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-   -   [Announce] gpSP (https://talk.maemo.org/showthread.php?t=80545)

strange1712 2012-01-05 07:31

Re: [Announce] gpSP
 
Quote:

Originally Posted by Addison (Post 1143705)
Quick question here.

In mapping out an eight directional, touch screen D-Pad, what would be better...

Having all of them huddled next to each other, something like this

http://img829.imageshack.us/img829/8...1121803134.png

or space them out a bit differently?

It seems like in that screen shot above, it wouldn't be as easy to do diagonals key presses as it would for the other four directions when using your thumb.

Am I making any sense on this?

I think it would be better to have a 'circular' (ring shaped) D-Pad, with 8 assymetrical sectors (Up/Down/Left/Right bigger than diag's), and so it would be nice to have proximity sensor as a key button so you can play with keyboard closed...

Portrait idea was nice, also. I had thought it before... but without multitouch or no Buttons at all it is also not so useful...

You guys are great!

bonapart 2012-01-05 10:33

Re: [Announce] gpSP
 
strange1712 right now onscreen keyboard available for diablo(special for n800 without real keyboard)
for n900 i didn't see any sense without multi touch( proximity,zoom+, zoom- and one screen key isn't enough for a lot of games)
Quote:

You guys are great!
in fact repository version ported only by myself; original authors is Notaz&Exophase can be thanked here

dekor 2012-01-05 10:51

Re: [Announce] gpSP
 
Hello everyone, just installed this today as was having issues with a rom on VGBA (METROID ZERO MISSION) where it was freezing at a certain point (after getting half way through the game) and thought I'd try this emulator instead.

When i select a rom and go to configure I am missing all the screen size options. Any ideas?

Also where does it look for save states? Will a save state file for vgba work with gpsp?

ivgalvez 2012-01-05 11:00

Re: [Announce] gpSP
 
Do you remember this fake multitouch implementation?

I think that this kind of trick could be used for OSD controls for games with a D-PAD on the left side of the screen and 4 fire buttons (D-DPAD style) on the right. It wouldn't be perfect, but could be used in some games.

bonapart 2012-01-05 11:37

Re: [Announce] gpSP
 
dekor savestates not compatible =(
screensize? screenshot may help ( clicking at size show list or not? )

dekor 2012-01-05 13:00

Re: [Announce] gpSP
 
So basically, when I select a rom and press configure I seem to be missing options regarding screensize, so it only runs in tiny view mode lol!

Screenshot:

http://i41.tinypic.com/m9op4i.png

bonapart 2012-01-05 14:36

Re: [Announce] gpSP
 
dekor click to "no scale" ...

dekor 2012-01-05 15:23

Re: [Announce] gpSP
 
*Facepalm* sorry for wasting your time!

Gutted about being unable to restore old save state from VGBA. Looks like I will have to start from beginning :(

angelo0015 2012-01-05 15:32

Re: [Announce] gpSP
 
Would the allow for cheats be implemented in the next version.

Also Pokemon Fire Red at start up gives the well known ("The 1M circuit board is not installed" at start menu) which was fix in VGBA by changing save type to flash 128k. Read through the entire thread and permission etc, but i don't think I have this problem as i followed the installation guide/Options. gpSP in built saves states work but Pokemon Fire Red in-game save don't work due to the save error.

Is there any fix for this or hopefully fix in next release.
Thanks in Advance

zzzchainzzz 2012-01-05 17:02

Re: [Announce] gpSP
 
Playing "Batman Begins" at the second scene of the first stage seems to restart the gpsp everytime. Anybody experience that too?


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