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-   -   Chrome OS (https://talk.maemo.org/showthread.php?t=66539)

Capt'n Corrupt 2011-03-31 13:52

Re: Chrome OS
 
Chromium has improved efficiency by a bit.

Chrome 10+ has implemented the experimental mozRequestAnimationFrame API (via webkit):
http://blog.chromium.org/2011/03/get...b-content.html

The new webkitRequestAnimationFrame API helps animations CPU consumption by providing a callback only on frame update of graphical resources, and not on a scheduler ala setTimeout/setInterval.

This should be tremendously useful for animation in the browser DOM/canvas/etc.

The following WebGL samples implement the webkitRequestAnimationFrame to improve animation:
http://code.google.com/p/webglsamples/

Capt'n Corrupt 2011-04-07 13:06

Re: Chrome OS
 
Chrome OS is becoming more touch-finger friendly.
http://www.blogcdn.com/www.engadget....1x0407n6hh.jpg
http://www.engadget.com/2011/04/07/g...e-os-still-ha/

This is very good, as it will allow for very inexpensive and light devices to run this OS!

Capt'n Corrupt 2011-04-18 16:42

Re: Chrome OS
 
It seems as though Chrome OS has reached stable and has a stable channel available:
http://cdn2.ubergizmo.com/wp-content...hrome-logo.jpg
http://www.ubergizmo.com/2011/04/goo...hannel-opened/

The launch is likely imminent.

This is probably the project that I'm most looking forward to. Running apps over the web ushers in a new era of simplicity. The challenge? Getting web apps up to the level of most desktop apps. The technology is certainly there, but convincing developers to take this medium seriously, may prove to be extremely challenging.

Capt'n Corrupt 2011-04-18 16:49

Re: Chrome OS
 
Here's a video showcasing Chrome OS on a touchscreen:
http://www.youtube.com/watch?v=hKo9cY1U6RA

Very neat indeed! It looks genuinely useful.

Capt'n Corrupt 2011-04-22 13:51

Re: Chrome OS
 
Arnold: Yesterday, April 21 2011, skynet became self-aware. A major swath of computers were deactivated in Amazons Web Service data-centers in North Virginia. Major websites relying on this system continue to experience outages as a result of the event.

Cloud computing took a strong blow from the media.

Capt'n: Those that had proper snapshots and failover redundancy (as they should have) would not have experienced one iota of downtime.

Still it's a shame that such a major outage could occur.

Capt'n Corrupt 2011-04-25 12:21

Re: Chrome OS
 
Web technologies have certainly matured. Take a look at this WebGL game in production:
http://www.youtube.com/watch?v=haJE1K90IOk

Very impressive indeed! And to think that this content will be available regardless of OS or architecture and will require no installation to run.

Services like GaiKai will only increase the content as well, not even requiring highly spec'd devices.

It's a brave new web.

Capt'n Corrupt 2011-04-27 16:29

Re: Chrome OS
 
Here's a lifehacker guide for living entirely inside of chrome:
http://fastcache.gawkerassets.com/as...de_chrome4.jpg
http://lifehacker.com/#!5796224/the-...-inside-chrome

Pretty neat!

I'd want some way (beyond just SSH -- yes, there are web-client solutions) to connect to my desktop's GUI in a smooth and consistent way. I'd also like a nicely designed GUI for streaming/organizing media. After that, I'd be able to use a thin, low power, long-battery life, and ultra-secure chrome OS notebook and connect to my personal data.

This solution also allows for:
- more than one device connection (eg. notebook/tablet/phone)
- a central place for personal data (backed up, I would sincerely hope)
- the ability to remotely connect away from home

Yum..

Capt'n Corrupt 2011-04-28 19:23

Re: Chrome OS
 
The web becomes more impressive each day. Up next? Flash player.

It seems that Flash 11 will have 3D capabilities baked in which is HIGHLY significant as it opens the door for accelerated 3D without dynamic interpreted code (eg. Javascript + WebGL). This is what NaCL promises with the Pepper API, though Flash has the advantage of already being widely distributed.

Here is a preview of Away 3D, flash 3D API running in Flash 11:
http://away3d.com/wp-content/uploads...derOBJTest.jpg
http://away3d.com/wp-content/uploads...derMD5Test.jpg
http://away3d.com/away3d-4-0-alpha-release-broomstick

I'm fully expecting Unity 3D to support AS3, which if true, means a coming explosion of web-enabled games. Speculation, though very probable.

