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Re: [Announce] Sony Playstation 1 Emulators
yes, i had see notaz r10 ; biggest problem is my try to use qt instead gtk(to support n9 ) and lack of time
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Re: [Announce] Sony Playstation 1 Emulators
no probs bud just worried you had run of into the sunset with your n950 and left ya n900 back home with the kids lol
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Re: [Announce] Sony Playstation 1 Emulators
For anyone who wants the r10 release now, I compiled it myself.
Just download the zipfile in the link, decompress it, you'll find a file named "pcsx". On the device, do the following: 1. Move /opt/maemo/usr/games/pcsx to /opt/maemo/usr/games/pcsx-old 2. Copy the just downloaded pcsx to /opt/maemo/usr/games/pcsx Step 1 is optional, but recommended so that you can undo the procedure by replacing pcsx again with pcsx-old This comes with the usual warning about no warranty etc etc, but it works for me and should be a nice workaround until bonapart finds the time to roll out a proper update. EDIT: This does not include the maemo specific fixes as noted by bonapart: "(different saves, fullscreen switch,save+- keys, something else i can't remember)". This may or may not mean your savestates will get screwed up. I don't use savestates so I can't test this. Please comment if you do use them and have tried this version. Here's the link: http://www.mediafire.com/?7k8vbrh0dz61xlq PS Bonapart: It compiles without problems, maybe it's an idea to roll out an update of pcsx-rearmed first and update the ui afterwards? |
Re: [Announce] Sony Playstation 1 Emulators
ErwinJunge, yeap, it compiles, it doesn't work with bios(just doesn't show any window)
or it's my bios problem ? ps. step 3: chmod +x /opt/maemo/usr/games/pcsx p.p.s you just compiled version from Notaz repos or insert latest maemo build fixes too(different saves, fullscreen switch,save+- keys, something else i can't remember)? |
Re: [Announce] Sony Playstation 1 Emulators
Good catch on step 3 there :)
I didn't try with bios, since notaz recommends not using a bios. The games I tried (the Crash Bandicoot series) worked fine without a bios. I just compiled notaz's code, didn't try to include all your fixes since those are hard to identify. I tried diffing your latest release with notaz r8, but the resulting diff was a complicated mess. Integrating a new upstream release is easier if you follow debian packaging guidelines (orig.tar.gz + diff.gz). See http://wiki.debian.org/IntroDebianPackaging for more info. That would enable the use of the "uupdate" command to simply switch out the upstream source for the new upstream source. I acknowledge that this is not a proper upgrade, but for people not interested in the extra features you provide it's a reasonable temporary fix. I probably should have mentioned this in my original post though, so thanks for the clarification. I still think it would be a good idea to release your coming upgrade in 2 parts: upgrade the core first, upgrade the ui afterwards. |
Re: [Announce] Sony Playstation 1 Emulators
yeap, i can release version tomorrow ( main throuble for this was bios...)
@ErwinJunge: can you link me to place where Notaz say about bios? guess hi just broke something and use apple-way( we can't do it easy, so users must believe that it's bad\not needed\etc) |
Re: [Announce] Sony Playstation 1 Emulators
It's in the README file in the root of the pcsxrearmed source (and has been there since the first git commit on 2010-11-16).
"PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards." |
Re: [Announce] Sony Playstation 1 Emulators
uploading new version to repository
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- removed guncon support * not created memory handler in gui - gles and pcsx4all,gpuPEOPS2 gpu plugins not avaible - removed bios support ( checkbox\list of bios does nothing for pcsx core) |
Re: [Announce] Sony Playstation 1 Emulators
Thanks, Bonapart. Can't wait to try it!
