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-   -   [Maemo 5] What would you pay for, and at what price would you buy it? (N900) (https://talk.maemo.org/showthread.php?t=63315)

lfkfe 2010-10-03 18:49

[Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
I'm a student. So I don't intend to live of this. But I would like to, for the first time in my life, make a few bucks on programming. I'm inspired by the developer of minecraft. But scaled down. This year I'm taking my Christmas vacation to make a nice project/app. In the months up to that, I will do research. Besides I'm very busy with school up until then anyway.

What I want from you is proper suggestions on what you would like to pay for? I know that opensource is big on this platform, but I'm gonna make a shot at it anyway.

The amount would of course depend on the project, so in regards to the project/app you've suggested also give me an estimate of what you would pay for it?

Since I have no experience with 3d what so ever, I don't think a 3d game is an option for me. 2d should be doable.

Thank you very much for you're feedback. :)

Edit: For the n900.

raetzer 2010-10-03 19:00

Re: What would you pay for, and at what price would you buy it? (N900)
 
i would like a psp emulator, without lagging!
would pay around 10€

Arif 2010-10-03 19:45

Re: What would you pay for, and at what price would you buy it? (N900)
 
N900 is about the worst platform to program for if you want money.
You should consider Symbian/iPhone/Android if you want money.

festivalnut 2010-10-03 19:57

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
remote play for ps3 a la psp emulator as mentioned.
some kind of strategy/tycoon type game.
time machine

price would depend on quality. or i'd wait til someone pirated it! :P

confusedfella 2010-10-03 23:47

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
A psx emulator that plays most roms and with a gui and that is doable on stock clocking. I would pay 15$

purceywise 2010-10-04 07:13

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
A nice pretty GUI for the CPS2 emulator. That has gotta be worth £7. £10 if it handles CPS1 as well, £15 if you can also get CPS3 included. ;)

hassan_badredin 2010-10-04 09:16

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
A multiplayer 3d racing game or mmorpg
10$ or even more

richwhite 2010-10-04 09:21

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
I want something like Gravity

twigleaf1976 2010-10-04 11:03

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
Arif is correct, the N900 is an appalling platform to programme for, partly it's future with Meego being the chosen path, so make sure what you do is Meego based, not Maemo. Mainly however Linux is free, so the repositories are filled with free stuff. I wouldn't pay for anything on the N900 as there is most likely something for free if you just want to pass the time. I don't use it for a games system because of the limits with the phone.

Saying that the few things on OVI store worth getting include Angry birds and people pay for that, so a well planned and thought out game would have people falling over themselves to buy it, because there is so little out there.

I have paid for on other platforms that I would like on the N900 is some kind of tower defence game, 'plants versus zombies' rocks but they have to be something on that level of quality. The kind of quality that Angry birds has but a tower defence game. There isn't anything in the repository and a few posts round here and come up with suggestions for ports across.

I would buy that. I would suggest a price in line with other platforms, there is an issue with the pricing of angry birds, rip off on the N900 compared to the iphone etc.

Good luck though.

allnameswereout 2010-10-04 11:19

Re: What would you pay for, and at what price would you buy it? (N900)
 
Quote:

Originally Posted by Arif (Post 832496)
N900 is about the worst platform to program for if you want money.
You should consider Symbian/iPhone/Android if you want money.

Porting...

Stonik 2010-10-04 11:34

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
Just a simple but working and customisable Twitter widget would be great. It's not something that'll make you rich, but I'd pay 99 cents or 1.49€ for it in Ovi Store.

pycage 2010-10-04 11:40

Re: What would you pay for, and at what price would you buy it? (N900)
 
Quote:

Originally Posted by Arif (Post 832496)
N900 is about the worst platform to program for if you want money.
You should consider Symbian/iPhone/Android if you want money.

Who let the troll out? :)

Because there are not many apps for N900 especially in Ovi store it will be easier for people to find your app and pay for it.
With Android store or iTunes store it's kinda hard to keep your app floating atop to be even recognized by people.
Angry Birds on N900 sold better than on iPhone e.g.
IMHO it's easier to make money on the N900 than on a platform with a hopelessly crowded and spammed app store.

ysss 2010-10-04 12:07

Re: What would you pay for, and at what price would you buy it? (N900)
 
The Apple and Android marketplace is simply 'MORE'.

