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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Just following instructions I found online. Apparently git was not in the repos |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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A somewhat decent app for browsing revision history is giggle. EDIT: also if you do "apt-cache search git" that will give a list of potential packages. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Removed the SPACEBAR function of restarting the level. This was only for testing purposes and it's easy (and annoying) to press this by accident. Changed player 2 controls from "s x z a" to "e f c s" to allow for easier keyboard sharing in local multiplayer. EDIT: I've had a look, but can't solve this one myself. The hand drawn levels 4, 5 and 12 no longer load the correct background colour (180, 180, 180). Also for some reason I can no longer close the app with the x in the corner EDIT 2: Also, the enemies used in the boss level are the same as in every other level. These need to be the bigger versions for any sort of challenge as well as being 50% faster than the player. :) Can be simply done by changing: "monster_01": "monster.png", to "monster_01": "monsterBoss.png", I'm still trying to understand how the levels are done now |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
what's the package called for the repo? I've grabbed updates twice both from fapman and terminal as a troubleshooter but cant seem to find it.
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Yeah I've got all the major repos enabled but I can't seem to find that package.
I'll just download it from the site. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Code:
apt-get update |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Yeah it isn't showing up, no biggy.
It shows great promise. Can't wait to see how this plays out. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
I just pushed out 0.2.2 which includes the following:
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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I suppose the only major changes I am capable of doing now is level design. Would be great to have 50+ levels |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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I've been throwing around ideas for level designs (and game logic tweaks to spice things up) in the README (https://github.com/epage/omnom). If there is interest in some of those game ideas, maps could be made now and then later adapted as new logic is added. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Well I have a few more ideas, but it's taken me months to get the game to where it was when I uploaded it, and I'm not sure how much further my python knowledge can take it.
I'll do what I can though :) New ideas: Multiple monster types per level Some monster types split in 2 when attacked Items to temporarily slow monsters Introduce AI pathing to actively chase player Custom key bindings Multiple block types per level Scrolling levels, so levels can be much bigger Just the ones I can remember at the moment :D |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
its only me that cant start the game? it shows the initial screen, but the only button that i click an go to another screen is the setup, de rest dont do nothing. :( how i start to play? the game looks awesome!
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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I just tried this 0.2.2 on my n900 and it worked. I might be missing a needed dep though. Would you mind trying to launch from the command line? and reporting the test it outputs? Code:
/opt/omnom/nom.py |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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and this is the log of me clicking repeated on the "levels" /opt/omnom/nom.py Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 451, in doLvl1 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 467, in doLvl3 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 467, in doLvl3 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file Traceback (most recent call last): File "/opt/omnom/nom.py", line 467, in doLvl3 nomMain().MainLoop() File "/opt/omnom/nom.py", line 42, in __init__ pygame.mixer.init() pygame.error: Could not open requested file /opt/omnom $ /opt/omnom/nom.py thanks!! |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Maybe I have to install some python plugin?
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
So, I see the update, but still fails on my n900
Then i get and idea, opened and edited the config.py, seting gameMusic = False AND gameSound = False Now it works! Great game! Only one thing, can you set the movement to be a one single hit to de side you want to go, like Pac Man? Like type right one time and the thing goes to right until stops in a wall or hit another direction? Thanks! :) |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Its been so long since I've played pacman. Let me reword your statement to see if I understand it. In the original pacman, you didn't hold down arrow keys to move but you pressed a key to get pacman going in a direction until he hits something. That correct? |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Sorry for my bad english, and thanks! |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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it doesnt make a difference to me as I play using a sixaxis which makes it 10 times easier. Sorry for my lack of input recently, I have been busy applying to university and have just been dumped from a 3 year relationship |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Don't know what your thoughts are on this but I've been experimenting with the game using QGraphicsView. This would reduce the spawning of processes, loss of focus, etc. I have no clue how the performance will be yet. I've got everything drawing on the screen along with buttons for task switcher and back but haven't gotten around to hooking the view up with their controllers. Even if my experimentation fails, my new start screen (more mario kart like) will be nice. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Hi,
I can't play the game, because my Spanish keyboard has no UP and DOWN keys: http://www.gsmspain.com/foros/attach/20/206821.jpg Italian keyboards have the same arrow keys could you solve it? perhaps a keys configuration menu, also for those unhappy with the standard keys assignment thanks for sharing your work! |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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To the side of those I'm also working on an experimental in-game UI. I'm tempted to add touch control, not sure if it'll go in the mainline in-game UI or the experimental. The new launch screen is coming along. It looks great. I've just got a little bit more testing to do, re-introducing the config window, and figure out how I slowed down game play again. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
I'm preparing to push out an updated Omnom with the new level selector. I think there still might be some kinks in it, so please let me know what I broke :)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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I forgot to mention, "r" restarts a level and "n" skips the level and lets you move onto the next. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Not sure if these are still used but just thought I'd mention it as its kind of confusing |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
In pacman the character is locked to the grid. Here if you want to make a corner you sometimes get stuck.
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
omnom is available for diablo but is not installable due to inability of HAM to find python-pygame.
ETA apparently because the package is called python2.5-pygame on Diablo. Since it built on Diablo's autobuiler I'm guessing build-depends is correct but depends is wrong for Diablo? |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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I've been jumping around between projects too much to give this too much attention lately. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Hello,
It is possible to add a support for non qwerty keyboard? On azerty keyboard for exemple, we can only do left/right, up and down are done with fn+left and fn+right. |
Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
@FRuMMaGe I'm requesting a spot on bugs.maemo.org to pass off the bug tracker extras requirement. Do you have an account on it? Would you like to have rights to edit bugs?
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Re: [Maemo 5] Announce: Omnom (Pacman-like game for N900)
Overclock to 800mhz just to play a Pacman style game?
I'll pass on that, thanks. I'd sooner fire up Picodrive and play Pacmania on my stock phone. It's a nice idea and all, but I don't want to overclock my phone, just to play Pacman. |
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