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Re: Massive interactivity improvement under high I/O load!
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Re: Massive interactivity improvement under high I/O load!
If I apply the tweaks from the 1st Post after a few days of use/uptime, my phone will freeze/become unresponsive indefinately (i waited 15 min). Only thing that worked was shutdown by long press....
If I apply them right after boot it works but the improvement in normal use is minimal. Running Power46@250-1000@ulv |
Re: Massive interactivity improvement under high I/O load!
Update:
After a few hours of use my phone becomes more and more unresponsive, eventually so bad that I have to reboot. Wont use those tweaks again. Swappolube is fine.... |
Re: Massive interactivity improvement under high I/O load!
I don't have this issue. I have had a couple of gmail-randomly-logging-me-out errors in microb, and a couple of spontaneous reboots. I do not, however, know if these are caused by the tweeks yet though, as it's been far too little time to tell in my opinion, as I've had a couple of spontaneous reboots shortly before applying these tweeks.
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Re: Massive interactivity improvement under high I/O load!
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Re: Massive interactivity improvement under high I/O load!
On buffers in microsd/emmc cards, from benchmark results I'm guessing the kingston cards I tested have about 0 buffers, and some sandisk cards behaved like they were able to handle 2 or 3 write streams to different areas of the card before speed collapses.
Some sandisk class 2 cards perform a few magnitudes faster than some kingston class 6 under specific write patterns ;-) |
Re: Massive interactivity improvement under high I/O load!
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And in any case, it's easy to tune to the benchmark, so I'm sure many vendors will just optimize contiguous block writes to the exclusion of all else. :( |
Re: Massive interactivity improvement under high I/O load!
Well it's hard to optimize for anything else.
The class rating for both cards I tested were probably correct, it's just that the class rating measures something that's pretty irrelevant for use by a modern multitasking operating system. |
Re: Massive interactivity improvement under high I/O load!
The main market target for SD/microSD are so basic that there is nothing to optimize:
- additional "read-only" storage for mobile devices: music, video, maps - photo shooting: large file written sequencely (burst) What we just need is a standard RAM behind a microSD connector with the smallest possible power consumption ! Does it exist already ? |
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Or a 32gb card with, say, 1gb of DRAM split across two partitions.. |
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