Capt'n Corrupt 2011-04-28 19:29

Re: Chrome OS
 
Damn if feels good to be right! No sooner that I posted the above, that I checked online and indeed Unity 3D is coming to Flash 11!

http://blogs.unity3d.com/wp-content/...02/flash-1.jpg
http://blogs.unity3d.com/2011/02/27/...3d-on-the-web/

The web will dominate most apps including casual games. Expect Unreal Engine to follow.

Get ready. Can you feel it?

This is a major piece in the web platform puzzle.

Capt'n Corrupt 2011-04-28 19:41

Re: Chrome OS
 
Here are some more demos of Flash 11 3D:

First up, Away 3D:
http://www.youtube.com/watch?v=9LAN5GHm5eM

Next, Frima studios:
http://www.youtube.com/watch?v=LrArtYuEkEI

Next, Alternativa 3D:
http://www.youtube.com/watch?v=Aein6drd_Hk
http://www.youtube.com/watch?v=tgwi0lWgX8w
http://www.youtube.com/watch?v=uYgOxzQ6bNU

Wow. Most impressive.

Who among you will be able to resist these zero-maintenance games?

Chrome OS is looking more and more impressive all the time.

Capt'n Corrupt 2011-04-29 00:31

Re: Chrome OS
 
Take a look at alternativa to get a glimpse of what's possible:
http://alternativaplatform.com/en/showcase/

I'm looking forward to it.

Capt'n Corrupt 2011-05-08 15:42

Re: Chrome OS
 
For those that are still doubting the web as a viable platform, here's an interesting project that has a full fledged Vector Graphic Editor right in the browser:
https://lh4.googleusercontent.com/Hm...s400-e365-h275
https://chrome.google.com/webstore/d...khgdo?hl=en-US
ONLINE DEMO: http://svg-edit.googlecode.com/svn/t...vg-editor.html

Now it's very primitive, and certainly no Adobe Illustrator, but this type of thing should be revered; it takes no installation, no upgrading, and will run on virtually any operating system/architecture, and starts near instantaneously.

Coupled with personal 'cloud' storage, apps like this will be easily more desirable than typical downloaded applications for lay people.

Capt'n Corrupt 2011-05-09 18:54

Re: Chrome OS
 
Here's a great primer (and a fun game) on using the HTML5 canvas for sprite based games:
http://3.bp.blogspot.com/-PHJtX7oFbW...00/image00.png
http://googlecode.blogspot.com/2011/...ipt-html5.html

It talks about optimizing draw calls for quick smooth animation. Once you're done reading, get yourself a modern browser (FF/Chrome/Safari) and try it out below!
http://playbiolab.com/

More info on the tool used, ImpactJS, to create the game (by the developer):
http://impactjs.com/documentation/vi...-create-a-game

Capt'n Corrupt 2011-05-09 22:28

Re: Chrome OS
 
Quake 3? Flash 11?

Errr... not quite... But this is a very impressive demo of a flythrough of some quake 3 looking levels:
VIDEO: http://www.youtube.com/watch?v=usL0wTAbQig

Say what you will, flash 11 is damned impressive.

With major dev platforms like Unity 3D on board, expect internet gaming to truly turn a corner and start to steal some thunder from desktop games, and mobile casual games.

I'd love to see this platform on mobile devices, as well as a 'player' that offered a bit more of an integrated experience than a web page... Or, you know, a web page that was a bit more mobile friendly.

Here is some more Flash 11 demos:
VIDEO: http://www.youtube.com/watch?v=Nki5wksXY5Q


Most impressive.

Capt'n Corrupt 2011-05-10 12:39

Re: Chrome OS
 
It seems that Chrome has been hacked by a security company:
http://cdn2.ubergizmo.com/wp-content...ome-hacked.jpg
http://www.ubergizmo.com/2011/05/hac...google-chrome/

Oddly, despite the video, there really is no proof of concept in that the firm refuses to release the exploit without payment.

Lets hope that this one is patched up!

Capt'n Corrupt 2011-05-10 23:51

Re: Chrome OS
 
Here is a fun WebGL talk on some basic optimization techniques:
http://www.youtube.com/watch?v=rfQ8rKGTVlg

Capt'n Corrupt 2011-05-11 03:46

Re: Chrome OS
 
Chrome OS may see a $20/month student laptop option:
http://www.blogcdn.com/www.engadget....ew-024-gal.jpg
http://www.engadget.com/2011/05/10/g...a-chrome-lapto

That could be quite a compelling package for those that just need basic productivity and are comfortable living in the web.

