D6, precisely. OpenGL never was in focus, portability was not in focus. And glN64 appeared only when N64 emulation already was sort of "semi-dead". Maybe they never have thought that an cellphone - OK, N900 isnīt just a cellphone - would be powerful enough to emulate the powerful "Ultra 64". lol Riceīs Video Plugin has OpenGL as an option too, but it is always slow than D3D options. In the other side, for compatibility...Hacktarux HLE was always faster than Jaboīs HLE. So, itīs a very good option for us. Anyway, compatibility of Jaboīs HLE is superior. Even an LLE option was considered, and I think that it works, but it is REALLY CPU dependant... And we have the core problems, that cause compatibility problems too. So, we have a bunch of problems in Mupen64, but they are conception problems. Itīs a wonderful piece of work, donīt get me wrong, but maybe a emulator constructed from the ground up can have better results. And yes, I know that it is a work for Hercules. The eighth. But who knows? =P Thanks to the OpenPandora Mupen64Plus developers. And Iīm really grateful for javispedro for the port for N900, and IzzehO for config files. =) Wow, so bad english... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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n900+sixaxis+ SC64 with decent speed... mmm.... :D |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
there is a definate speed increase for me with jet force gemini and majoras mask though i only had a quick go befor work
command and conquer still has crasy graphics bug lol though i belive this emulator has the best chance of me playing it with full sound and fmv's thanks for all the hard work im off to play with dos box some more then star fox me thinks on me break |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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But people don't need to get their hopes up because the chances of the dude to start working on it right away are not big since he'll probably want some rest (like we all would) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
just updated :) any major changes in this version? cheers
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
5 to 10% performance increase, smoothness and stability.
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
cheers bud
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
when i try to do this by doing a copy paste into the respective folder i get an error from cuteExplorer saying copy pasting failed?
could someone provide the xterm method of doing this or fix the copy paste error? thanks |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
speed super..
thanks.... |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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is there another way to do this? |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
thanks using filebox helped, since it had a enable root access box to check
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
anyone know how to make the buttons for joystick left to become U instead of J and joystick right to become O instead of L?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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You know, where it says "New Update: July 11th Please Read" ? ;) But seriously, how does one update? I can't find any info on the front page. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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What might be the problem? Should I uninstall/reinstall? (I made some changes to the config and I'm not sure if I remember how to do them again.) |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
Hello,
I installed the latest update and now I cannot exit the emulator with Sym/Ctrl+Back Arrow. I used to be able to do that and open the multitasking menu and close it. Now, when I try to close the emu, it freezes Maemo completely and I have to shutdown the N900. Anyone else having this issue? I have power kernel40 installed if that makes any difference. Thank you. |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
is there any way to edit the hotkeys?
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Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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speaking of which they c changed input plugins? I lost the previous one i used to use and cant configure the one put in its place >:| |
Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
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i've even checked all the other files to make sure |
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