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Re: [Announce] Sony Playstation 1 Emulators
thanks very much, a chown of the folder fixed the gui issue (i'd done this previously but had to reinstall due to other issues)
haha i dont blame you i'm very lazy myself, and i can see the multilanguage options being benificial to more people that expanding the english help. emm i wouldn't know where to start with making dbus scripts etc. think i'll have to condition myself to deal with it! i know certain apps will still start with volume available even on silent, but i have no idea how they do so. |
Re: [Announce] Sony Playstation 1 Emulators
PCSX-Rearmed 0.4.0.3 changelog
* added support for .bz format, also partial support for .znx and eboot.pbp formats * merged latest cdrom code from PCSX-Reloaded project * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin * fixed some alignment issues * added handling for branches in delay slots * fixed lots of recompiler related issues (see GIT) * added watchdog thread to detect emulator lockups + fullscreen support + accelometer support + partial movies support + fixed frameskip setting + savestates * marked - Notaz(pandora) changes + marked - Bonapart(maemo) changes how to use fullscreen - wait next release of psx4m-gui or use x-term ;-) why i doesn't see update - i just uploaded, should be available in nearest time why i announce release before test by myself - i go sleep right now =) |
Re: [Announce] Sony Playstation 1 Emulators
rayman is now running in new pcsx re-armed :D
thanks bonapart!;) |
Re: [Announce] Sony Playstation 1 Emulators
I have a problem. When I try to configure the controls, it says: "Somethings goes wrong, check permission to keys file"
"Couldn't open previous key config" =( help |
Re: [Announce] Sony Playstation 1 Emulators
o my god discworld noir works its like chrismas all over lol
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Re: [Announce] Sony Playstation 1 Emulators
Resident evil directors cut now works with pcsx reaarmed, although the cutscenes are all corrupted, In fact, although the vids now play, i find that most of them are corrupted or weirdly interlaced...
wipeout3 special edition using pcsx rearmed core is really fast though, can't wait for gl plugin... |
Re: [Announce] Sony Playstation 1 Emulators
how can I save the game in the latest version of pcsx rearmed that just released....anyone tested it?
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Re: [Announce] Sony Playstation 1 Emulators
pcsx rearmed seems better now but just as Tedri said, the cutscenes and videos is rendered weirdly.
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Re: [Announce] Sony Playstation 1 Emulators
rochmanew:i tested, they work ;-)
fuyoh, Tedri Mark : video is weird, but it's better than nothing ;-) kralde : in xt-term "sudo chmod 777 /opt/psx4m/keys" Kevstacey,stooobs speed up and compatible things is Notaz work ;-) psx4m-gui short to do: fix bug with bios (always tries to use schp1001.bin) fix bug with possibility of run emu without selected bios remove need to restart emu to rom\bios directory change take effect append fullscreen option to pcsx core fix bug with deb ownership\permission append english,russian,portuguese description of options+ german,polish options names depending on my free time it will be today or tomorrow |
Re: [Announce] Sony Playstation 1 Emulators
thanks bonapart....now I can save and load my games after chmod my keys setting
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Re: [Announce] Sony Playstation 1 Emulators
bonapart if you need something to be translated to polish language please PM me. I'll gladly help you.
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Re: [Announce] Sony Playstation 1 Emulators
Magik: i want to include first post (options part) to gui, so if you wish you can send PM with polish translation of it ;-)
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Re: [Announce] Sony Playstation 1 Emulators
Oh, just thought I'd say, I had to *UNDERCLOCK* my n900 to play Grand theft auto last night, psx4m-GL core, no cycle multiplier...
Who'd have ever thought that? :D |
Re: [Announce] Sony Playstation 1 Emulators
Hi, I'm having a bit of a problem with permissions. I can't seem to be able to save my configurations and I have to re-enter them every time I want to play. I saw the previous post on permissions and tried entering;
root chmod 777 /home/user/.config/Team16/psx4m/ chown user /home/user/.config/Team16/psx4m/ But I get a message saying No such file or directory. Any idea what's going on? When I do get it running though everything works fine. A little slow but not much, even though I haven't over clocked at all. Thanks for all your hard work! |
Re: [Announce] Sony Playstation 1 Emulators
Surreptitious: mkdir -P /home/user/.config/Team16/psx4m/
Tedri Mark: you can create .bin.Z or eboot.pbr which should be slower ;-) |
Re: [Announce] Sony Playstation 1 Emulators
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Heheh, no worries, am I right in thinking that the pcsx core frameskip works to skip frames automatically to keep up woth PAL/NTSC rate? That implemented in psx4m core would be ideal, I had the sae thing happen in THPS 2, some places were a little jerky, then in others it was comically fast... :) |
Re: [Announce] Sony Playstation 1 Emulators
Tedri Mark: psx4m without hwa gpu with autoframeskip option work as ntsc frameskip ... ;-)
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Re: [Announce] Sony Playstation 1 Emulators
Sweet!