To make this work, Google would need to 'install' a functional suite of applications that would work well with students.

Capt'n Corrupt 2011-05-11 12:48

Re: Chrome OS
 
It seems that Netflix is gearing up to release a chrome extension that will bring on demand video to Chrome, ChromeOS, and Linux via HTML5:
http://cdn.omgubuntu.co.uk/wp-conten...age_thumb4.png
http://www.omgubuntu.co.uk/2011/05/n...ideo-to-linux/

Very neat. Something tells me that the GPU (webGL) will be used to decrypt the video. I would assume that the javascript would be hard to read, so I'm most interested in their obfuscation techniques!

Capt'n Corrupt 2011-05-11 19:13

Re: Chrome OS
 
This is VERY cool, and a sign of things to come, I'm sure.

Angry birds has hit the Chrome Web Store!
http://cdn2.ubergizmo.com/wp-content...ybirds-web.jpg
http://www.ubergizmo.com/2011/05/ang...ome-web-store/

More Angry birds should be good for everyone right?

Capt'n Corrupt 2011-05-11 19:15

Re: Chrome OS
 
The Android Market now has 'Editors Choice' ratings:

Kindle gets one:
http://images.androidcentral.com/sit...ors-choice.jpg
http://www.androidcentral.com/androi...-131-countries

This is a good way to increase quality by offering somewhat of a gold standard!

Capt'n Corrupt 2011-05-11 19:54

Re: Chrome OS
 
Here's and interesting development, Google has branded chrome OS notebooks: Chromebooks
http://cdn2.ubergizmo.com/wp-content...chromebook.jpg
http://googlecode.blogspot.com/2011/...hromebook.html
VIDEO: http://www.youtube.com/watch?v=TVqe8ieqz10

Read more propaganda here:
http://www.google.com/chromebook/#

Is the market ready for such a thing? Will it take off, or flop?

Capt'n Corrupt 2011-05-11 20:00

Re: Chrome OS
 
Here is a rundown of the new Chrome OS features:
http://lifehacker.com/5800863/chrome...s-new-features

Some of them include:
File management support
More offline app support (google web apps)
Media playback support (floating window)

Quite interesting. If this thing could do multiple panes (eg. two windows on the screen at once) it would dramatically increase its usefulness.

While I can't conceivably do all of my work on the web, I wouldn't HESITATE to recommend such a tool to my girlfriend, mum, or less computer savvy friends. What's easier than navigating the web? This is even more true that everything they do can be done via the web.

cheve 2011-05-11 20:01

Re: Chrome OS
 
Quote:

Originally Posted by Capt'n Corrupt (Post 1003860)
Chrome OS may see a $20/month student laptop option:
http://www.blogcdn.com/www.engadget....ew-024-gal.jpg
http://www.engadget.com/2011/05/10/g...a-chrome-lapto

That could be quite a compelling package for those that just need basic productivity and are comfortable living in the web.

To make this work, Google would need to 'install' a functional suite of applications that would work well with students.

IMHO, the only(and biggest) down-side is no connection, no computing.

cheers,

Capt'n Corrupt 2011-05-11 20:07

Re: Chrome OS
 
Aaaand. Here is the first 'chromebook' pictured:

http://www.blogcdn.com/www.engadget....g-series-5.jpg
http://www.engadget.com/2011/05/11/s...ome-os-laptops
  • 12.1"
  • 1.66GHz dual core Atom
  • 8.5 hours usage
  • 1280x800 resolution
  • $429 ($499 w/ 3G)
  • 2 USB Ports

Quite good looking!

Personally, I wish they would ditch Atom for a decent processor -- or at least a good GPU. While Atom is perfectly acceptable for most sites, it starts to fall short with some of the upcoming WebGL/Flash11 content that demands more competent hardware.

Expect quad-core Cortex A15 in the next round. This thing with a Mali T604 would be simply incredible, and likely last 10-12 hours on a charge.

Capt'n Corrupt 2011-05-11 20:13

Re: Chrome OS
 
Quote:

Originally Posted by cheve (Post 1004418)
IMHO, the only(and biggest) down-side is no connection, no computing.

cheers,

That's actually not entirely accurate. HTML5 has a manifest which allows apps to run offline by locally caching key files. This allows developers to create apps that will work offline in the complete absence of an internet connection.

The article lists that Google Docs will be upgraded to allow for full offline access. Certain other apps also work well offline.