Edit: This seems faster but has a small problem. It does not shut down emulation when you press backspace. Keeps running on background. |
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Re: [Announce] Sony Playstation 1 Emulators
game compatibility is much better:
now the following are working: mortal kombat trilogy Knockout kings 2001 Extreme pinball Ninja - still can't pass to level 2 :( (get's stuck at finish of level 1) Thanks for the update |
Re: [Announce] Sony Playstation 1 Emulators
As expected, some games that require bios no longer work. Like Road Rash and Crash Team Racing.
edit. Also, some games like Ridge Racer ran smoother in the previous version. Enabling frameskip makes the framerate weird. |
Re: [Announce] Sony Playstation 1 Emulators
When PCSX-Rearmed will support GPU acceleration?
Also set frameskip to pal means automatically skip frame until 9fps?? |
Re: [Announce] Sony Playstation 1 Emulators
pal - 50 fps, ntsc - 60fps, both of they will try automaticly skip frames to get nearest fps
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@Acidspunk: bios i guess? it's main reason why i hold release
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Re: [Announce] Sony Playstation 1 Emulators
Acidspunk: frameskip in r8 was mine, r10 use notaz version, i'll try to make it better ;-)
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Re: [Announce] Sony Playstation 1 Emulators
just an off topic and odd question..
Is there any way we can attach ps1 remote to our N900?(playing games with keyboard is a hard job for me) |
Re: [Announce] Sony Playstation 1 Emulators
Dualshock3\ Sixaxis i guess no problem =)
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Re: [Announce] Sony Playstation 1 Emulators
Hi Every1, my first post here. much appreciation to the developers. im having A PROBLEM playing jackie chan stuntmaster. is it a compactibility problem or jst my setting and secondly i can hardly play any game with the psx4m core without the HWA GPU option, is that how it is for every1 esle?
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Re: [Announce] Sony Playstation 1 Emulators
nicholes: it's use bluetooth, you only need ds3 and n900
http://talk.maemo.org/showthread.php?t=41693 |
Re: [Announce] Sony Playstation 1 Emulators
Where can i find all the command line options of pcsx?
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Re: [Announce] Sony Playstation 1 Emulators
in sources
http://notaz.gp2x.de/cgi-bin/gitweb....%28argv%5Bi%5D from line 59 to line 101(in maemo\main.c) for ex: (!strcmp(argv[i], "-h") - "-h" is option =) but for what you need this? gui can enable all of these options |
Re: [Announce] Sony Playstation 1 Emulators
Notaz released r11
++ added .cbin support +* some GTE related optimizations +* various other optimizations ++ added some speed hack options for slower devices + (get more speed at stability and correctness loss) +* fixed several compatibility issues +* fixed a few crash situations +* various minor adjustments +* maemo: merged some code from Bonapart +* maemo: fixed BIOS issue (hopefully) already uploaded to autobuilder, waiting to be available in repos p.s. we have update before pandora users ;-) |
Re: [Announce] Sony Playstation 1 Emulators
Thats great :) ! thumbs up!
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Thanks. |
Re: [Announce] Sony Playstation 1 Emulators
Thanks bonapart!. It's amazing. BTW: Did somebody get to work Medievil 2 and Theme Hospital? Thanks.
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Re: [Announce] Sony Playstation 1 Emulators
How is the game Croc: Legend of the Gobbo's doing at the current state?
Can anybody try it out for me pretty please :D |
Re: [Announce] Sony Playstation 1 Emulators
Hi guys! Great work on the emulator!
But I have one problem: when playing Spyro 2 or 3 Spyro keeps falling trough the floor. This started after the latest update. Does anyone know how to fix this issue? Thanks! :) |
Re: [Announce] Sony Playstation 1 Emulators
Since getting a replacement n900, GPU acceleration has not worked. Just installed the latest version, but still the same result.
