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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-10-03 13:22

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by matthew maude (Post 832200)
i looked there already but there were no mention of hotkeys, just the controller set up
i've even checked all the other files to make sure

What hotkeys are you referring to? While the previous poster gave the incorrect link for controller setup... it is in fact the config file containing definitions for quit, save state and load state.

jaimex2 2010-10-03 13:46

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IzzehO (Post 832218)
What hotkeys are you referring to? While the previous poster gave the incorrect link for controller setup... it is in fact the config file containing definitions for quit, save state and load state.

Pretty sure thats where I configured the hotkeys in the past (Stop, save state etc)

/home/user/.mupen64plus/mupen64pluf.conf under the entries Kbd Mapping.


My second paragraph related to me losing the original input plugin after updating, Only have the Mupen basic input plugin now.

matthew maude 2010-10-03 13:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by jaimex2 (Post 832237)
Pretty sure thats where I configured the hotkeys in the past (Stop, save state etc)

/home/user/.mupen64plus/mupen64pluf.conf under the entries Kbd Mapping.


My second paragraph related to me losing the original input plugin after updating, Only have the Mupen basic input plugin now.

ah, yes it is there i didn'g go through it all.
how do i change them? by this i mean do i just press the desired key or do i need to use the key number, if so how do i know which number each key is?

IzzehO 2010-10-03 14:13

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by matthew maude (Post 832246)
ah, yes it is there i didn'g go through it all.
how do i change them? by this i mean do i just press the desired key or do i need to use the key number, if so how do i know which number each key is?

It's ASCII code, the 2nd post of this thread has a little explanation of it.

matthew maude 2010-10-03 14:21

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
cheers, i'll give it a go later

evankwh 2010-10-03 16:25

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Just wondering if anyone had a video of the latest version of the emulator running a game like OoT or even Banjoo Kazooie.
I looked on youtube and there is none of the latest emulator so just wondering the speed differences.
Thank you :D

devensega 2010-10-03 16:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by IINexusII (Post 817877)
as IzzehO stated before when i asked, but you didnt see, you will need gles2n64 0.0.3 plugin for now to get zelda working

i have it attached for you. it was taken from one of the old mupen64plus builds. extract it and place it in /usr/lib/mupen64plus and it should give you the option to use gles2n64 v0.0.3 in the plugins tab :)

How do I move this using x-terminal? I cant remember the commands:(

And will it give me the option to swap between both in the emulator?

yodawg 2010-10-03 20:16

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
just use filebox to move it into that folder but make sure in options root is enabled
its easy and takes 10 seconds
and yes u can get options from within to switch between the two

Deaconclgi 2010-10-03 20:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Deaconclgi (Post 831947)
Hello,

I installed the latest update and now I cannot exit the emulator with Sym/Ctrl+Back Arrow. I used to be able to do that and open the multitasking menu and close it. Now, when I try to close the emu, it freezes Maemo completely and I have to shutdown the N900.

Anyone else having this issue? I have power kernel40 installed if that makes any difference.

Thank you.

Anyone able to assist?

javispedro 2010-10-03 21:01

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Deaconclgi (Post 832552)
Anyone able to assist?

You probably checked the mouse option in blight's input plugin. I (briefly :D ) mentioned that on the FAQ, first post.

jaimex2 2010-10-04 10:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Lost my Blights input config for some reason today, purging and reinstalling libsdl-ttf2.0. fixed things but its an od thing to happen.

