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Re: Meego vs Android apps (C or Java?)
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This goes back to the "Store" aspect, which is not supplied by Intel (well maybe, if they adopt an Intel CPU,) Nokia, or "MeeGo" but by the hardware vendor. Quote:
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Re: Meego vs Android apps (C or Java?)
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which is virtually always different from the distro and hardware it was developed on. And most of the time it just works. When it doesn't, I lose a few hairs, but nevermind. As long as the file structure, APIs, etc are all the same I don't see a problem. They aren't necessarily talking about compiled apps, and if they are then whoever mandates that paints themselves out of the marketplace. It is the closed-source compiled apps with trojans and other malware that are driving the Android trainwreck into a place where your sexy new android handphone may not be welcome on some corporate networks. |
Re: Meego vs Android apps (C or Java?)
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And, of course, if you're talking about open-source software, there really isn't a significant difference. Honestly, recompiling is (for the author of a program, or for anyone with the source code,) a fairly trivial process these days. I believe that reworking your interface to support different icon and text sizes, working around the existence or lack of hardware 3D support, dealing with differences in available RAM, etc. have a far more significant impact in porting apps from one machine to another, than whether that app is written in an interpreted or a compiled language. |
Re: Meego vs Android apps (C or Java?)
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Let me rephrase the whole question: Can you (or anyone else) describe how the whole MeeGo app thing will work? I suppose that if the first device will be introduced in a couple of days, this should be already considered and decided by Nokia/MeeGo people (since they don't seem to discuss policy matters with the community). Also, I'm not claiming that a VM (or Java) is the only solution for this. In fact I dislike Java. I'm just saying that at this point, after considering all the above, I finally understand why Google went with Java for Android. |
Re: Meego vs Android apps (C or Java?)
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Re: Meego vs Android apps (C or Java?)
i'm not so sure on the technical aspects/development side, but you cant say things like meego devs in 2014 will have to support 2011 hardware, they won't, even android which you're comparing it to doesn't do that. there are android apps which simply won't run on the low-end phones released the same year, and every time a new build of android is released a lot of the apps need to be modified and re-uploaded.
personally, i dislike the way of building the one-size-fits-all type apps you are looking at, simply because you're catering to the lowest common denominator, instead of building for maximum performance you build for maximum compatibility which in the phone market can be a huge difference! we've been playing java games cross platform for years now, just find the right resolution for your phone, but with the n95 for example the java games came nowhere near the quality of .sis games designed specifically to utilise the n95's (at the time) power. |
Re: Meego vs Android apps (C or Java?)
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Vendors become service providers, which is what they want. Much like how Nokia has Ovi, vendors will provide their own stores (which could be set up however they wanted) tailored to their own devices. The concern you share is shared by me, but I suspect that they'll move this way regardless and push against Google. Quote:
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Re: Meego vs Android apps (C or Java?)
To the threadcreator:
Are you saying apps written for Android 2.3 is working on old Android like 1.5? I dont think soo! Also you saying Meego is written in C, well if you mean lowlevel API its true. If you mean highlevel API like QT then its C++ and QML(javascript based) and sometimes python(not officially supported) language like QML and python is similar to VM atleast for the developers. Also if you think Android is just pure java in lowlevel your really are wrong. there are plenty of C++/C code in android too so I dont get your point at all. Also advanced games written for Android is non java and pure C++. Another thing I personally dislike the fact to make a world where everyone is úsing exactly the same OS. People want choices! Atleast me. I dont give a **** if there is plenty more apps in Android. I still prefer Maemo/Meego. I dont wanna get feeded by some company saying what I shal use. The "Microsoft way" of feeding people with its OS is over. BUT you have one point when I thinking. The facts that Intel is a chipmanufactor and the Meego so far has progressed mostly on Intelplatform is a bit bad in way of choices if it end with only Intel chipset support. |
Re: Meego vs Android apps (C or Java?)
A large percentage of mobile apps will be possible in QML, as far as I understand it. It seems to be enough for the standard 'get data from $website -> fancy display' pattern that most mobile apps fit into. The ones that won't are games and such that will be dependent on hardware on any platform, so I'm not sure this will be a problem specific to meego.
On the other hand, I'd agree that a load of binary only C programs would be less than ideal for meego long term, if it turned out like that. |
Re: Meego vs Android apps (C or Java?)
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