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-   -   XMoto running on N900 now in Repos [Launch from desktop with QueenBeeConWidgets] (https://talk.maemo.org/showthread.php?t=63780)

thp 2010-10-14 14:33

Re: XMoto running on N900
 
Quote:

Originally Posted by Andy1210 (Post 840966)
the latest version isn't support software rendering, so ...

Well, we have OpenGL ES 1 and 2 on the N900... I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work ;)

divan 2010-10-14 15:38

Re: XMoto running on N900
 
Quote:

I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work
thp, I've managed lua dependencies - it's not a problem. I've compiled latest XMoto with OpenGL renderer, but I got transparent window, so maybe it worth playing with OpenGL implementation libs or try to compile with SDL-Gfx support(as older version). I choose the latest, but seems the SDL-Gfx renderer code is obsolete, had a lot of errors. Will fight more, maybe it will work.

Andy1210 2010-10-14 17:19

Re: XMoto running on N900
 
OpenGL != OpenGL ES
the latest source no longer support SDL-Gfx renderer! I asked this on xmoto forum, cuz i tried compile too... (a few months ago)!

divan 2010-10-14 17:34

Re: XMoto running on N900
 
Quote:

the latest source no longer support SDL-Gfx renderer! I asked this on xmoto forum, cuz i tried compile too... (a few months ago)!
I saw your post, but I managed that compilation issue(and a few more) and compiled it successfully with SDL_GFX renderer. The menu works fine, except of font rendering(I can't see text at all). Now fighting with this issue - hope to get it working...

Andy1210 2010-10-14 17:52

Re: XMoto running on N900
 
good luck :)

MINKIN2 2010-10-15 01:04

Re: XMoto running on N900
 
Quote:

Originally Posted by thp (Post 840989)
Well, we have OpenGL ES 1 and 2 on the N900... I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work ;)

Great work there mate.

Hope things are going well for you so far :)

Kevstacey 2010-10-15 15:02

Re: XMoto running on N900
 
big thanks :D
been waiting for a game like this for a while

working great :D

MINKIN2 2010-10-15 18:50

Re: XMoto running on N900 [Launch from desktop with QueenBeeConWidgets]
 
Updated with new desktop launch Icons.

Unfortuanety with the images being enlarged on the forum it is showing some inperfections in the icons. These are not so evident on the N900 screen.

Feel free to create and upload your own if you wish? :)

Kevstacey 2010-10-15 19:54

Re: XMoto running on N900 [Launch from desktop with QueenBeeConWidgets]
 
Quote:

Originally Posted by MINKIN2 (Post 842121)
Updated with new desktop launch Icons.

Unfortuanety with the images being enlarged on the forum it is showing some inperfections in the icons. These are not so evident on the N900 screen.

Feel free to create and upload your own if you wish? :)

can i do a normal update via app manager?

cheers

MINKIN2 2010-10-15 20:19

Re: XMoto running on N900 [Launch from desktop with QueenBeeConWidgets]
 
Quote:

Originally Posted by Kevstacey (Post 842169)
can i do a normal update via app manager?

cheers

Unfortunately not as the QueenBeecon Widget creator that the Icons run from is a separate Application altogether.

That said though you should be able to add the icons and launch the game from them without having touch, reinstall or modify your original installation of the game.

Hopefully the game will make it to extras-testing one day and updates will become easier for everyone :)


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