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Re: Chrome OS
Would be nice if someone made a full sized, multiplayer pokemon remake in HTML5.
Nintendo would drop their hammer, though. Never too old for pokemon. |
Re: Chrome OS
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The reason I ask is that a SNES emulator is certainly possible, but an N64 emulator would be seriously pushing it. Of course, when NaCl comes out, an N64 emulator would be cake on a semi-strong system. But in JS it would be slow. |
Re: Chrome OS
Chrome has been given a huge boost with the inclusion of the 100% open WebP graphic image format:
http://www.gstatic.com/webp/gallery/1.sm.jpg http://blog.chromium.org/2011/05/web...with-slew.html COMPARISON GALLERY: http://code.google.com/speed/webp/gallery.html WebP cuts the size of JPEGs down substantially while maintaining similar levels of fidelity. The best part, though, is that the codec is 100% open and not subject to patent restrictions as are successors to JPEG. This makes is a perfect fit for the web. WebP is also supported by Opera, and you can probably bet that FF will not be far behind. Expect Safari and IE, to lag behind. The *only* thing that I would love to see with this format is an ALPHA channel! As of now, PNG is the only format to support transparencies on the web and it produces very large files. |
Re: Chrome OS
Here's the Google IO talk on Google Native Client (NaCl) for desktop-worthy web applications:
http://www.youtube.com/watch?v=WgbK0ztUkDM A good talk. |
Re: Chrome OS
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________ Buy Bubblers |
Re: Chrome OS
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Re: Chrome OS
Oh my! Here is one serious sound creation tool: Audiotool
https://lh4.googleusercontent.com/De...s400-e365-h275 WEB STORE: https://chrome.google.com/webstore/d...obnk?hl=en-US# Delivered 100% on the web with zero-pain to use. No install, no download. This uses flash, which is nice, though could be made more effective, if it cached the swf's in the HTML5 manifest. I would also be much nicer if it used oauth/openid for a login system rather than requiring a site specific login. Still, it's an impressive web tool. |
Re: Chrome OS
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Re: Chrome OS
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Re: Chrome OS
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This is assuming that the ROMs are not doing anything terribly funky with their ASM. Certain instructions will be blocked by the NaCl verifier to sandbox the app. The ROM distribution/access would be the real trick -- remember, this is the cloud! I suspect that you'd have to use on-device storage, and the app would need access to that. This isn't a total loss, as 16GB is quite sufficient to hold quite a lot of content, and there are always the option of SD cards. All, in all, though I think it's more than possible, and I can't wait until NaCl finds its way into Chrome Stable. |
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