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Re: Chrome OS
Chromium has improved efficiency by a bit.
Chrome 10+ has implemented the experimental mozRequestAnimationFrame API (via webkit): http://blog.chromium.org/2011/03/get...b-content.html The new webkitRequestAnimationFrame API helps animations CPU consumption by providing a callback only on frame update of graphical resources, and not on a scheduler ala setTimeout/setInterval. This should be tremendously useful for animation in the browser DOM/canvas/etc. The following WebGL samples implement the webkitRequestAnimationFrame to improve animation: http://code.google.com/p/webglsamples/ |
Re: Chrome OS
Chrome OS is becoming more touch-finger friendly.
http://www.blogcdn.com/www.engadget....1x0407n6hh.jpg http://www.engadget.com/2011/04/07/g...e-os-still-ha/ This is very good, as it will allow for very inexpensive and light devices to run this OS! |
Re: Chrome OS
It seems as though Chrome OS has reached stable and has a stable channel available:
http://cdn2.ubergizmo.com/wp-content...hrome-logo.jpg http://www.ubergizmo.com/2011/04/goo...hannel-opened/ The launch is likely imminent. This is probably the project that I'm most looking forward to. Running apps over the web ushers in a new era of simplicity. The challenge? Getting web apps up to the level of most desktop apps. The technology is certainly there, but convincing developers to take this medium seriously, may prove to be extremely challenging. |
Re: Chrome OS
Here's a video showcasing Chrome OS on a touchscreen:
http://www.youtube.com/watch?v=hKo9cY1U6RA Very neat indeed! It looks genuinely useful. |
Re: Chrome OS
Arnold: Yesterday, April 21 2011, skynet became self-aware. A major swath of computers were deactivated in Amazons Web Service data-centers in North Virginia. Major websites relying on this system continue to experience outages as a result of the event.
Cloud computing took a strong blow from the media. Capt'n: Those that had proper snapshots and failover redundancy (as they should have) would not have experienced one iota of downtime. Still it's a shame that such a major outage could occur. |
Re: Chrome OS
Web technologies have certainly matured. Take a look at this WebGL game in production:
http://www.youtube.com/watch?v=haJE1K90IOk Very impressive indeed! And to think that this content will be available regardless of OS or architecture and will require no installation to run. Services like GaiKai will only increase the content as well, not even requiring highly spec'd devices. It's a brave new web. |
Re: Chrome OS
Here's a lifehacker guide for living entirely inside of chrome:
http://fastcache.gawkerassets.com/as...de_chrome4.jpg http://lifehacker.com/#!5796224/the-...-inside-chrome Pretty neat! I'd want some way (beyond just SSH -- yes, there are web-client solutions) to connect to my desktop's GUI in a smooth and consistent way. I'd also like a nicely designed GUI for streaming/organizing media. After that, I'd be able to use a thin, low power, long-battery life, and ultra-secure chrome OS notebook and connect to my personal data. This solution also allows for: - more than one device connection (eg. notebook/tablet/phone) - a central place for personal data (backed up, I would sincerely hope) - the ability to remotely connect away from home Yum.. |
Re: Chrome OS
The web becomes more impressive each day. Up next? Flash player.
It seems that Flash 11 will have 3D capabilities baked in which is HIGHLY significant as it opens the door for accelerated 3D without dynamic interpreted code (eg. Javascript + WebGL). This is what NaCL promises with the Pepper API, though Flash has the advantage of already being widely distributed. Here is a preview of Away 3D, flash 3D API running in Flash 11: http://away3d.com/wp-content/uploads...derOBJTest.jpg http://away3d.com/wp-content/uploads...derMD5Test.jpg http://away3d.com/away3d-4-0-alpha-release-broomstick I'm fully expecting Unity 3D to support AS3, which if true, means a coming explosion of web-enabled games. Speculation, though very probable. |
Re: Chrome OS
Damn if feels good to be right! No sooner that I posted the above, that I checked online and indeed Unity 3D is coming to Flash 11!
