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Re: Finally: GL to GLES runtime (glshim from openpandora)
FooBillard?
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Re: Finally: GL to GLES runtime (glshim from openpandora)
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Re: Finally: GL to GLES runtime (glshim from openpandora)
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Re: Finally: GL to GLES runtime (glshim from openpandora)
blender? really? can you really imagine trying to use those menus? bragging only good if you can actually use it.
i was thinking more like porting of gl renderers for emulators, acceleration in app rendering, webgl, classic games (foobilliard, as suggested, if it runs ok would be cool), engines like irrlicht to help with new games..... |
Re: Finally: GL to GLES runtime (glshim from openpandora)
Its off-topic, but I'll just add that I've managed to start JOSM on N900 once. Not really usable, but it run. :)
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Re: Finally: GL to GLES runtime (glshim from openpandora)
Version glishim=0.1-maemo3 (on extras-devel) works with already existing freeglut3 (in this case 'works'='compiles and can executed').
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Trick is not use 'make', but 'make GL', as source contains many targets, but we only need/use GL. Today code on git might compile another targets also. |
Re: Finally: GL to GLES runtime (glshim from openpandora)
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But remember that you can connect the N900 to the TV with the TV-Out cable (although it wouldn't be 'on the go' anymore) Here is a video of Blender 2.5 Alpha running on the N900: http://www.youtube.com/watch?v=SriTyCtY1mE |
Re: Finally: GL to GLES runtime (glshim from openpandora)
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But using pvrtrace affects running application. E.g. colours are different. I'm not sure how this affects for logs. |
Re: Finally: GL to GLES runtime (glshim from openpandora)
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Re: Finally: GL to GLES runtime (glshim from openpandora)
Got Star Wars Jedi Knight: Jedi Academy to start a new game with correct graphics et al, this thing is awesome!! :)
Best lines in the log file: Code:
GL_VENDOR: Imagination Technologies |
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