In any case: these days, no connection is less of a concern. The internet is increasingly becoming a utility as power; which I might add is even more indispensable as it is 100% required for app usage -- no power, no apps!

The main benefit to this over a computer is that there is no upgrading, downloading, installing, etc, required with such a tool. This is great for users that just desire to get things done, but less so for hackers that demand control.

The main con? Less control. Depending on your usage, you may vote yay or nay.

Capt'n Corrupt 2011-05-11 20:47

Re: Chrome OS
 
I just tried out angry birds, and it's 100% faithful to the handheld version, nothing terribly special, but fun all the same. I was going to dock marks for not being able to zoom out, but the mouse scroller (or touchpad) works perfectly for this function.

It doesn't seems as if the implementation is in flash, as it's far too smooth. I fully expect that the implementation is WebGL. I'm very interested to see if more casual games make it over. It's an exciting prospect.

For the record, I am using Ubuntu Linux running Chrome.

Capt'n Corrupt 2011-05-11 20:55

Re: Chrome OS
 
Chromebook pricing revealed.

$28/mo for business users, $20/mo for students:
http://www.droiddog.com/wp-content/u...am-550x305.png
http://www.droiddog.com/android-blog...ng-for-chrome/
http://www.google.com/chromebook/bus...education.html

These are great prices that I'm sure will go-over very well in their respective industries.

I think that for business use, chrome OS is a god send. This should simplify IT and increase security across many industries. It should also usher in new and superior tools, and begin to ease the strangle-hold that MS has had on the industry with their ultra buggy 'enterprise' apps and OSs.


Here's an editorial from Engadget
http://www.engadget.com/2011/05/11/e...ns-might-have/

cheve 2011-05-11 21:08

Re: Chrome OS
 
Quote:

Originally Posted by Capt'n Corrupt (Post 1004425)
That's actually not entirely accurate. HTML5 has a manifest which allows apps to run offline by locally caching key files. This allows developers to create apps that will work offline in the complete absence of an internet connection.

The article lists that Google Docs will be upgraded to allow for full offline access. Certain other apps also work well offline.

In any case: these days, no connection is less of a concern. The internet is increasingly becoming a utility as power; which I might add is even more indispensable as it is 100% required for app usage -- no power, no apps!

The main benefit to this over a computer is that there is no upgrading, downloading, installing, etc, required with such a tool. This is great for users that just desire to get things done, but less so for hackers that demand control.

The main con? Less control. Depending on your usage, you may vote yay or nay.

unless I have the concept wrong, to me cloud computing means that everything are done by the server-in-the-sky and with your local client displaying the results. Making the local client to have the ability(or some); is sort of redundant. Furthermore, how would you draw the line(in terms of giving the client machine) the ability to do computing? If you give little; then you may as well not to give anything. If you give a lot(as a result, you have to match your machine with greater power); then why do you want to setup the cloud to begin with?

It is more useful to deploy the cloud on an internal company wide basis for business where connection are always there.

Capt'n Corrupt 2011-05-11 21:33

Re: Chrome OS
 
Quote:

Originally Posted by cheve (Post 1004469)
unless I have the concept wrong, to me cloud computing means that everything are done by the server-in-the-sky and with your local client displaying the results. Making the local client to have the ability(or some); is sort of redundant. Furthermore, how would you draw the line(in terms of giving the client machine) the ability to do computing? If you give little; then you may as well not to give anything. If you give a lot(as a result, you have to match your machine with greater power); then why do you want to setup the cloud to begin with?

It is more useful to deploy the cloud on an internal company wide basis for business where connection are always there.

Not so.

The offline capabilities depend upon the app, and the data the app is working on. Offline mode wouldn't work very well for something like a music player if your songs existed in the cloud, but would work fine if you had tracks cached in storage or on an SD card! For a game like Angrybirds*, it would be just fine -- assuming that the cachable data was small enough to be saved as well as the game itself.
* as it turns out, angrybirds will in fact work offline.

Where you draw the line, as you say, depends entirely on the app developer on a per-app basis.

For example, if I was coding up a text editor, I would cache recent documents (up to a point -- say 1MB), undo lists, user settings, and of course the application. This would allow people to continue to write text even if there was no internet connection. However, the major benefit is simply this: the next time the users hops online, they get the latest version of the app, and their data (if it's part of the application) is synced to the private server. They never need to update, install, maintain their app. This would come as a relief to casual users!