Unless something else meddled with it.

robnas 2010-10-05 19:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Anyone some tips to get rid of the sigsegv signal error?
It's coming back every time when playing zelda (OoT & OoT MQ).
It stops when loading a savegame.
Zelda MM is playing, but too slow to be any good...
I've used the settings in the SP.

yodawg 2010-10-06 00:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
@robnas download and install the glesn64 0.3 to play oot, its a couple of pages back

i am having great success playing many games and having a lot of fun on the train ride in every morning and evening

ive customized controls in the input settings menu within mupen so that i can i move diagonally forward either left or right which is a must for any 3d platform or action game

ive fiddled around with options like frameskip which at 3 makes many games run great vs when its at 1

i can play super smash brothers, no mercy, oot all full speed with sound at around 1ghz

damn it feels good to own a n900

robnas 2010-10-06 07:48

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
@Yodawg:
I can't change any options, when clicking on settings, nothing happens...
and how can I get sound working decently?
I have tried PA64 and JttL.... but but are stuttering, JttL more than PA64. Only the JttL sound plugin is configurable, by the way.

But OoT is working, albeit somewhat slow and stuttering! Thanks!

yodawg 2010-10-07 01:17

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
in the first page follow the instructions for changing frameskip to 3 from within xterminal thru a line of code command
it will make many games faster
pa64 sound is good sound in bursts
jttl sound is ok sounds continuously
both have advantages and disadvantages but i usually stick with jttl
performance is close either way

robnas 2010-10-07 17:23

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
on the first page there is NO howto to change frameskip. didn't find it on google either, though. If it's within config, why can't I open that part? I can't change settings of video drivers. I really appreciate your help, but please, be somewhat more specific.

I've searched the first pages for more info about fameskip, without succes.

AgogData 2010-10-07 17:39

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 835192)
in the first page follow the instructions for changing frameskip to 3 from within xterminal thru a line of code command
it will make many games faster
pa64 sound is good sound in bursts
jttl sound is ok sounds continuously
both have advantages and disadvantages but i usually stick with jttl
performance is close either way

did u update your mupen64plus ? cuz i did and the plugins are lost and i cant play n64 anymore, what did u do to fix that ?

kaulian 2010-10-07 18:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I have a problem with the sixaxis configuration I tried to configure it by the GUI configuration but that seems not working and when I launch Mario Kart some button like (a) and (b) don't works ... Or start is not start but select ...

Anybidy xcan share with me his configuration file with a correct sixaxis mapping ?

Thanks

MiK546 2010-10-07 19:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Just download IzzehO's custom config from the first post, it has mappings for the PS3 controller.

IzzehO 2010-10-08 02:29

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by robnas (Post 835579)
on the first page there is NO howto to change frameskip. didn't find it on google either, though. If it's within config, why can't I open that part? I can't change settings of video drivers. I really appreciate your help, but please, be somewhat more specific.

I've searched the first pages for more info about fameskip, without succes.

Sure you did, you probably spent all of 12 seconds before giving up and then posting and wasting others time....

http://i54.tinypic.com/r9ivbn.png

Quote:

Originally Posted by AgogData (Post 835593)
did u update your mupen64plus ? cuz i did and the plugins are lost and i cant play n64 anymore, what did u do to fix that ?

Install my custom config.

Quote:

Originally Posted by kaulian (Post 835659)
I have a problem with the sixaxis configuration I tried to configure it by the GUI configuration but that seems not working and when I launch Mario Kart some button like (a) and (b) don't works ... Or start is not start but select ...

Anybidy xcan share with me his configuration file with a correct sixaxis mapping ?

Thanks

Install my custom config.

Quote:

Originally Posted by Deaconclgi (Post 832552)
Anyone able to assist?

Install my custom config. Q for quit.

robnas 2010-10-08 08:38

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
@lzzehO:
Well, I did something wrong, but it wasn't spending 12 seconds...
I found it on the first page now, the problem was I've searched it with my N900, but searching on a page is so slow, it looks like it has stopped searching or isn't responding on input. So yes, It's partially my fault, but no, not because I'm so lazy and want a direct answer.

But, nevertheless, thanks very much!

kaulian 2010-10-08 21:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by MiK546 (Post 835668)
Just download IzzehO's custom config from the first post, it has mappings for the PS3 controller.