http://blogs.unity3d.com/wp-content/...02/flash-1.jpg http://blogs.unity3d.com/2011/02/27/...3d-on-the-web/ The web will dominate most apps including casual games. Expect Unreal Engine to follow. Get ready. Can you feel it? This is a major piece in the web platform puzzle. |
Re: Chrome OS
Here are some more demos of Flash 11 3D:
First up, Away 3D: http://www.youtube.com/watch?v=9LAN5GHm5eM Next, Frima studios: http://www.youtube.com/watch?v=LrArtYuEkEI Next, Alternativa 3D: http://www.youtube.com/watch?v=Aein6drd_Hk http://www.youtube.com/watch?v=tgwi0lWgX8w http://www.youtube.com/watch?v=uYgOxzQ6bNU Wow. Most impressive. Who among you will be able to resist these zero-maintenance games? Chrome OS is looking more and more impressive all the time. |
Re: Chrome OS
Take a look at alternativa to get a glimpse of what's possible:
http://alternativaplatform.com/en/showcase/ I'm looking forward to it. |
Re: Chrome OS
For those that are still doubting the web as a viable platform, here's an interesting project that has a full fledged Vector Graphic Editor right in the browser:
https://lh4.googleusercontent.com/Hm...s400-e365-h275 https://chrome.google.com/webstore/d...khgdo?hl=en-US ONLINE DEMO: http://svg-edit.googlecode.com/svn/t...vg-editor.html Now it's very primitive, and certainly no Adobe Illustrator, but this type of thing should be revered; it takes no installation, no upgrading, and will run on virtually any operating system/architecture, and starts near instantaneously. Coupled with personal 'cloud' storage, apps like this will be easily more desirable than typical downloaded applications for lay people. |
Re: Chrome OS
Here's a great primer (and a fun game) on using the HTML5 canvas for sprite based games:
http://3.bp.blogspot.com/-PHJtX7oFbW...00/image00.png http://googlecode.blogspot.com/2011/...ipt-html5.html It talks about optimizing draw calls for quick smooth animation. Once you're done reading, get yourself a modern browser (FF/Chrome/Safari) and try it out below! http://playbiolab.com/ More info on the tool used, ImpactJS, to create the game (by the developer): http://impactjs.com/documentation/vi...-create-a-game |
Re: Chrome OS
Quake 3? Flash 11?
Errr... not quite... But this is a very impressive demo of a flythrough of some quake 3 looking levels: VIDEO: http://www.youtube.com/watch?v=usL0wTAbQig Say what you will, flash 11 is damned impressive. With major dev platforms like Unity 3D on board, expect internet gaming to truly turn a corner and start to steal some thunder from desktop games, and mobile casual games. I'd love to see this platform on mobile devices, as well as a 'player' that offered a bit more of an integrated experience than a web page... Or, you know, a web page that was a bit more mobile friendly. Here is some more Flash 11 demos: VIDEO: http://www.youtube.com/watch?v=Nki5wksXY5Q Most impressive. |
Re: Chrome OS
It seems that Chrome has been hacked by a security company:
http://cdn2.ubergizmo.com/wp-content...ome-hacked.jpg http://www.ubergizmo.com/2011/05/hac...google-chrome/ Oddly, despite the video, there really is no proof of concept in that the firm refuses to release the exploit without payment. Lets hope that this one is patched up! |
Re: Chrome OS
Here is a fun WebGL talk on some basic optimization techniques:
http://www.youtube.com/watch?v=rfQ8rKGTVlg |
Re: Chrome OS
Chrome OS may see a $20/month student laptop option:
http://www.blogcdn.com/www.engadget....ew-024-gal.jpg http://www.engadget.com/2011/05/10/g...a-chrome-lapto That could be quite a compelling package for those that just need basic productivity and are comfortable living in the web. To make this work, Google would need to 'install' a functional suite of applications that would work well with students. |
Re: Chrome OS
It seems that Netflix is gearing up to release a chrome extension that will bring on demand video to Chrome, ChromeOS, and Linux via HTML5:
http://cdn.omgubuntu.co.uk/wp-conten...age_thumb4.png http://www.omgubuntu.co.uk/2011/05/n...ideo-to-linux/ Very neat. Something tells me that the GPU (webGL) will be used to decrypt the video. I would assume that the javascript would be hard to read, so I'm most interested in their obfuscation techniques! |
Re: Chrome OS
This is VERY cool, and a sign of things to come, I'm sure.
