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-   -   [Maemo 5] Announce: Omnom (Pacman-like game for N900) (https://talk.maemo.org/showthread.php?t=67508)

amadeukaos 2011-01-12 20:49

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
So, I see the update, but still fails on my n900

Then i get and idea, opened and edited the config.py, seting gameMusic = False AND gameSound = False

Now it works! Great game! Only one thing, can you set the movement to be a one single hit to de side you want to go, like Pac Man? Like type right one time and the thing goes to right until stops in a wall or hit another direction?

Thanks! :)

epage 2011-01-12 20:53

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by amadeukaos (Post 918996)
So, I see the update, but still fails on my n900

Then i get and idea, opened and edited the config.py, seting gameMusic = False AND gameSound = False

Now it works! Great game! Only one thing, can you set the movement to be a one single hit to de side you want to go, like Pac Man? Like type right one time and the thing goes to right until stops in a wall or hit another direction?

Thanks! :)

Hmm, it should auto-set gameMusic and gameSound to false when it fails to init the sound mixer. Maybe I put that change in after the build.

Its been so long since I've played pacman. Let me reword your statement to see if I understand it. In the original pacman, you didn't hold down arrow keys to move but you pressed a key to get pacman going in a direction until he hits something. That correct?

amadeukaos 2011-01-12 21:29

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by epage (Post 919000)
In the original pacman, you didn't hold down arrow keys to move but you pressed a key to get pacman going in a direction until he hits something. That correct?

Exactly! He stops until he hits something, or put in another direction. But if he is going to right, and I press UP or DOWN, he continues to right until he CAN go UP or DOWN, he dont stop in the middle...

Sorry for my bad english, and thanks!

epage 2011-01-13 03:40

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by amadeukaos (Post 918996)
So, I see the update, but still fails on my n900

Then i get and idea, opened and edited the config.py, seting gameMusic = False AND gameSound = False

Now it works! Great game! Only one thing, can you set the movement to be a one single hit to de side you want to go, like Pac Man? Like type right one time and the thing goes to right until stops in a wall or hit another direction?

Thanks! :)

Wait, did you try 0.2.3 or 0.2.4? Looking back it seems i did both notice the problem and uploaded a new package. 0.2.3 fixed the mixer load issue, 0.2.4 auto-disabled sounds.

FRuMMaGe 2011-01-14 16:21

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by amadeukaos (Post 919029)
Exactly! He stops until he hits something, or put in another direction. But if he is going to right, and I press UP or DOWN, he continues to right until he CAN go UP or DOWN, he dont stop in the middle...

Sorry for my bad english, and thanks!

I attempted this originally in the early development stages but was unable to get it working. I'm sure epage can handle it though. :)

it doesnt make a difference to me as I play using a sixaxis which makes it 10 times easier.

Sorry for my lack of input recently, I have been busy applying to university and have just been dumped from a 3 year relationship

epage 2011-01-14 16:49

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by FRuMMaGe (Post 920285)
I attempted this originally in the early development stages but was unable to get it working. I'm sure epage can handle it though. :)

it doesnt make a difference to me as I play using a sixaxis which makes it 10 times easier.

Sorry for my lack of input recently, I have been busy applying to university and have just been dumped from a 3 year relationship

Life can keep one busy. I've been having to push out new releases for several of my other applications which has kept me tied up. I think I can take a break now.

Don't know what your thoughts are on this but I've been experimenting with the game using QGraphicsView. This would reduce the spawning of processes, loss of focus, etc. I have no clue how the performance will be yet. I've got everything drawing on the screen along with buttons for task switcher and back but haven't gotten around to hooking the view up with their controllers.

Even if my experimentation fails, my new start screen (more mario kart like) will be nice.

FRuMMaGe 2011-01-14 18:19

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by epage (Post 920317)
Life can keep one busy. I've been having to push out new releases for several of my other applications which has kept me tied up. I think I can take a break now.

Don't know what your thoughts are on this but I've been experimenting with the game using QGraphicsView. This would reduce the spawning of processes, loss of focus, etc. I have no clue how the performance will be yet. I've got everything drawing on the screen along with buttons for task switcher and back but haven't gotten around to hooking the view up with their controllers.

Even if my experimentation fails, my new start screen (more mario kart like) will be nice.

A new start screen sounds great. the current one really was a very quick disign I knocked out in 5 minutes in QtDesigner. Just for development purposes really

epage 2011-01-14 18:23

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by FRuMMaGe (Post 920379)
A new start screen sounds great. the current one really was a very quick disign I knocked out in 5 minutes in QtDesigner. Just for development purposes really

So then I'll probably port those code changes forward first and then finish working on any other things.

titiris 2011-01-16 23:40

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Hi,
I can't play the game, because my Spanish keyboard has no UP and DOWN keys: http://www.gsmspain.com/foros/attach/20/206821.jpg
Italian keyboards have the same arrow keys
could you solve it? perhaps a keys configuration menu, also for those unhappy with the standard keys assignment

thanks for sharing your work!

epage 2011-01-17 14:12

Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
 
Quote:

Originally Posted by titiris (Post 921906)
Hi,
I can't play the game, because my Spanish keyboard has no UP and DOWN keys: http://www.gsmspain.com/foros/attach/20/206821.jpg
Italian keyboards have the same arrow keys
could you solve it? perhaps a keys configuration menu, also for those unhappy with the standard keys assignment

thanks for sharing your work!

My priorities:
  • Finish integrating the new launch screen
  • Make key mappings data driven
  • Make key mappings configurable
  • Experiment with artwork
  • Finish up the last things needed to push to extras-testing

To the side of those I'm also working on an experimental in-game UI. I'm tempted to add touch control, not sure if it'll go in the mainline in-game UI or the experimental.

The new launch screen is coming along. It looks great. I've just got a little bit more testing to do, re-introducing the config window, and figure out how I slowed down game play again.


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