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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

Tedri Mark 2010-12-28 15:40

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
European Ocarina of Time master quest .z64

luiscesjr 2010-12-28 16:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Tedri Mark (Post 906075)
European Ocarina of Time master quest .z64

Well, Master Quest is a mod isn't it?
Did it work before you flashed, or whatever you did?

Edit.:

There are reports like this that your zelda
works, try finding a different rom then.
I play normal Zeldas roms and they are just fine.
Hope you find your solution :cool:

5spdvl 2010-12-28 23:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
No button combination has taken me from the rom to the task manager in any version on M64P I've had. I've always used the power key.

luiscesjr 2010-12-29 01:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by 5spdvl (Post 906351)
No button combination has taken me from the rom to the task manager in any version on M64P I've had. I've always used the power key.

Ctrl + backspace is not a special button comnination, it's just like alt + tab from windows. try it for example on file manager or messaging, or whatever, should work.
If it don't, make sure you are pressing the right keys.

Tedri Mark 2010-12-29 01:10

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by luiscesjr (Post 906091)
Well, Master Quest is a mod isn't it?
Did it work before you flashed, or whatever you did?

Edit.:

There are reports like this that your zelda
works, try finding a different rom then.
I play normal Zeldas roms and they are just fine.
Hope you find your solution :cool:

It works fine, other than the character when you enter your name. It did work before, as I entered my name before, but then somehow my mupen installation had no plugins so I started again..

The only thing I did that I can think of is followed the instructions in this thread:

http://talk.maemo.org/showthread.php...hlight=sixaxis

Which I think updated loads of stuff, or at least tried, and gave me loads of error messages...

5spdvl 2010-12-29 04:50

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by luiscesjr (Post 906396)
Ctrl + backspace is not a special button comnination, it's just like alt + tab from windows. try it for example on file manager or messaging, or whatever, should work.
If it don't, make sure you are pressing the right keys.

Oh I know what you mean, and that combination does work system wide outside of M64P, but my problem is it isn't functional in M64P. So I get stuck in the rom window.

luiscesjr 2010-12-29 20:35

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Tedri Mark (Post 906402)

The only thing I did that I can think of is followed the instructions in this thread:

http://talk.maemo.org/showthread.php...hlight=sixaxis

Which I think updated loads of stuff, or at least tried, and gave me loads of error messages...

I guess you followed the instructions very well, and I think you shouldn't have done that...
Try not to do apt-get upgrade from terminal, as root and with devel
enabled...
I guess you will have to live with this, or try changing the plugins,
but to come everythign back to normal, after only god knowing
what the upgrade changed, would only be a flash, and that's somehow
brute...

Quote:

Oh I know what you mean, and that combination does work system wide outside of M64P, but my problem is it isn't functional in M64P. So I get stuck in the rom window.
@5spdvl.:

Well, I am not sure what might be wrong, I will look on my own M64,
hope to help.

fabio90 2010-12-29 22:32

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
hi how i can start a new thread???

shanttu 2011-01-01 19:35

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Happy New Year community. I got my Game Gripper last week and noticed it had been discussed on this topic. Could someone please paste GG keymap/keymaps for N64 emulator? I see that it would be rational that we all could benefit somenones effort on doing that job. Thanks.

5spdvl 2011-01-02 07:08

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by luiscesjr (Post 906952)
@5spdvl.:

Well, I am not sure what might be wrong, I will look on my own M64,
hope to help.

Ctrl+Backspace has just worked in taking me back to the task manager mid-game in Super Mario 64 whilst running Accelemymote. Will try other games/without Accelemymote. :D

5spdvl 2011-01-02 07:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Seems to be functioning normally. Not sure what happened before!

yodawg 2011-01-08 22:59

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
i am also having the problem of being unable to press ctrl+backspace and minimize mupen64!,

5spdvl could please outline the steps you took to fix this problem?

also the p to pause and q to quit buttons randomly stopped working, does anyone know how to enable them again?

5spdvl 2011-01-09 02:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 915309)
i am also having the problem of being unable to press ctrl+backspace and minimize mupen64!,

5spdvl could please outline the steps you took to fix this problem?

also the p to pause and q to quit buttons randomly stopped working, does anyone know how to enable them again?

I didn't really do anything. Reinstalled M64P, then it seemed to work.

yodawg 2011-01-11 14:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
i reinstalled mupen sevral times but it didnt solve the problem
you mentioned accelmymote? did you enable some setting there?
does your p and q quite/pause keys work?

yodawg 2011-01-13 20:53

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
nevermind i figured it out, to alt tab out of mupen64 with ctrl backspace you have to disable mouse support in the input settings menu

i also discovered a work around to the SIGSEV type error:
to fix it simply load a different kernel preset from within QCPUFreq (an overclocking application) and voila mupen64 works fine, i kept getting the SIGSEV type error after upgrading to PR1.3

when i get home ill try loading the custom config from 1st page to see if i can get q and p to work again

Ele-Mental 2011-01-13 21:12

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Im getting my N900 back tomorrow from NCC after burning my CPU! Yipee!:-D

yodawg 2011-01-14 03:30

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
all problems solved:

step 1 : uninstall
2: reinstall
3: install custom config from page 1

yodawg 2011-01-14 03:31

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
orcarina of time master quest ntsc USA
no sig fault error
with glessn64 v3,
with sound,
withframskip 1,
60 fps

oldpmaguy 2011-01-14 19:15

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by yodawg (Post 919971)
orcarina of time master quest ntsc USA
no sig fault error
with glessn64 v3,
with sound,
withframskip 1,
60 fps

