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Re: Full Speed SNES Emulator
Guys, the current port of Snes9x works fine with most games. Its not 100% speed, but its easily playable. Obviously 3D games like starfox don't work very well, but whatever. Once I learn how to make a .deb, I will make a package with ArminS snes9x port and my front end. I have no idea why this is not already done...
The only problems are it is not optimized for the tablets. So it can go much faster. Also, there are no controls, so without a N810, keyboard, Wii Remote, or a virtual keyboard, its going to be difficult (impossible?) to play... 30 fps, 20 fps, whatever, as long as it works... |
Re: Full Speed SNES Emulator
Do you know where could instructions be found to install it? I really wanna play Chrono Trigger :P or one of the more advanced guys coul make the deb so we can try in the meanwhile while the optimized port is released ^^ (yes i ask for a lot, sorry about that :P)
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Re: Full Speed SNES Emulator
Would a project like this one http://little-john.net/ be feasible for porting? this is an emu for PalmOS that has source available runs on an arm platform and emulates several systems including snes.
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Re: Full Speed SNES Emulator
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Re: Full Speed SNES Emulator
pity i have no keyboard....when i get mine fixed or get a new one i'll try. looks complicated though :D thanks anyway.
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Re: Full Speed SNES Emulator
Umm, ok did you try using just snes9x and not PySnes. Try it using the command line.
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Re: Full Speed SNES Emulator
Btw, I believe some kind of semi-multitouch is possible.
You see, the touchscreen averages the touch pressure between all pressure points. For button combination, setting the combination in the average between the combined buttons would work. For example, here's 2 buttons "O" and the average between the 2 buttons "x". Pressing the 2 buttons would output the coordinates of the "x". Code:
O x OCode:
BB + D = x2 A + C = x3 C + D = x4 Sure thing, no physical feedback is really bad about buttons, but some sound/visual feedback would be the least that could be done. Can't any coder try out this idea? XD; |
Re: Full Speed SNES Emulator
maybe, but lets get a better SNES emu out first no? It seems no work is being done. Liqbase does this "fake" multitouch, but this is even easier.
Problems, how do you press A+D or B+C ? They are the same! Its too difficult to predict how much force each finger is pressing, because each finger needs to press the exact same amount or there has to be approximation software. Its possible, but a keyboard or Wii Remote is a much more nicer solution. |
Re: Full Speed SNES Emulator
Hehe, I managed to compile snes9x-gtk but when I choose to load a rom, nothing displays on the screen...
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Re: Full Speed SNES Emulator
thanks for trying, anyways. Its good to see its getting some attention.
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