Angry birds has hit the Chrome Web Store! http://cdn2.ubergizmo.com/wp-content...ybirds-web.jpg http://www.ubergizmo.com/2011/05/ang...ome-web-store/ More Angry birds should be good for everyone right? |
Re: Chrome OS
The Android Market now has 'Editors Choice' ratings:
Kindle gets one: http://images.androidcentral.com/sit...ors-choice.jpg http://www.androidcentral.com/androi...-131-countries This is a good way to increase quality by offering somewhat of a gold standard! |
Re: Chrome OS
Here's and interesting development, Google has branded chrome OS notebooks: Chromebooks
http://cdn2.ubergizmo.com/wp-content...chromebook.jpg http://googlecode.blogspot.com/2011/...hromebook.html VIDEO: http://www.youtube.com/watch?v=TVqe8ieqz10 Read more propaganda here: http://www.google.com/chromebook/# Is the market ready for such a thing? Will it take off, or flop? |
Re: Chrome OS
Here is a rundown of the new Chrome OS features:
http://lifehacker.com/5800863/chrome...s-new-features Some of them include: File management support More offline app support (google web apps) Media playback support (floating window) Quite interesting. If this thing could do multiple panes (eg. two windows on the screen at once) it would dramatically increase its usefulness. While I can't conceivably do all of my work on the web, I wouldn't HESITATE to recommend such a tool to my girlfriend, mum, or less computer savvy friends. What's easier than navigating the web? This is even more true that everything they do can be done via the web. |
Re: Chrome OS
Quote:
cheers, |
Re: Chrome OS
Aaaand. Here is the first 'chromebook' pictured:
http://www.blogcdn.com/www.engadget....g-series-5.jpg http://www.engadget.com/2011/05/11/s...ome-os-laptops
Quite good looking! Personally, I wish they would ditch Atom for a decent processor -- or at least a good GPU. While Atom is perfectly acceptable for most sites, it starts to fall short with some of the upcoming WebGL/Flash11 content that demands more competent hardware. Expect quad-core Cortex A15 in the next round. This thing with a Mali T604 would be simply incredible, and likely last 10-12 hours on a charge. |
Re: Chrome OS
Quote:
The article lists that Google Docs will be upgraded to allow for full offline access. Certain other apps also work well offline. In any case: these days, no connection is less of a concern. The internet is increasingly becoming a utility as power; which I might add is even more indispensable as it is 100% required for app usage -- no power, no apps! The main benefit to this over a computer is that there is no upgrading, downloading, installing, etc, required with such a tool. This is great for users that just desire to get things done, but less so for hackers that demand control. The main con? Less control. Depending on your usage, you may vote yay or nay. |
Re: Chrome OS
I just tried out angry birds, and it's 100% faithful to the handheld version, nothing terribly special, but fun all the same. I was going to dock marks for not being able to zoom out, but the mouse scroller (or touchpad) works perfectly for this function.
It doesn't seems as if the implementation is in flash, as it's far too smooth. I fully expect that the implementation is WebGL. I'm very interested to see if more casual games make it over. It's an exciting prospect. For the record, I am using Ubuntu Linux running Chrome. |
Re: Chrome OS
Chromebook pricing revealed.