I started it from terminal to see if there were any error messages and it just constantly says "SGX out of mem event" If I switch off GPU, or use psx re-amed then it works fine... Hmmm, mupen is working as normal, so I'm a bit confused.. |
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Croc works pretty well. Note that I've tried a ripped version so I dunno if the videos work or not. This version of PSX4M seems to work really well for some games (g-darius runs much faster for example) while the frameskip options make several others stutter/jump too many frames or the screen blink like crazy. Jumping flash still hangs after the 1st boss but it runs much faster. The frameskipping options make the game stutter when you jump, but even if you disable frameskipping it runs faster than it did with R8. |
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edit: I just reverted to PSXreArmed version 0.4.0.10, and that works fine. |
Re: [Announce] Sony Playstation 1 Emulators
We could do a compatibility list for R11.
Games I've tested so far: (at 1ghz, sound disabled) Adventures of Lomax - 40 - 45 fps, frameskip disabled Bomberman Fantasy Race - 25 - 30 fps, frameskip - ntsc Breath of Fire IV - constant 30 fps, frameskip ntsc Croc - 25 - 30 fps (don't remember the frameskip settings) Crash Bandicoot 3 - Warped - 20 - 30 fps, frameskip ntsc (framerate was better in R8) Crash Team Racing - [needs bios] (Adventure mode still doesn't work) 20 - 30 fps, frameskip disabled Destruction Derby - Almost constant 30fps, can drop a bit when a lot of cars pile up. Frameskip ntsc Rage Racer - about 20 fps most of the time, tried all frameskip options, doesn't seem to make much of a difference other than making the menu blink (ran much better in R8) Ridge Racer - 20 - 30 fps depending on where you are on the track. Framerate ntsc (framerate was more stable in R8) Rally Cross 2 - 25 - 30 fps, frameskip ntsc G-Darius - 29 - 35 fps, frameskip ntsc (runs much better in R11) Wipeout XL/2097 - Constant 30 fps. Frameskip disabled Jumping Flash - 25 - 30 fps Frameskip disabled [crashes after the first boss like in R8 but it runs much better in R11] Motortoon Gran Prix - Constant 25 fps. frameskip ntsc Tombi 2 - 20 - 30 fps. frameskip ntsc Strider 2 - Constant 30 fps. frameskip ntsc [menu blinking like Rage Racer, but in game it's ok] Wipeout 3 Special Edition - 20 - 25 fps. Frameskip disabled Gran Turismo 2 simulation disc - Crashes [worked in R8] Road Rash - Crashes [worked in R8] Overall this is a great release. At 25 fps and over a lot of games play great. It's only a shame about Rage Racer since I used to play it a lot. |
Re: [Announce] Sony Playstation 1 Emulators
In this release FF8 is pretty much broken. All the same settings since the last video:
http://www.youtube.com/watch?v=LDPvRp57W6A And FF8 is choppy and unplayable. Hmm... what do you think happened? |
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Re: [Announce] Sony Playstation 1 Emulators
List of games that I tested :)
My settings: PCSX-ReArmed, 600 mhz, all games without sound (only metal gear solid with sound), frameskip disabled, fullscreen: Resident Evil 1 Director's Cut [Dual Shock] 29-32 fps works very well even with zombies Metal Gear Solid 1 CD 6-12 FPS (with sound) works only when the bios is enabled and sound (without sound psx4m is not responding) Alundra (U) 36-40 fps works very very good like on psx :P Dino Crisis 18-30 fps Final Fantasy VII CD 1 30-33 fps 38-48 in the battle Resident Evil II CD 1 Leon 25-30 fps normally 20-25 fps with 5-6 zombies on the screen and fire :P game works good but when I go to the first NPC (Kendo with shoutgun) of the game in the small gunshop, game stops working but NPC moves, like lag in multiplayer games... Street Fighter EX 2 plus 20-25 fps normal mode 35-38 fps bonus mode (barrel) ISS Soccer Pro '98 20-30 fps sometimes slows Chase the Express 29-30 fps works good Final Fantasy VIII unplayable (emulator not responding) Oddworld: Abe's Odyssey 25-26 fps 17-26 fps (with sound) works good Silent Hill 1 20-25 fps works good --- Very good release. Is there anyway to disable the backlight timeout like as in some media players? |
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