Personally I can't wait for the HWA for pcsx-rearmed, as without HWA it seems generally faster than psx4m without HWA.. Keep up the good work! |
Re: [Announce] Sony Playstation 1 Emulators
i have a problem. suddenly, the sound doesnt work. i reinstalled it a few times,but my previous config still there,and no sound.
what happens? :( |
Re: [Announce] Sony Playstation 1 Emulators
ive noticed in pcsx-rearmed when pressing the down arrow, it pauses the game for about 5 seconds then continues
is there a fix for this? cheers :D |
Re: [Announce] Sony Playstation 1 Emulators
That could be the save state feature?
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Re: [Announce] Sony Playstation 1 Emulators
Reffyyyy -> Kevstacey agree =) cuz only keys that configured have any effect on emu
kralde: first post, bugs section ;-) Tedri Mark: yeap, i think it will be great feature, but have no time to do this |
Re: [Announce] Sony Playstation 1 Emulators
nah, the problem with the sound is because i was activated silence profile xD thanks anyway
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Re: [Announce] Sony Playstation 1 Emulators
The last PCSX update behaves really good! There only seems to be a little quirk with the state saving - it behaves like there is only a single global-position, not per-game positions like in psx4m. So, when you saved in game A and you just started game B, after loading, you are back in A on the spot you saved the state.
Also, I can report Persona 2 working quite good with PCSX on default settings without bios, with little sound skipping. This game also works with psx4m+gpu, but the character menu loads slowly and there is no selection arrow, making the game unplayable (this is not an issue with PCSX). |
Re: [Announce] Sony Playstation 1 Emulators
MartinK: actually i didn't test savestates too much so it can be try( but it shouldn't be true...)
did you have Persona 2 graphical bugs without gpu ( no selection arrow ) ? cuz it can be problem with pcsx later (when gpu will be implemented too) |
Re: [Announce] Sony Playstation 1 Emulators
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Also, a few more observations:
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Re: [Announce] Sony Playstation 1 Emulators
how about cheats in pcsx bonapart?can I input some cheats when playing a game?
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Re: [Announce] Sony Playstation 1 Emulators
if you can find any field that is called cheat ;-) if serious you can't do this, this feature even doesn't planned
MartinK: with hwa gpu all games look very nice or very buggy =) no matter 2d or 3d |
Re: [Announce] Sony Playstation 1 Emulators
How can ich change the CD?
I have no clue how it work with Parasite Eve :( |
Re: [Announce] Sony Playstation 1 Emulators
Nebulak: you can't
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Re: [Announce] Sony Playstation 1 Emulators
Quote:
Quote:
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Re: [Announce] Sony Playstation 1 Emulators
Thats the Problem, theres no Savepoint at the time where the CD is changing.
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Re: [Announce] Sony Playstation 1 Emulators
Nebulak: get as is ;-) play another game or remove emu ^_^
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Re: [Announce] Sony Playstation 1 Emulators
So If I understood it correctly then I have to install the PSX4All GUI if I want a GUI on PCSX-Rearmed? The latest PSX4All GUI is fine?
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Re: [Announce] Sony Playstation 1 Emulators
MartinK: i can say true it or false, only testing
pcsx-reloaded should have compatible memcards, can't say nothing about others PSX emus for PC Quote:
Quote:
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Re: [Announce] Sony Playstation 1 Emulators
Where does PSX4M place the Savegames?
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Re: [Announce] Sony Playstation 1 Emulators
All I can say is wow at this most recent version bonapart. Thank you!
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Re: [Announce] Sony Playstation 1 Emulators
Nebulak: what you mean under savegames? savestates - in rom directory; memory cards in /home/user/ directory
Acidspunk: thank button located under each my post ;-) or here p.s. Notaz created good optimized bgr888->rgb565 converter for maemo port (didn't tested it yet) and Maemo port now in pcsx-rearmed repository |
Re: [Announce] Sony Playstation 1 Emulators
I have a game with BIN extension (as track 1) and many other .APE extensioned ones that forms the full game CD.
How is it possible to make the emulator play the BIN and recognize its APE tracks? If this is not possible from the emulator, does anyone know a tool to make a single ISO image from all the files to make it work using the game and music/sound files? Thanks |
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