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Re: Sailfish SDK Alpha 1312 Qt5 released
@mariusmssj
thank you for the screenshots. i will try that in a while. in the meantime, does anyone know how i can build a console application for Sailfish that uses Qt? i only want to use certain Qt classes with no UI. i must be missing something in my .pro file as the compiler is complaining about unresolved symbols? i created a new project under Qt Creator as C++ application. i also tried creating a SailfishOS project and in main.cpp I have my code added in. I commented out Quote:
#include <QtFeedback/QFeedbackActuator> #include <QtFeedback/QFeedbackHapticsEffect> #include <QGuiApplication> #include <QQuickView> |
Re: Sailfish SDK Alpha 1312 Qt5 released
Quote:
tried updating the SDK via control panel (yes, i develop on Windows) and it only found an updated maintenance tool. edit: i think i'll uninstall the SDK and download a copy. i had mine installed before Mer ARM Device support was added sometime around mid Dec last year. ?? |
Re: Sailfish SDK Alpha 1312 Qt5 released
Quote:
http://i.imgur.com/Y5lvivN.png |
Re: Sailfish SDK Alpha 1312 Qt5 released
nope, don't see it.
i just uninstalled, downloaded a new copy , and installed the new copy. i see it now. :) thanks! |
Re: Sailfish SDK Alpha 1312 Qt5 released
so does anyone know why i'm getting all these unresolved symbols.... :(
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Re: Sailfish SDK Alpha 1312 Qt5 released
Quote:
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Re: Sailfish SDK Alpha 1312 Qt5 released
Code:
\home\mersdk\Documents\Jolla\TestVibraUI\main.cpp:17: error: undefined reference to `QFeedbackActuator::actuators()' |
Re: Sailfish SDK Alpha 1312 Qt5 released
from twitter:
@locusf: Sailfish SDK Qt Creator sources are now online in: https://t.co/H0bqRKHQpD Might reveal a lot of interesting stuff. Trying to build on device, qt5-qmake, qt5-qtconcurrent-devel and qt5-qtcore-devel all install fine. Qtgui and widgets sadly don't: Code:
Fatal error: qt5-qtgui-devel-5.1.0+git31-1.12.8.armv7hl requires qt5-qtopengl-devel, but this requirement cannot be provided |
Re: Sailfish SDK Alpha 1312 Qt5 released
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As a whole stack, we build against Mesa's libEGL, but at runtime, we then pick a different - hardware-dependent libEGL implementation (which exactly depends on what hardware we're running on: on the Jolla, it's libhybris', on the N9 there's ti-omap3-sgx-wayland-wsegl's wrapper around the SGX drivers, etc). They're all - obviously - ABI/API compatible. On the whole, I'd just recommend not building on device, because there is a way-too-easy chance you can wipe out your EGL libraries if you accidentally answer "yes" at the wrong prompt. Why not use the SDK, out of interest? |
Re: Sailfish SDK Alpha 1312 Qt5 released
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edit: good news, at least tohkbd can be tweaked/tinkered with on the go, qmake generates Makefile correctly, make succeeds, no need for qtcreator |
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