What is "glessn64"? You are the only person on the whole internet to use the term!

http://www.google.com/search?hl=en&s...&aqi=&aql=&oq=

(Besides me, now, heh.)

yodawg 2011-01-14 21:44

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
glesn64 0.3 is the video plugin mupen64 uses (0.4 is latest)

lars1 2011-01-18 17:50

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
when i startup mupen64 and select a rom it start but than my screen stay's black, can anyone help me?
sorry for my english

oldpmaguy 2011-01-19 04:12

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I just got a Sixaxis controller and I'm using it with Mupen for the first time. I'm getting an annoying problem and I just know there's a simple solution to it but I can't figure it out.

My "x" button on the controller is making Mupen pause! It's really bugging me! I don't understand why because the Sixaxis "x" button is bound to the Z button on the N900 keyboard, and that should not pause Mupen.

Can anyone help me to stop this happening? Thanks a lot.

yodawg 2011-01-21 20:12

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
lars make sure u have selected gles2n64 in the graphics plugin menu

lars1 2011-01-21 22:57

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
does somebody know if mupen64plus works with a game gripper?

yodawg 2011-01-24 16:18

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
i found another way to get rid of the SIGSEV type error:
click once on your desired rom to simply select it and then click and hold on the rom for a couple of seconds then release,
if done correctly you should not encounter the SIGSEV type error

yodawg 2011-01-24 16:19

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
you can assign keys in mupen64 so yes it will work with gamegripper

javispedro 2011-01-29 20:17

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
A new version of Ari64's dynarec was released yesterday, and I just sent it to the autobuilder. Should be available in a few minutes...

Also I added something I had around. The "Configure Graphics" menu item will now actually do something (show a dialog where you can edit the frameskip without editing the gles2n64.conf file). I might implement more options in the future.

As usual, the usual disclaimers apply (I've not done extensive testing). The graphics plugin, while updated by me for the config dialog, is still r22, so no improvements there.

Boemien 2011-01-29 20:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Still No big improvement! (sniff) even no sound improvements??

Nokia 5700 2011-01-29 21:11

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Quote:

Originally Posted by Boemien (Post 931477)
Still No big improvement! (sniff) even no sound improvements??

Sound works quite flawlessly for me. I can play Ocarina of Time without huge issues. It's in fact enjoyable.
What is needed is that the engine keeps on improving. So far, I'm quite satisfied. :)

Megaltariak 2011-01-29 21:52

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I still have segfault (the emulator close itself) or repetitive sigsegv errors which make the device unusable from gui when I launch a game with the gui, with the Terminal, I don't have this strange problem.

javispedro 2011-01-29 21:55

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Retry from the UI (yes, a few more times). There seems to be some weird random thing going on.

Megaltariak 2011-01-29 21:56

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I have retried many times, but no succes.

Megaltariak 2011-01-29 22:02

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Here is the segfault log:

__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir: /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir: /usr/lib/mupen64plus

Rescanning rom cache.
Scanning... /media/mmc1/ROMS/N64/
Rom cache up to date. 14 ROMs.
Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 45676429EF6B90E65B517129B700308E
80 37 12 40
ClockRate = f
Version: 1446
CRC: a03cf036 bcc1c5d2
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: Europe (0x50)
PC = 80241800
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
Segmentation fault

Here is the sigsegv log:

__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir: /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir: /usr/lib/mupen64plus

Rescanning rom cache.
Scanning... /media/mmc1/ROMS/N64/
Rom cache up to date. 14 ROMs.
Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 45676429EF6B90E65B517129B700308E
80 37 12 40
ClockRate = f
Version: 1446
CRC: a03cf036 bcc1c5d2
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: Europe (0x50)
PC = 80241800
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Killed

I have killed it from a ssh shell because it was flooding windows with error messages on the GUI.

Megaltariak 2011-01-29 23:05

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Even after a total clean-up of ~/.mupen64plus/ I still have this this issue, does anyone have a similar problem ?

LucianoBraga 2011-01-30 00:06

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I have the same problem. Sucessive SISEGV errors.

kemar7856 2011-01-30 00:49

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
I just tried the new update and zelda 64 seems to run alot better its almost full speed I would say it avgs at 22fps the menu takes long to start I still cant get sivseg error for mario kart,banjo kazooie , star fox (this worked before the update) I tried both plugins 0.03//0.04 only mario 64 (full speed now) and zelda works now

edit I got star fox to work but it seems the same to me

LucianoBraga 2011-01-30 01:24

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
Now, just a gles2n64 0.0.4 black screen.

Reffyyyy 2011-01-30 01:27

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
@LucianoBraga

I solved by:

rm /home/user/.mupen64plus/gles2n64.cfg

kemar7856 2011-01-30 03:03

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
whoa pokemon stadium 2 is almost full speed even with the sound cpu is 900mhz

nesrazz 2011-01-30 06:04

Re: How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>
 
.

MUPEN64PLUS new version not working


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