Thank's that working I did not see the link

@IzzehO soory i don't see your link in your post :)

liquid_chaos 2010-10-13 20:11

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
can someone point me to the glesn64 3.0 file i looked all the way through this topic and nothing

Br41th 2010-10-13 20:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by liquid_chaos (Post 840328)
can someone point me to the glesn64 3.0 file i looked all the way through this topic and nothing

Ive uploaded it to Rapidshare

Deaconclgi 2010-10-14 00:43

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hello all,

When I put the glesv3 file in the mupen64plus folder under usr, I still cannot select it in the menu. In file box, the othe plugins show as being linked. How can I enable the v3 plugin one it is pasted in the folder?

Thank you.

Br41th 2010-10-14 01:35

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
It should be located here then it will show up

http://i266.photobucket.com/albums/i...nf1re/more.jpg

Deaconclgi 2010-10-14 01:51

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
2 Attachment(s)
Quote:

Originally Posted by Br41th (Post 840504)
It should be located here then it will show up

http://i266.photobucket.com/albums/i...nf1re/more.jpg

I have my file in the same folder but the only one that shows up is v0.0.4:

Br41th 2010-10-14 02:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
That is strange, I just deleted my graphics plugin, downloaded it again and put it in the folder and it shows up so not sure why yours isnt. Have you tried turning it off and on again?

Deaconclgi 2010-10-14 03:09

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Br41th (Post 840515)
That is strange, I just deleted my graphics plugin, downloaded it again and put it in the folder and it shows up so not sure why yours isnt. Have you tried turning it off and on again?

I turned the N900 off and on and no difference. Maybe I need to redownload the plugin and try again. I originally used the last link provided in this thread. I'll try again and report back.

EDIT: After deleting and redownloading, I now have the option to select version3.

Thank you for your assistance.

Br41th 2010-10-14 12:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Ok, no problem

Neverbe 2010-10-15 08:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I cannot find the download link...where is it?

Br41th 2010-10-15 11:45

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
if you mean for the plugin its post no. 1185

Boemien 2010-10-15 12:14

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Br41th (Post 841838)
if you mean for the plugin its post no. 1185

what page?:confused:? it will be easy with the page number than the post!!:o

Br41th 2010-10-15 12:30

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Br41th (Post 840360)
Ive uploaded it to Rapidshare

Its last page, the links just above in the quote

Neverbe 2010-10-15 17:47

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I wasn't meaning the plugin. I was talking about the emulator...where can I find it?

Br41th 2010-10-15 20:11

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Neverbe (Post 842092)
I wasn't meaning the plugin. I was talking about the emulator...where can I find it?

Its in app manager on your phone, you'll have to add Extras-Devel catalog if you havent allready, look for Mupen64plus. Heres how to add catalogs

Neverbe 2010-10-18 09:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
The Legend Of Zelda: Ocarina Of Time + ITA translation

Set the player name then press A to start game and...:

The Core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins.

What I have to do?

MiK546 2010-10-18 11:34

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Neverbe (Post 843960)
The Legend Of Zelda: Ocarina Of Time + ITA translation

Set the player name then press A to start game and...:

The Core thread received a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins.

What I have to do?

Are you using the 0.0.3 version of OpenGLES plug-in? If not, download it above and it should work, if yes, it may be the Italian translation.

oldpmaguy 2010-10-18 13:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I have reflashed and I can't download Mupen. I'm getting a message that seys I can't DL the GUI without the main program, so it seems. I posted the verbose message here
http://talk.maemo.org/showthread.php...654#post842654

Can anyone offer any helpful advice? I really miss Mupen64, especially since I just started OC'ing!

Deaconclgi 2010-10-25 22:55

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Hello all,

Every since I updated to PR1.3, I get SIGSERVER everytime I try to run any of my games. Everything is in the same place as on pr1.2 and I uninstalled, reinstalled, restored from a backup. Any ideas on how to fix this issue?

Thank you all in advance.


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