$28/mo for business users, $20/mo for students: http://www.droiddog.com/wp-content/u...am-550x305.png http://www.droiddog.com/android-blog...ng-for-chrome/ http://www.google.com/chromebook/bus...education.html These are great prices that I'm sure will go-over very well in their respective industries. I think that for business use, chrome OS is a god send. This should simplify IT and increase security across many industries. It should also usher in new and superior tools, and begin to ease the strangle-hold that MS has had on the industry with their ultra buggy 'enterprise' apps and OSs. Here's an editorial from Engadget http://www.engadget.com/2011/05/11/e...ns-might-have/ |
Re: Chrome OS
Quote:
It is more useful to deploy the cloud on an internal company wide basis for business where connection are always there. |
Re: Chrome OS
Quote:
The offline capabilities depend upon the app, and the data the app is working on. Offline mode wouldn't work very well for something like a music player if your songs existed in the cloud, but would work fine if you had tracks cached in storage or on an SD card! For a game like Angrybirds*, it would be just fine -- assuming that the cachable data was small enough to be saved as well as the game itself. * as it turns out, angrybirds will in fact work offline. Where you draw the line, as you say, depends entirely on the app developer on a per-app basis. For example, if I was coding up a text editor, I would cache recent documents (up to a point -- say 1MB), undo lists, user settings, and of course the application. This would allow people to continue to write text even if there was no internet connection. However, the major benefit is simply this: the next time the users hops online, they get the latest version of the app, and their data (if it's part of the application) is synced to the private server. They never need to update, install, maintain their app. This would come as a relief to casual users! Other uses of offline apps include: vector map viewers, office suites, development IDEs, drawing/art programs, casual games, productivity apps (eg. todo lists), recipe viewers, ebook readers, etc. This would even be useful for pretty much any mobile app you can think of that doesn't rely on the internet. They typically are small and operate on small data sets. To reiterate: offline capability must be specifically designed in the app itself and as such will be included if the developer sees value in offering it. The app cannot rely on the internet for functioning in this mode. It turns out, many applications are both small themselves and operate on a small data-set to garner offline support. This is a feature of HTML5 and not chrome specifically. Firefox, Safari, Opera, and the upcoming IE all support HTML5 offline apps. |
Re: Chrome OS
Here is the entire Chrome keynote! Online for your viewing pleasure:
http://www.youtube.com/watch?v=MiYND_zvIc0 |
Re: Chrome OS
More indications of phenominal web apps. Take a look at tinkercad:
http://tinkercad.com/img/header-screenshot.jpg http://tinkercad.com/ Very impressive. It's simple, but extremely useful for 3D printer modeling. Optimized for webGL for fast operation. No install, starts in a second. The only way I would improve on this is to use oauth or openID to avoid the additional account creation. Still, it's really impressive stuff. |
Re: Chrome OS
Online comics? No problem.
Enjoy Graphic.ly comic viewer: http://graphic.ly/images/content/hom...jpg?1302213469 http://graphic.ly/ Very neat! Better than just viewing on a web-page, and it offers the option to buy content. The fullscreen view is the best, quite impressive. |
Re: Chrome OS
So...what about Chrome OS on the N900?
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Re: Chrome OS
Here's a suprisingly fun casual game. Bounceball!
https://lh5.googleusercontent.com/0U...s400-e365-h275 https://chrome.google.com/webstore/d...oobf?hl=en-US# |
Re: Chrome OS
This was featured in the Keynote. An interactive 3D video. It's ****ing cool. Seriously. It's not available today, but the video has me all hot and bothered.
Check it out here when it comes online: http://www.ro.me/ |
Re: Chrome OS
Quote:
Chrome OS is just a browser, so any HTML5 capable browser should have access to the same apps that chrome does. Chrome just makes it a bit easier to discover apps by way of the chrome web store, and Chrome OS forces users to operate exclusively on the web as the only accessible userland app is -- Chrome. :) |
Re: Chrome OS
The Samsung Chromebook gets the hands-on treatment!
http://www.blogcdn.com/www.engadget....s5-handson.jpg http://www.engadget.com/2011/05/11/s...at-google-i-o/ A very, very nice device. If I can figure out how to access the GUI of a remote ubuntu installation reliably around the home, as well as a practical implementation for streaming media, I will very seriously consider one of these chromebooks. |
Re: Chrome OS
This application, Cloud9, is an IDE for... software development :D:
https://lh4.googleusercontent.com/Oy...s400-e365-h275 https://chrome.google.com/webstore/d...mkcp?hl=en-US# I haven't used it, but it's got high reviews. Pretty neat! It integrates with github.. nom nom.. |
Re: Chrome OS
Here's a fun demo: Shadertoy
http://www.iquilezles.org/apps/shadertoy/ This lets you play around with existing webGL shaders, and even compile your own! This is fun and a useful learning tool. |
Re: Chrome OS
Autocad WS lets you view and edit your CAD files online, as well as share and collaborate.
Quite powerful for engineers. https://www.autocadws.com/ VIDEO: http://www.youtube.com/watch?v=XzhclcSWtdQ CHROME: https://chrome.google.com/webstore/d...namioojinoopln I can't wait until online versions of Blender show up! Yummy. |
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