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-   -   Angry Birds and Nokia’s Perception Problem (https://talk.maemo.org/showthread.php?t=62401)

Parody 2010-09-17 12:19

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by imperiallight (Post 818246)
I would reiterate what you said Pantera, it was cutting edge for it's time three to four years ago and now it needs to die gracefully. It is too divorced from the leading pack.

I'd take an N95 over an iPhone 4 any day

imperiallight 2010-09-17 16:22

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by Parody (Post 818872)
I'd take an N95 over an iPhone 4 any day

I think that says more about you than the iphone 4.

imperiallight 2010-09-17 16:23

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by imperiallight View Post
Anything that is based on Symbian can only be evolutionary not revolutionary so it will always be behind.

Originally Posted by Backdoor Bandit View Post
I don't know what the hell that means, but...
Watch and weep at the tasters:

http://www.youtube.com/watch?v=Ke3vfhfv35w
http://www.youtube.com/watch?v=-Oi6E...layer_embedded

gerbick 2010-09-17 16:52

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by bergie (Post 818870)
Except that Android leaves much fewer choices for the device manufacturer to differentiate...

Slippery slope. Too much differentiation and you have fragmentation.

Quote:

As far as I've understood is that MeeGo enforces API-level compatibility (or otherwise you cannot call your system MeeGo)...
And this doesn't limit choice?

Quote:

...but doesn't really enforce implementation. Want to use different UX or different positioning system? Go ahead.
Then what's different about SenseUI, TouchWiz, et al on Android than a different UI on top of MeeGo? I don't mind admitting that I might not be digging deep enough - I'm not looking at API level as a programmer, I'm talking about the UI as an user at the moment.

But with that said, the whole idea of openness is a moot point when ultimately the support from vendors, software houses, and hardware manufacturers isn't there. The best ideas are rarely supported.

Mediocre ones - like Microsoft Windows for instance - take the lion share of support. Why? Solve that one and you'll be a hero in my book.

wmarone 2010-09-17 16:54

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by gerbick (Post 819070)
Mediocre ones - like Microsoft Windows for instance - take the lion share of support. Why? Solve that one and you'll be a hero in my book.

Inertia. Windows is a special case in that it's not at the top due to its virtues, but because of network effects and Microsoft's vices.

juise- 2010-09-17 16:56

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by imperiallight (Post 819048)
Watch and weep at the tasters

I wonder if there will be a setting to make those transitions a bit shorter. They probably start to get annoying in day-to-day use.

gerbick 2010-09-17 17:06

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by wmarone (Post 819073)
Inertia. Windows is a special case in that it's not at the top due to its virtues, but because of network effects and Microsoft's vices.

I can see inertia... now. But let's go back to the DOS days. DR-DOS, PC-DOS and MS-DOS... IBM had the edge. Windows 2.0 - sucked whereas IBM OS/2 didn't. Microsoft stole their inertia via piracy, imho. They were so pirated, it became widespread.

I think that's a total different discussion.

But I can see your point and how it applies. But inertia can also be a negative or in a negative direction. And unfortunately, in North America, the inertia is a negative for Nokia due to lack of presence. That lack of presence with folks that don't want to take the time to educate themselves (read: the average consumer) will ultimately mean that they will have to work harder in this area or do like they did in Japan... just give up.

That would be the lack of inertia - I hope you don't mind my segue from your original statement by using your word.

To go backwards, Nokia's perception in the US is a mixed bag; more negative than positive as of late.

ysss 2010-09-17 17:08

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by wmarone (Post 819073)
Inertia. Windows is a special case in that it's not at the top due to its virtues, but because of network effects and Microsoft's vices.

So... what sells... in normal circumstances?

wmarone 2010-09-17 17:12

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by ysss (Post 819095)
So... what sells... in normal circumstances?

Well, hopefully, a diverse variety of compatible alternatives. You know, things driven by competition but on a fundamental level all compatible.

Sort of like how all OSes support OpenGL, and all graphics cards work via the same APIs, browsers are all different and offer features but work with HTML, Javascript, CSS.

MS has been dominant for so long we seem to forget what competition and diversity look like, and forget that it requires cooperation between entities to make sure that it doesn't go to crap.

But then everyone looks at MS and Apple's lock-in and think "That's what I want. Legions of customers who can't escape me!" with the end result being that end-users get screwed in the long term and progress slows to a crawl in favor of profits.

bergie 2010-09-17 17:27

Re: Angry Birds and Nokia’s Perception Problem
 
Quote:

Originally Posted by gerbick (Post 819070)
And this doesn't limit choice?

It ensures that application developers have a stable set of APIs that they can rely on across devices and manufacturers. But manufacturer can add whatever they want on top of that, as seen in the WeTab MeeGo tablet being able to run also Android applications.

Quote:

Originally Posted by gerbick (Post 819070)
Then what's different about SenseUI, TouchWiz, et al on Android than a different UI on top of MeeGo?

Not much. But based on what I've read of Android 3.0, it seems Google is seeking to limit that type of customization


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