- More developers
- More buyers
- More competitive

Due to the last part, lower quality (interpret this however you want to) apps have no fighting chance there... so in that sense, the Ovi store (for N900) is still an open field for new/smaller developers.

ps: pycage, Angry Birds have been #1 in Apple's AppStore for months, I think they've hit $10M already by now... and that's at $0.99 for the whole set (app + all level packs).

lfkfe 2010-10-04 13:35

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
Quote:

Originally Posted by twigleaf1976 (Post 832903)
The kind of quality that Angry birds has but a tower defense game.
Good luck though.

Nice suggestion. This is very doable. But on wikipedia I see that "tower defense" is a registered trade mark. Does this mean just the name? Or can I be sued for creating something with the equivalent game play?

ysss 2010-10-04 20:28

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
I would suggest to just copy popular game mechanics from current mobile platforms (angry bird projectile types, tower defence, doodle jump, etc) but implement them with simplified (yet endearing) artwork.

Perhaps substitute the objects with ASCII characters... or geometric shapes, or whatever.
Something that resonate with 'this' crowd.

Laughing Man 2010-10-04 20:31

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
Quote:

Originally Posted by twigleaf1976 (Post 832903)
Arif is correct, the N900 is an appalling platform to programme for, partly it's future with Meego being the chosen path, so make sure what you do is Meego based, not Maemo. Mainly however Linux is free, so the repositories are filled with free stuff. I wouldn't pay for anything on the N900 as there is most likely something for free if you just want to pass the time. I don't use it for a games system because of the limits with the phone.

You mean QT based not Meego based. Building it in QT (ideally) means that it'll be compatible with Maemo, Symbian, and Meego.

A good strategy RPG would be nice.

Mentalist Traceur 2010-10-04 22:13

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
Quote:

Originally Posted by lfkfe (Post 833013)
Nice suggestion. This is very doable. But on wikipedia I see that "tower defense" is a registered trade mark. Does this mean just the name? Or can I be sued for creating something with the equivalent game play?

As I understand Trademarks, you can't trademark a type of gameplay. Laws might be different in various places where Ovi Store and Nokia operate, or where you are. (Be advised, I am not a lawyer, and while I may be right, I cannot guarantee that this is the case, or that my knowledge covers any and all legal loopholes involved.)

Also, at least by US Trademark law (perhaps it's not codified, but there's court precedent for it), Tower Defense is hopelessly not-trademarkable. It's like the yo-yo or the frisbee. Both were trademarks. But because there is simply nothing similar enough to it for it to have an already existing 'generic' name, the trademarked name ended up devolving into the generic name. (like how people call tissues Kleenexes in the US [not sure about elsewhere], if the English language had no word for "tissue", whoever first released the version that became really popular would lose that trademark.)

Tower defense is perfectly usable as a phrase to describe type of game play, simply because it's so very specific of a game play type. Legalese would abound regarding the fact that you can argue that every video game has a generic name "video game" - but nevertheless, I think that can be reasonably well tackled by a sufficiently articulate lawyer if it comes to that - I doubt it would though: "Tower defense" is thrown around so much, I'm sure the original trademark holders just gave up by now.

Edit: I noticed that the trademark holder was succesfully awarded the trademark just recently, and has been enforcing it. This is, in my opinion, pure bs [must... not... rant... off-topic.... politics.... legal-system.... GrRAAAAHH!!!]. I would argue you should avoid using it as a NAME, as per first paragraph of my post; you may have some legal trouble (which if you're up for taking on, I think you would win in any reasonable court) if you use it in the description. Since a company holds it and was RECENTLY enforcing it, I would say it's not AS safe to use it as a description as I suggested it was in my above paragraph (though I think you could legally win that kind of battle, at least if you know your way around the legal system and have the endurance to work through it, or the finances to have a lawyer do it for you). But the gameplay style is certainly not trademarkable either way, and there's no way in hell you'd get in trouble for that.

lfkfe 2010-10-20 21:00

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
We'll see. I can't put to much time into it either. You know what they say, KISS. (Keep it simple stupid). The primary goal is to just make something to patch my CV with, so it could be opensource as well. I wouldn't charge somebody for something I wouldn't by myself.

nman 2010-10-20 21:50

Re: [Maemo 5] What would you pay for, and at what price would you buy it? (N900)
 
I'd pay for a Tasks app with recurring tasks and desktop widget.

If you want more complex, I'd also pay for something like SPB Diary for winmo.


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