Other uses of offline apps include: vector map viewers, office suites, development IDEs, drawing/art programs, casual games, productivity apps (eg. todo lists), recipe viewers, ebook readers, etc. This would even be useful for pretty much any mobile app you can think of that doesn't rely on the internet. They typically are small and operate on small data sets.

To reiterate: offline capability must be specifically designed in the app itself and as such will be included if the developer sees value in offering it. The app cannot rely on the internet for functioning in this mode. It turns out, many applications are both small themselves and operate on a small data-set to garner offline support.

This is a feature of HTML5 and not chrome specifically. Firefox, Safari, Opera, and the upcoming IE all support HTML5 offline apps.

Capt'n Corrupt 2011-05-12 00:39

Re: Chrome OS
 
Here is the entire Chrome keynote! Online for your viewing pleasure:
http://www.youtube.com/watch?v=MiYND_zvIc0

Capt'n Corrupt 2011-05-12 01:02

Re: Chrome OS
 
More indications of phenominal web apps. Take a look at tinkercad:
http://tinkercad.com/img/header-screenshot.jpg
http://tinkercad.com/

Very impressive. It's simple, but extremely useful for 3D printer modeling. Optimized for webGL for fast operation.

No install, starts in a second.

The only way I would improve on this is to use oauth or openID to avoid the additional account creation. Still, it's really impressive stuff.

Capt'n Corrupt 2011-05-12 01:06

Re: Chrome OS
 
Online comics? No problem.

Enjoy Graphic.ly comic viewer:
http://graphic.ly/images/content/hom...jpg?1302213469
http://graphic.ly/

Very neat! Better than just viewing on a web-page, and it offers the option to buy content. The fullscreen view is the best, quite impressive.

skykooler 2011-05-12 01:08

Re: Chrome OS
 
So...what about Chrome OS on the N900?

Capt'n Corrupt 2011-05-12 01:18

Re: Chrome OS
 
Here's a suprisingly fun casual game. Bounceball!
https://lh5.googleusercontent.com/0U...s400-e365-h275
https://chrome.google.com/webstore/d...oobf?hl=en-US#

Capt'n Corrupt 2011-05-12 01:20

Re: Chrome OS
 
This was featured in the Keynote. An interactive 3D video. It's ****ing cool. Seriously. It's not available today, but the video has me all hot and bothered.

Check it out here when it comes online:
http://www.ro.me/

Capt'n Corrupt 2011-05-12 01:24

Re: Chrome OS
 
Quote:

Originally Posted by skykooler (Post 1004593)
So...what about Chrome OS on the N900?

That would be interesting! Currently there's no ARM variant of Chrome, and the Javascript engine (at least) relies x86, so a port would be challenging.

Chrome OS is just a browser, so any HTML5 capable browser should have access to the same apps that chrome does.

Chrome just makes it a bit easier to discover apps by way of the chrome web store, and Chrome OS forces users to operate exclusively on the web as the only accessible userland app is -- Chrome. :)

Capt'n Corrupt 2011-05-12 09:55

Re: Chrome OS
 
The Samsung Chromebook gets the hands-on treatment!
http://www.blogcdn.com/www.engadget....s5-handson.jpg
http://www.engadget.com/2011/05/11/s...at-google-i-o/

A very, very nice device.

If I can figure out how to access the GUI of a remote ubuntu installation reliably around the home, as well as a practical implementation for streaming media, I will very seriously consider one of these chromebooks.

Capt'n Corrupt 2011-05-12 10:18

Re: Chrome OS
 
This application, Cloud9, is an IDE for... software development :D:
https://lh4.googleusercontent.com/Oy...s400-e365-h275
https://chrome.google.com/webstore/d...mkcp?hl=en-US#

I haven't used it, but it's got high reviews. Pretty neat!

It integrates with github.. nom nom..

Capt'n Corrupt 2011-05-12 11:59

Re: Chrome OS
 
Here's a fun demo: Shadertoy
http://www.iquilezles.org/apps/shadertoy/

This lets you play around with existing webGL shaders, and even compile your own! This is fun and a useful learning tool.

Capt'n Corrupt 2011-05-12 14:49

Re: Chrome OS
 
Autocad WS lets you view and edit your CAD files online, as well as share and collaborate.

Quite powerful for engineers.

https://www.autocadws.com/
VIDEO: http://www.youtube.com/watch?v=XzhclcSWtdQ
CHROME: https://chrome.google.com/webstore/d...namioojinoopln

I can't wait until online versions of Blender show up! Yummy.


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